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Help with sounds... again

Posted: Fri Mar 11, 2011 11:44 pm
by Teancum
So I'm working on sound configs for the Xbox mod, and yet again I'm stuck. Below are the Tatooine Dune Sea files, as well as a zip for those interested in looking at it. I've trimmed out everything but ambient sounds, tuskens and the necessary flyers I need at the moment. But I just can't get any sounds to work, only the sounds I already have loaded from a factory sound lvl fire. Can someone take a look at these and see if they're set up correct and whether they munge on their PC?

tat1.req
Hidden/Spoiler:
ucft
{
REQN
{
"config"
"tat1"
"all_hover_skiff"
}

REQN
{
"lvl"
"tat1cw"
}
}
tat1.snd
Hidden/Spoiler:
// Ambient Environment --------------------------------------------------------

Space()
{
Name("Default");
I3DL2ReverbPreset("noreverb");
DirectGain(1.0);
DirectHFGain(1.0);
RoomGain(0.0);
RoomHFGain(0.0);
RoomRollOffFactor(1.0);
ObstructionHFGain(0.5);
ObstructionLFRatio(1.0);
OcclusionHFGain(0.5);
OcclusionLFRatio(1.0);
}

SoundStreamProperties()
{
Name("tat_amb_desertwind");
Group("ambientenv");
Inherit("ambientfx_template");
Stream("tat1");
Gain(0.4);
SegmentList()
{
Segment("tat_amb_desertwind", 1.0);
}
}

SoundStreamProperties()
{
Name("tat_amb_canyon");
Group("ambientenv");
Inherit("ambientfx_template");
Stream("tat1");
Gain(0.4);
SegmentList()
{
Segment("tat_amb_canyon", 1.0);
}
}

// Ambient Static Emitters ----------------------------------------------------------------

SoundProperties()
{
Name("sandcrawler");
Group("ambientenv");
Inherit("ambientemt_static_template");
Gain(0.2);
RandomPlayPos(1);
Looping(1);
Rolloff(3.0);
//Max and Min distance set in wld or lyr file
SampleList()
{
Sample("emt_sandcrawler_idle_lp01", 1.0);
}
}




SoundStreamProperties()
{
Name("sarlacc_amb");
Pitch(1.0);
PitchDev(0.1);
Gain(0.8);
GainDev(0.0);
ReverbGain(1.0);
Bus("soundfx");
Looping(0);
Pan(0.0);
Mode3D(1);
PlayInterval(5.0);
RollOff(3.0);
MinDistance(35.0);
MuteDistance(100.0);
MaxDistance(100.0);
Stream("tat1_emt");
SegmentList()
{
Segment("crtr_sarlacc_crunch_01", 1.0);
Segment("crtr_sarlacc_crunch_02", 1.0);
Segment("crtr_sarlacc_growl_01", 1.0);
Segment("crtr_sarlacc_growl_02", 1.0);
Segment("crtr_sarlacc_growl_03", 1.0);
Segment("crtr_sarlacc_growl_04", 1.0);
}
}

SoundStreamProperties()
{
Name("sarlacc_belch");
Pitch(1.0);
PitchDev(0.1);
Gain(1.0);
GainDev(0.0);
ReverbGain(1.0);
Bus("soundfx");
Looping(0);
Pan(0.0);
Mode3D(1);
PlayInterval(2.0);
RollOff(3.0);
MinDistance(35.0);
MuteDistance(100.0);
MaxDistance(100.0);
Stream("tat1_emt");
SegmentList()
{
Segment("crtr_sarlacc_belch_01", 1.0);
Segment("crtr_sarlacc_belch_02", 1.0);
Segment("crtr_sarlacc_belch_03", 1.0);
}
}

SoundProperties()
{
Name("tusken_hurt");
Group("tat_inf_pain_vo");
Inherit("pain_chatter_template");
PlayInterval(0.5);
SampleList()
{
Sample("crtr_tusken_hurt", 1.0);
Sample("crtr_tusken_chatter_01", 1.0);
}
}

SoundProperties()
{
Name("tusken_die");
Group("tat_inf_pain_vo");
Inherit("pain_chatter_template");
SampleList()
{
Sample("crtr_tusken_death", 1.0);
Sample("crtr_tusken_chatter_05", 1.0);
}
}
SoundProperties()
{
Name("tusken_chatter");
Group("tat_inf_pain_vo");
Inherit("pain_chatter_template");
RollOff(3.0);
MaxDistance(350.0);
SampleList()
{
Sample("crtr_tusken_chatter_02", 1.0);
Sample("crtr_tusken_chatter_03", 1.0);
Sample("crtr_tusken_chatter_04", 1.0);
}
}

SoundProperties()
{
Name("tat_weap_tusken_fire");
Group("weapons_foley");
Inherit("weapon_template");
SampleList()
{
Sample("wpn_rep_blaster_fire", 1.0);
}
}

SoundProperties()
{
Name("tat_weap_tuskensniper_fire");
Group("weapons_foley");
Inherit("weapon_template");
SampleList()
{
Sample("wpn_rep_sniperrifle_fire", 1.0);
}
}

// Reload

SoundProperties()
{
Name("tat_weap_tusken_reload");
Group("weapons_foley");
Inherit("weapon_template");
SampleList()
{
Sample("wpn_republic_medReload", 1.0);
}
}


SoundProperties()
{
Name("vaporatorhum"); // Vaporator loop
Group("ambientenv");
Inherit("ambientemt_static_template");
Looping(1);
RandomPlayPos(1);
RollOff(3.0);
SampleList()
{
Sample("emt_waterVaporator_lp01", 1.0);
}
}

SoundStreamProperties()
{
Name("tat_amb_desertwind");
Group("ambientenv");
Inherit("ambientfx_template");
Gain(0.3);
Stream("tat1");
SegmentList()
{
Segment("tat_amb_desertwind", 1.0);
}
}

SoundStreamProperties()
{
Name("tat_amb_canyon");
Group("ambientenv");
Inherit("ambientfx_template");
Gain(0.2);
Stream("tat1");
SegmentList()
{
Segment("tat_amb_canyon", 1.0);
}
}

SoundProperties()
{
Name("tat_tusken_die")
Group("tat_vo");
Inherit("pain_chatter_template");
SampleList()
{
Sample("tat_tusken_die01", 0.33);
Sample("tat_tusken_die02", 0.33);
Sample("tat_tusken_die03", 0.33);

}
}

SoundProperties()
{
Name("sarlac_belch")
Pitch(1.0);
PitchDev(0.005);
Gain(1.0);
GainDev(0.0);
ReverbGain(1.0);
Bus("soundfx");
Looping(0);
Pan(0.0);
MinDistance(30.0);
MuteDistance(100.0);
MaxDistance(100.0);
RollOff(3.0);
Mode3D(1);
Bias(0.0001);
Priority(0.5);
SampleList()
{
Sample("sarlac_belch", 1.0);
}
}

SoundProperties()
{
Name("tat_tusken_howl")
Group("tat_vo");
Inherit("pain_chatter_template");
SampleList()
{
Sample("tat_tusken_howl01", 0.33);
Sample("tat_tusken_howl02", 0.33);
}
}

SoundProperties()
{
Name("tat_tusken_grunt")
Group("tat_vo");
Inherit("pain_chatter_template");
SampleList()
{
Sample("tat_tusken_grunt01", 0.35);
Sample("tat_tusken_grunt02", 0.35);
}
}

SoundProperties()
{
Name("tat_tusken_hurt")
Group("tat_vo");
Inherit("pain_chatter_template");
SampleList()
{
Sample("tat_tusken_hurt", 0.75);
}
}
SoundProperties()
{
Name("tat_inf_jawa_hurt")
Group("tat_vo");
Inherit("pain_chatter_template");
SampleList()
{
Sample("tat_inf_jawa_hurt01", 1.0);
Sample("tat_inf_jawa_hurt02", 1.0);
Sample("tat_inf_jawa_hurt03", 1.0);

}
}

SoundProperties()
{
Name("tat_inf_jawa_death")
Group("tat_vo");
Inherit("pain_chatter_template");
SampleList()
{
Sample("tat_inf_jawa_death01", 1.0);
Sample("tat_inf_jawa_death02", 1.0);
Sample("tat_inf_jawa_death03", 1.0);
}
}


SoundProperties()
{
Name("tat_inf_jawa_heard")
Group("tat_vo");
Inherit("pain_chatter_template");
SampleList()
{
Sample("tat_inf_jawa_heard01", 1.0);
Sample("tat_inf_jawa_heard02", 1.0);

}
}

SoundProperties()
{
Name("tat_inf_jawa_chatter")
Group("tat_vo");
Inherit("pain_chatter_template");
SampleList()
{
Sample("tat_inf_jawa_heard01", 1.0);
Sample("tat_inf_jawa_heard02", 1.0);
Sample("tat_inf_jawa_chatter01", 1.0);
Sample("tat_inf_jawa_chatter02", 1.0);
Sample("tat_inf_jawa_chatter03", 1.0);
Sample("tat_inf_jawa_chatter04", 1.0);
Sample("tat_inf_jawa_chatter05", 1.0);
Sample("tat_inf_jawa_chatter06", 1.0);
Sample("tat_inf_jawa_chatter07", 1.0);

}
}
tat1cw.req
Hidden/Spoiler:
ucft
{
REQN
{
"config"
"tat1cw"
"rep_fly_jedifighter"
"cis_fly_droidfighter"
}
}
tat1cw.sfx
Hidden/Spoiler:
// Ambient Emitters ------------------------------------------------------------------------------------------------------------
effects\emt_waterVaporator_lp01.wav -resample xbox 22050
effects\emt_sandcrawler_idle_lp01.wav -resample xbox 22050


// Tatootine Skiff ----------------------------------------------------------------------------------------------
..\tat\effects\eng_desertSkiff_hi_lp.wav -resample xbox 22050
..\tat\effects\eng_desertSkiff_low_lp.wav -resample xbox 22050
..\tat\effects\eng_desertSkiff_mid_lp.wav -resample xbox 22050


// CIS Droidfighter ---------------------------------------------------------------------------------------------
..\..\cw\effects\wpn_drdFghtr_blaster_fire.wav -resample xbox 44100
..\..\cw\effects\wpn_drdFghtr_missile_fire.wav -resample xbox 44100
..\..\cw\effects\eng_droidStarfighter_low_lp.wav -resample xbox 22050
..\..\cw\effects\eng_droidStarfighter_mid_lp.wav -resample xbox 22050
..\..\cw\effects\eng_droidStarfighter_hi_lp.wav -resample xbox 22050


// Jedifighter --------------------------------------------------------------------------------------------
..\..\cw\effects\wpn_jediStrftr_blaster_fire.wav -resample xbox 44100
..\..\cw\effects\wpn_jediStrftr_missile_fire.wav -resample xbox 44100
..\..\cw\effects\eng_jediStarfighter_low_lp.wav -resample xbox 22050
..\..\cw\effects\eng_jediStarfighter_mid_lp.wav -resample xbox 22050
..\..\cw\effects\eng_jediStarfighter_hi_lp.wav -resample xbox 22050


// Tusken Chatter ---------------------------------------------------------------
effects\crtr_tusken_chatter_01.wav -resample xbox 22050
effects\crtr_tusken_chatter_02.wav -resample xbox 22050
effects\crtr_tusken_chatter_03.wav -resample xbox 22050
effects\crtr_tusken_chatter_04.wav -resample xbox 22050
effects\crtr_tusken_chatter_05.wav -resample xbox 22050
effects\crtr_tusken_death.wav -resample xbox 22050
effects\crtr_tusken_hurt.wav -resample xbox 22050
DOWNLOAD LINK

Re: Help with sounds... again

Posted: Fri Mar 18, 2011 11:19 pm
by THEWULFMAN
I munged the sounds. They seem ok. HERE is the download of the .lvl

I don't know if they work ingame though.