Page 29 of 34

Re: Battlefront Extreme 2.1

Posted: Sun Nov 09, 2008 1:34 pm
by Guest
so the mod is going to be released soon

too bad my holyday is ending today

Re: Battlefront Extreme 2.1

Posted: Sun Nov 09, 2008 2:50 pm
by Grev
Um, I don't have the conversion pack, the pheonix patch, or 1.1, and Extreme works fine.

Re: Battlefront Extreme 2.1

Posted: Sun Nov 09, 2008 2:56 pm
by ARC_Commander
I can't get enough of how cool these two are:
Hidden/Spoiler:
Image

Image

Re: Battlefront Extreme 2.1

Posted: Sun Nov 09, 2008 2:59 pm
by Super_Clone
ARC_Commander wrote:I can't get enough of how cool these two are:
Hidden/Spoiler:
Image

Image
me either :eek:

Re: Battlefront Extreme 2.1

Posted: Sun Nov 09, 2008 5:19 pm
by Skipper 24
Super_Clone wrote:
ARC_Commander wrote:I can't get enough of how cool these two are:
Hidden/Spoiler:
Image

Image
me either :eek:
Nor me :eek: ! I am guessing Jango's jet pack is fixed then?

Re: Battlefront Extreme 2.1

Posted: Sun Nov 09, 2008 7:30 pm
by clonetrooper221
:eek: nice pistols

Re: Battlefront Extreme 2.1

Posted: Sun Nov 09, 2008 8:30 pm
by Fluffy_the_ic
I never liked those anims, though... They look too weird to me.

Re: Battlefront Extreme 2.1

Posted: Sun Nov 09, 2008 8:49 pm
by Grev
I think They are fine, I just dont like the wrist clicking in the beginning.

Re: Battlefront Extreme 2.1

Posted: Sun Nov 09, 2008 8:51 pm
by ARC_Commander
The animations aren't the exact ones that DarthDUCK provided, I modified them slightly so that they look more natural. (Basically, I took the Calo Nord animations, and made them only apply to the torso and arms, and used Aalya's deflect pose for the leg stance - all without XSI, of course.)

The wrist clicking is the reload animation, which only appears on the select screen. (The pistols don't use clips.) I think it's pretty cool, personally.

Re: Battlefront Extreme 2.1

Posted: Mon Nov 10, 2008 12:05 am
by Delta40
Hey its me again...... Long time no talk:) is 2.1.1 a final? anyways the clone commanders anims are awsome! The only thing tho is that Jango's and the CC anims look t much alike as if they were the same? still cool. Is the gonna be based on the clone wars (like with Rex and stuffs)? if not still awsome. also are you adding new maps?


And remember :google:

Re: Battlefront Extreme 2.1

Posted: Mon Nov 10, 2008 2:03 am
by AQT
If I can recall, v2.1.1 will be the next and final release. New maps aren't the point of this mod and plus ARC_Commander is trying to get this project off his plate.

Re: Battlefront Extreme 2.1

Posted: Mon Nov 10, 2008 2:10 am
by Darth Revan
I would want to get it over with to with something this big

Re: Battlefront Extreme 2.1

Posted: Mon Nov 10, 2008 3:45 am
by Delta40
Could youi give me a list of New things THIS MOD IS THE BEST EVER i dont see anything to change

Re: Battlefront Extreme 2.1

Posted: Mon Nov 10, 2008 11:55 am
by DarthD.U.C.K.
glad to see somebody using the anims
the wristreload was not well balanced in the convopack, i didnt know that the pistols were so small
i reviewed all of the anims seen in the convopack and im shure they look better now

@arc_commander: uh, i forgot to call them upper :oops: this is the way the should have been named
jango looks a bit strange, i will look over the anim another time when ive done his model with pistol attached
and please tell me, if he doesnt grip the pistol correctly, i hate to see onclean gripped pistols!

Re: Battlefront Extreme 2.1

Posted: Mon Nov 10, 2008 1:52 pm
by ARC_Commander
There's nothing wrong with the guns, or the animations I'm using. The animations look great, in my opinion. The way I've set them up works really well.

Re: Battlefront Extreme 2.1

Posted: Mon Nov 10, 2008 2:04 pm
by Nova Hawk
Does anyone know when the next version is expected to be released? 'Cause I wanna download this mod, but I can't since I have the Conversion Pack installed atm.

Re: Battlefront Extreme 2.1

Posted: Mon Nov 10, 2008 4:30 pm
by Skipper 24
Nova Hawk wrote:Does anyone know when the next version is expected to be released? 'Cause I wanna download this mod, but I can't since I have the Conversion Pack installed atm.
You can use the current BFX with the Convo pack but only on shipped maps.

Re: Battlefront Extreme 2.1

Posted: Mon Nov 10, 2008 4:33 pm
by Nova Hawk
Sorry if this seems like a stupid question, but I never got the full meaning of "shipped maps"....

Re: Battlefront Extreme 2.1

Posted: Mon Nov 10, 2008 4:43 pm
by Guest
no if you install BFX 2.1 some maps (Space Endor, Rakata Prime, Endar Spire), some new modes as well as KOTOR era wont work

to play the 2.1 version of BFX with Convo Pack you can install BFX to for example D:\bfx, you will have two folders there: BF1 and BFX
now:
1) go to your installed game folder and back up addme.script file from your gamedata\addon\BF1 folder
2) get back to the folder where you installed BFX and do the same as in 1) (just its now d:\bfx\gamedata\addon\BF1)
3) now cut and paste the two folders (BF1 and BFX) you installed before into your swbf2\gamedata\addon folder (replace files on request)
4) if you want to play BFX just copy the addme.script file you installed with BFX mod (which you should back up in 2)) into gamedata\addon\BF1 folder
5)if you want to play standard SWBF2 with the Conversion Pack just copy the file you backed up in 1)

so i think its understandable, works for me at least



shipped maps are the so called vanilla swbf2 maps :lol: jk, its the standard maps

Re: Battlefront Extreme 2.1

Posted: Mon Nov 10, 2008 5:35 pm
by Nova Hawk
Well I wouldn't have to worry about the KotOR era since I don't play it... But Space Endor and Endar Spire maybe a problem...

EDIT
So wait, first go backup the BF1 addme.script from the Conversion Pack then go and backup the BF1 from the BFX???