I'm proud to present my fourth map: Bespin: Urban Canyon.
The map comes complete with radar map, loading screen, a completely planned AI and a new unit for each side.
The map features conquest and 2-flag CTF mode for both eras (GC and GCW).
I have to admit that this map is not as good as Freight Dock or Jungle Ruins. I used a lot of standard props which is why the Map looks pretty familiar.
I put a lot of effort in making it, though, which is why I decided to release it anyways.
This map also contains an easter egg, but it's probably hard to find...
Screenies:
Hidden/Spoiler:
Units:
Hidden/Spoiler:
CIS: Geonosian
A1: Adv. Sonic Blaster
B1: Smoke Grenade
================================================================
1. About
================================================================
I'm proud to present my fourth map: Bespin: Urban Canyon.
The map comes complete with radar map, loading screen,
a completely planned AI and a new unit for each side.
I have to admit that this map is not as good as Freight Dock
or Jungle Ruins. I used a lot of standard props which is why
the Map looks pretty familiar.
I put a lot of effort in making it, though, which is why I
decided to release it anyways.
Some of the central bridges move after some time passed by
so don't wonder if it doesn't fit to the minimap in the first
minutes.
This map contains an easter egg, but it's probably hard to find...
If you play this map I'd recommend setting AI count
to 32 to have a more pleasurable gameplay.
Put the UCM folder (which includes this ReadMe) in your Addon
folder in your Star Wars Battlefront II\GameData directory.
If you don't have an Addon folder simply create one.
By default it should look like this:
C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\Addon\UCM
To uninstall simply delete the UCM folder.
================================================================
3. Known Issues/Bugs
================================================================
Nothing critcal, but some minor issues:
Some distant objects and the ammo droids tend to flicker.
I tried to fix it by changing far and near scene range but no success.
The turrets have no fire sound but yeah, live with it.
Sometimes when you die while using a remote turret you need to
respawn manually. No clue why.
AQT - Rebel Skin, Improved Bespin Assets
CodaRez - Evo Trooper model
Dakota - Weapons Pack
DarthD.U.C.K. - Grievous's modified DT-57 Blaster, Grenade Pack
MandeRek - Two-saber Grievous
Skammer_216 - Weapons Pack
Syth - CR24_Rifle, Backpack
The one who made the 212 Sniper Clone Skin from BFX
People on GT - for all their tutorials and support
If you want to use this map in a map pack feel free to do so.
If you're interested in the source files just ask and I'll
give them to you. Email address is on top.
THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS,
A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM
& (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
Re: Bespin: Urban Canyon
Posted: Wed Jun 06, 2012 1:58 am
by lucasfart
That looks really nice! It looks pretty unique, even for a bespin map. Great work on this.
Also, are we supposed to be able to access the source for this map?
Re: Bespin: Urban Canyon
Posted: Wed Jun 06, 2012 2:04 am
by Marth8880
Wow, yeah, I am in love with the lighting! Do I have your consent to marry it?
Re: Bespin: Urban Canyon
Posted: Wed Jun 06, 2012 11:55 am
by AirspeedRedux
Good looking map man, I'm definitely giving this one a d/l! I think the inclusion of a new unit was a good move too! I'll probably post again about the gameplay!
Re: Bespin: Urban Canyon
Posted: Thu Jun 07, 2012 8:16 am
by Anakin
*downloading nice map
Re: Bespin: Urban Canyon
Posted: Fri Jun 08, 2012 12:02 am
by Noobasaurus
Locutus wrote:A2: Disc Gun
Interesting! I'm going to download.
Re: Bespin: Urban Canyon
Posted: Sat Jun 09, 2012 1:10 pm
by Anakin
Hi,
i have some questions. When did the Brights close?
and can i play the Bespin Cloud Car?
Re: Bespin: Urban Canyon
Posted: Sat Jun 09, 2012 1:18 pm
by Locutus
Anakin wrote:Hi,
i have some questions. When did the Brights close?
and can i play the Bespin Cloud Car?
After five minutes (when the Corellian Corvette passed the area).
And no, there is no flyable Cloud Car The map is simply to small for that.
lucasfart wrote:Also, are we supposed to be able to access the source for this map?
I originally just uploaded them as backup files for me but if someone wants to use them for whatever purpose he/she can do so.
Re: Bespin: Urban Canyon
Posted: Sun Jun 10, 2012 5:58 am
by Anakin
can you maybe add some consoles to open/close the bright?
Re: Bespin: Urban Canyon
Posted: Sun Jun 10, 2012 12:11 pm
by RED51
Game play was great, lots of different routes to the cps. Overall, well done!
Re: Bespin: Urban Canyon
Posted: Mon Jun 11, 2012 7:59 pm
by Tears2Roses
SPOILER:
Hidden/Spoiler:
Is this the easter egg? I couldn't enter into it though.
Re: Bespin: Urban Canyon
Posted: Tue Jun 12, 2012 12:26 am
by THEWULFMAN
Tears2Roses wrote:SPOILER:
Hidden/Spoiler:
Is this the easter egg? I couldn't enter into it though.
Fixed your link.
Re: Bespin: Urban Canyon
Posted: Tue Jun 12, 2012 4:27 am
by Anakin
had the same problem. There was someone sitting in the turret (from my team) and i couldn't use it. so i simply shoot him out of the sit and it worked
Re: Bespin: Urban Canyon
Posted: Tue Jun 12, 2012 6:31 am
by Locutus
Jup, Anakin is right.
But this is not the easteregg. You need to do sth, to make it appear.
Re: Bespin: Urban Canyon
Posted: Tue Jun 12, 2012 7:19 am
by Anakin
so maybe you need an Jetpack to find it?
Re: Bespin: Urban Canyon
Posted: Tue Jun 12, 2012 12:16 pm
by Lephenix
WARNING: talk about the easter egg (don't read it, if you want to find it yourself)
Hidden/Spoiler:
Is it Mc Donald's menu, the easter egg ?
Re: Bespin: Urban Canyon
Posted: Tue Jun 12, 2012 12:23 pm
by THEWULFMAN
I'd believe that is a safe bet there, Lephenix.
Re: Bespin: Urban Canyon
Posted: Tue Jun 12, 2012 3:24 pm
by Locutus
Yes and no.
Yes, because it's related to what you said and no, because you're not supposed to see it.
Jaspo brought this to me via pm already.
Seems like I forgot to hide that prop in my script. Actually you need to trigger the easteregg by destroying certain types of objects on the map.
Hint:
Hidden/Spoiler:
They fly around
Re: Bespin: Urban Canyon
Posted: Tue Jun 12, 2012 7:57 pm
by Tears2Roses
Hidden/Spoiler:
im guessing that you shoot down the airplane thingers flying around? maybe you should post a video of the easter egg XD. Im gonna have to look around then, shoot stuff.