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Posted: Sat Mar 04, 2006 1:58 pm
by EraOfDesann
Wow! Asajj works very well! I love the Force Wave power!
The only problems I saw were the Aayla Secura sounds and music, and when she moves her lightsaber goes through her head each step. I know the first one is possible to fix but I don't think the second one is, but that's not important anyway.
Good job!
Posted: Sat Mar 04, 2006 2:00 pm
by Guest
Teancum
Asajj - nice work. But she has...kind face:) If you remember, she was evil-evil with evil face, white eyes and om-face-tattooes:)
Re: Yavin 4: Arena (beta v0.85) -- New version March 4, 06
Posted: Sat Mar 04, 2006 2:00 pm
by Teancum
Teancum wrote:
Bugs / To Do still
-The vehicles aren't set up completely. I haven't got to it yet
-Hero Assault is not done. I haven't set up all of the heroes I want
-Heroes are not finished
-Asajj Ventress still uses Aayla Secura's sounds - we're going to fix that for the final version
RE: Re: Yavin 4: Arena (beta v0.85) -- New version March 4,
Posted: Sat Mar 04, 2006 2:02 pm
by Teancum
Again, READ UP people! I didn't make the model, Neomarz1 made it. It's not changing.
Again, sorry to be rude. I'm just very frustrated that nobody reads my posts.
RE: Re: Yavin 4: Arena (beta v0.85) -- New version March 4,
Posted: Sat Mar 04, 2006 2:37 pm
by SWShellhound
force wave, is that supposed to be her power i have force push.
Posted: Sat Mar 04, 2006 2:39 pm
by Anakin867
Well the force power doesnt seem much dif from push except it seems like it pulls straight up..Hope this new force power means that alot of other powers can be made to even out some of the sith/heroe fck ups.

Posted: Sat Mar 04, 2006 3:00 pm
by Leviathan
Off-topic : Ipod', in my opinion, you should
highly use
WinZIP - Instead of
WinACE - in order to open Archives having the
*.ZIP" extension...
Also, do not forget to remove the "
[savefile]" tag contained in this file's name...

Posted: Sat Mar 04, 2006 3:24 pm
by squipple
Nice Teancum..Asajj is sweet!
Feedback:
- Ground is still really dark, you can see it in Anakin867's screens.
- 1-flag CTF crashes immediately when attempting multiplayer
- I was playing 1-flag emp vs reb on the emp side, and when the emp AI grab the flag, they seem to run around in the middle of the arena a lot. they eventually will attempt going through the tunnel, but it takes forever. On the reb side, the AI dart right for the tunnel. Either behavior is fine, but if there's some way to even that out, it would be cool.
- The flag goals are proper now, it makes gameplay much more interesting! The only thing is that the goals are right on top of he CP's. That's fine I guess, it's just not how the other maps are set up.
- The side that has the goal on top of the smaller temple has two CP's overlapping each other.
- That CP inside is still levitating above the arena (see screen below). I can see it's grounded in Anakin867's screens, so I don't know what that's about.

Posted: Sat Mar 04, 2006 4:10 pm
by Schizo
Ah, finally, I got the download to start. Just played it out a bit, and I noticed Asajj has Aayla's voice overs and music. I can fix that very easily. Just send me the ODF, and I'll patch up the little sounds and stuff. I can also give her some new music, depending on what you want. Though, I can only use music already in the game. But, I can do it, nonetheless. Besides that though, the map's looking good.
Posted: Sat Mar 04, 2006 5:25 pm
by Y2g2006
Asajj is just awesome... I might have a new favorite Hero... She could very easily bump Maul off from being the best villan/sith in the game. She is flawless.
I didn't notice any of the voice stuff, even though I know its there. To me it just sounded like she was saying absolutely nothing *shrugs*. Either way... I'm interested in hearing the sounds when they get added. It'll probably make her even better.
Posted: Sat Mar 04, 2006 5:33 pm
by RevanSithLord
Everytime I download something from save file, it ends up being corrupt.

Posted: Sat Mar 04, 2006 7:15 pm
by SWShellhound
That happends with me sometimes too, this file was the only exceptoin. Waits for the files to be added to filefront.
Posted: Sun Mar 05, 2006 8:38 am
by sh4d0wl0rd
The link works for me and I'm d/l it! Can't wait to play!
Posted: Sun Mar 05, 2006 12:11 pm
by sh4d0wl0rd
I've played the map online with a friend (HeroAssault 1on1). Was awesome! Boba, Yoda etc. can hide very well on this map.
But for me the normal conquest mode doesn't work: The game crasched when I start it

Posted: Sun Mar 05, 2006 12:32 pm
by Leviathan
Off-topic : Revan', what if you installed a Download Manager - Such as
Free Download Manager - in order to get
properly the files hosted on
SaveFile ?
Posted: Sun Mar 05, 2006 5:59 pm
by Teancum
So here's basically where I'm at, using quotes from some of you:
- Ground is still really dark, you can see it in Anakin867's screens.
Yeah, it's actually lighter than the lights show. I lit the terrain and it got darker. That's how it's supposed to be.
- 1-flag CTF crashes immediately when attempting multiplayer
I'll do what I can. I think I already fixed that crash -- is it GCW or CW?
- I was playing 1-flag emp vs reb on the emp side, and when the emp AI grab the flag, they seem to run around in the middle of the arena a lot. they eventually will attempt going through the tunnel, but it takes forever. On the reb side, the AI dart right for the tunnel. Either behavior is fine, but if there's some way to even that out, it would be cool.
Bothpaths are all the same for each gametype. That's how ZeroEdit works.
- The flag goals are proper now, it makes gameplay much more interesting! The only thing is that the goals are right on top of he CP's. That's fine I guess, it's just not how the other maps are set up.
Yeah, it's just a more traditional way of doing CTF
- The side that has the goal on top of the smaller temple has two CP's overlapping each other.
I'll look into this one -- 1flag or 2flag CTF?
- That CP inside is still levitating above the arena (see screen below). I can see it's grounded in Anakin867's screens, so I don't know what that's about.
Fixed
Other Bugfixes:
-Asajj's force power now emits a wave, so you can see what you're actually pushing
-Fixed the name of Force Wave for Asajj
For anyone experiencing crashes -- I need to know whether you have any mods installed.
Posted: Sun Mar 05, 2006 6:32 pm
by squipple
- I have no mods installed.
- both GCW and CW were crashing immediately for 1-flag multiplayer
- the overlapping CP's was in 1-flag (singleplayer).
See the pics for what I mean about the ground. The first pic is the BF2 map (your map) and the 2nd is the same general area in BF1.

Posted: Sun Mar 05, 2006 6:54 pm
by Teancum
Okay, I see what you're saying now. Thanks for the reference pic.
Another bug squished.
Posted: Mon Mar 06, 2006 3:16 am
by ^Destroyer^
I don't know if this is already done but if u do 1-flag capture and u take the flag and bring it to your base then the flag wont come back and everyone will stand still.
Posted: Mon Mar 06, 2006 7:44 am
by Teancum
Fixed.