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Re: Geonosis: Landing At Point Rain

Posted: Sun Jul 18, 2010 2:43 pm
by TK432
This is coming along very well, obi and anakin look really good

keep it up!

Re: Geonosis: Landing At Point Rain

Posted: Sun Jul 18, 2010 2:57 pm
by Darth_Spiderpig
Thanks, but most of the work was Deviss', I only did the skins. :P :thumbs:

Re: Geonosis: Landing At Point Rain

Posted: Sun Jul 18, 2010 3:32 pm
by Darth_Squoobus
So, what's there left to do?

Re: Geonosis: Landing At Point Rain

Posted: Sun Jul 18, 2010 3:35 pm
by Darth_Spiderpig
Polishing.

Re: Geonosis: Landing At Point Rain

Posted: Sun Jul 18, 2010 9:59 pm
by JadenWolf32
Darth_Spiderpig wrote:
Twilight_Warrior wrote:And I'll try to get Kinetos' attention for ya, he usually xfires me on a daily basis, lol.
No need, I got what I need already, but thanks for the offer. :P

Update:

-Units
Deviss was so kind to help me with my Obi Wan and Anakin, so I added them pronto t show them here.
Hidden/Spoiler:
Image
Image
Image
Lightsaber texture by kinetosimpetus, kudos to him. :thumbs:
Obi is just AWESOME!! Thought Anakin's skirt could use a little bit of work and are you planning to make a Ki-Adi?

Re: Geonosis: Landing At Point Rain

Posted: Fri Jul 23, 2010 5:01 am
by Lagomorphia
Did you get the Geonosian Elite working? If not, here's the ODF for the elite beam rifle I made a while ago. It only uses stock assets but sounds a little odd.

GEO_WEAP_INF_ELITE_BEAM_WEAPON
Hidden/Spoiler:
[WeaponClass]
ClassParent = "com_weap_inf_sonic_blaster"

[Properties]
GeometryName = "geo_weap_inf_blunderbuss"
AnimationBank = "rifle"

OrdnanceName = "geo_weap_inf_elite_beam_weapon_ord"

SecondaryOrdnanceName = "geo_weap_inf_elite_beam_weapon_beam"
SecondaryOrdnancePeriod = 4

FirePointName = "hp_fire"

MinRange = "0"
OptimalRange = "20"
MaxRange = "125"

RoundsPerClip = "0"
ShotDelay = "0.05"
ReloadTime = "0"
HeatRecoverRate = "0.2"
HeatThreshold = "0.2"
HeatPerShot = "0.020"

WarmUpTime = 0.5
CoolDownTime = 1.0

LockOnRange = "0.0"

TriggerSingle = "0"

MinRange = "0"
OptimalRange = "50"
MaxRange = "150"

RecoilLengthLight = "0.3"
RecoilStrengthLight = "1"

RecoilDelayHeavy = ".1"
RecoilLengthHeavy = "0.1"
RecoilStrengthHeavy = ".4"

TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "1"
TargetAnimal = "0"
TargetDroid = "0"
TargetVehicle = "0"
TargetBuilding = "0"

AITargetPerson = "1"
AITargetAnimal = "0"
AITargetDroid = "0"
AITargetVehicle = "1"
AITargetBuilding = "1"

FireSound = "cis_weap_inf_sniper_rifle_fire"
//ReloadSound = "laserreload"
//ChangeModeSound = "com_weap_inf_blaster_rifle_modechange"
FireEmptySound = "com_weap_inf_weapon_empty"
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_squat"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"


WarmUpSound = ""
WarmUpSoundStartPitch = 0.5
WarmUpSoundFadeInTime = 0.2
WarmUpSoundFadeOutTime = 0.2
GEO_INF_ELITE_BEAM_WEAPON_BEAM
Hidden/Spoiler:
[OrdnanceClass]
ClassParent = "com_weap_veh_beam_ord"

[Properties]
MaxDamage = "0"

Range = "500.0"
Gravity = "1.0"
Rebound = "0.0"

LifeSpan = "0.4"

PassThrough = "1"

LaserTexture = "com_sfx_laser_yellow"
LaserWidth = "0.3"
LaserGlowColor = "224 224 160 100"
LightColor = "224 224 160 150"
LightRadius = "4.0"

OrdnanceSound = "cis_weap_inf_bulldog_ordnance"
GEO_INF_ELITE_BEAM_WEAPON_ORD
Hidden/Spoiler:
[OrdnanceClass]

ClassLabel = "bullet"

[Properties]

ImpactEffect = "com_sfx_ord_exp"
ImpactEffectSoft = "com_sfx_ord_exp"
ImpactEffectRigid = "com_sfx_ord_exp"
ImpactEffectStatic = "com_sfx_ord_exp"
ImpactEffectTerrain = "com_sfx_ord_exp"
ImpactEffectWater = "com_sfx_watersplash_ord"
ImpactEffectShield = "com_sfx_ord_exp"
ExpireEffect = "com_sfx_ord_exp"

LifeSpan = ".05"
Velocity = "20000"
Gravity = "0.1"
Rebound = "0"

MaxDamage = "25"

VehicleScale = "0.1"
ShieldScale = "0.25"
PersonScale = "1"
HealthScale = "1"
BuildingScale = "0.1"

CollisionSound = "imp_weap_ord_exp"

BonusAmplification = "0.25" //how much more damage will be done when team_bonus_blaster_amplication is on

Re: Geonosis: Landing At Point Rain

Posted: Mon Jul 26, 2010 6:39 am
by Darth_Spiderpig
News: Spidey's back. :thumbs:

I will start polishing again, and I'll try your odfs too, Lagomorphia.
I got mine working though, so :P

Re: Geonosis: Landing At Point Rain

Posted: Mon Jul 26, 2010 8:10 am
by Lagomorphia
If yours work fine you don't need mine. I posted them because you expressed an interest a while back.

Of course, if mine are better than yours then by all means use them. :D

Re: Geonosis: Landing At Point Rain

Posted: Tue Jul 27, 2010 9:41 pm
by JadenWolf32
Sry, but seeing the new pics i kept wondering does the cave complex and the bridge still there?And can we still spawn at the Venator's hangar?

Re: Geonosis: Landing At Point Rain

Posted: Wed Jul 28, 2010 7:36 am
by Darth_Spiderpig
JadenWolf32 wrote:does the cave complex and the bridge still there?
:yes:
JadenWolf32 wrote:can we still spawn at the Venator's hangar?
At this point, no.
Hidden/Spoiler:
I don't wanna spoil, but for 2.0 I have very special plans. :)

Re: Geonosis: Landing At Point Rain

Posted: Wed Jul 28, 2010 2:42 pm
by Lagomorphia
How much would you say is left to 'polish'?

Re: Geonosis: Landing At Point Rain

Posted: Wed Jul 28, 2010 2:49 pm
by Darth_Spiderpig
Lagomorphia wrote:How much would you say is left to 'polish'?
Quite a bit.
Localizing, floating objects, improving flyer anims....

Re: Geonosis: Landing At Point Rain

Posted: Wed Jul 28, 2010 2:56 pm
by Lagomorphia
Do you still have the animated 'V' of LAATs going through the sky?

Re: Geonosis: Landing At Point Rain

Posted: Wed Jul 28, 2010 2:59 pm
by Darth_Spiderpig
Lagomorphia wrote:Do you still have the animated 'V' of LAATs going through the sky?
:yes:
That's where I want to improve anims. :P

Re: Geonosis: Landing At Point Rain

Posted: Thu Aug 19, 2010 2:16 pm
by ps2owner
seems nice but i dont think the republic had venators in episode 2
but you said you cant modle(i cant modle too) so you proply
couldnt get a alcimator with a hanger.

Re: Geonosis: Landing At Point Rain

Posted: Thu Aug 19, 2010 3:14 pm
by Lagomorphia
This is the Battle of Geonosis from TCW, not AotC.
couldnt get a alcimator with a hanger.
You can get a hangered Acclamator, but Venators were in the relevant episode.

Re: Geonosis: Landing At Point Rain

Posted: Thu Aug 19, 2010 3:16 pm
by kinetosimpetus
Lagomorphia wrote:This is the Battle of Geonosis from TCW, not AotC.
Yep.
Landing at Point Rain is the Second Battle of Geonosis. They had Venators by then.

Re: Geonosis: Landing At Point Rain

Posted: Tue Aug 24, 2010 1:05 pm
by Darth_Spiderpig
Yep, they had both Acclamator and Venator, but at this point, I thibk only Venators without hangar, so just for eye candy, are needed...for now :)

Re: Geonosis: Landing At Point Rain

Posted: Wed Aug 25, 2010 7:21 pm
by Darth_Squoobus
Darth_Spiderpig wrote:Yep, they had both Acclamator and Venator, but at this point, I thibk only Venators without hangar, so just for eye candy, are needed...for now :)
Speaking of eye candy, do you have an new screenies?

Re: Geonosis: Landing At Point Rain

Posted: Mon Aug 30, 2010 5:00 am
by Darth_Spiderpig
Darth_Squoobus wrote:
Darth_Spiderpig wrote:Yep, they had both Acclamator and Venator, but at this point, I thibk only Venators without hangar, so just for eye candy, are needed...for now :)
Speaking of eye candy, do you have an new screenies?
Not really, atm I am just trying to fix my sides...