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Posted: Mon Mar 20, 2006 10:09 pm
by -_-
Great map, but I must say the interior of Kamino is pretty bright... and that Jerec is kinda dull.

Posted: Mon Mar 20, 2006 10:28 pm
by Teancum
@ Epena -- This is the map from BF1 that Pandemic made

@ Squipple -- Nope - Each map can only have one bothpathing file - there aren't separate paths per layer.

Posted: Tue Mar 21, 2006 12:37 am
by DaCheat
uummm just for the record the republic is spawning OUT side the cloning facility. not exactly an error but its just really weird thats all

Posted: Tue Mar 21, 2006 5:40 am
by theguarder
Liberi_Fatali37 wrote:Uhh... IG-88 was not around then, he was in the GCW.

Nice to have the map back, but i dont think IG should fight like Boba, make him with new weapons and no jetpack. Please fix the sound errors.

Nice job, please release a new version soon.
As far as i know IG-88 was made with three other identical droids even before the magnaguard (IG-100), but in the book (Tales of the Bounty Hunters, Therefore I Am: The Tale of IG-88) IG-88 was made when the imperial ruled the galaxy. So im kinda confused...

Posted: Tue Mar 21, 2006 8:05 am
by Teancum
Does it really matter?

Posted: Tue Mar 21, 2006 10:44 am
by theguarder
Does it really matter?
Not really... :D i like IG-88!

and teancum, you didnt give me any response to the CTF2 bug... that one was really anoying, and it was kinda hard to get the flag without dying...

EDIT:

There is no music and victory music on conquest, ctf1, ctf2 and hunt ... The droidekas are REALLY stupid on CTF2, they yust pass by me without attacing me(When i am a hero) and when they do attack they dont turn on their sheilds (this is not happening allways)... On hut the maxplayer health is way to low to fly with jetpac.
is there a possibility of adding more bots to assault and having the CP's more spread out?

Posted: Tue Mar 21, 2006 12:19 pm
by Teancum
Teancum wrote:As always, I'll see what I can do about AI, but the AI paths are exactly how Pandemic left them, so it may just be flat out dumb AI and not the pathing.

Posted: Tue Mar 21, 2006 12:26 pm
by ^Destroyer^
i noticed one thing: In hunt mode the high limits are a bit low (i dont know if this is in all modes) because if i jump on a high platform i almost dont get in the air and i thought u said to add death regions in the glitches? I checked for it heh :wink:

Posted: Tue Mar 21, 2006 12:26 pm
by theguarder
I knew about that... when i am with the clones they go just fine and normal, but when i am CIS vs Clones that happens...

Posted: Tue Mar 21, 2006 1:37 pm
by Epena
No, no. It was a custom Kamino map.

http://starwarsbattlefront.filefront.co ... City;45408

Posted: Tue Mar 21, 2006 7:06 pm
by Narlie-Charlie
Yeah, that one was really fun, I hope it gets made into a BF2 map.

Posted: Wed Mar 22, 2006 11:24 pm
by Teancum
Updated the bugs list in the first post to note what I've fixed so far

Posted: Fri Mar 31, 2006 12:15 pm
by Teancum
*updates* (to be included in the next release)
-Recon Units (unlockable at 16 points) Equipped with a Rifle, Sniper Rifle, Stealth, and a Remote Droid (REP is a green *Sargeant* ARC Trooper) -FINISHED
-Minimap fixed for all modes
-IG-88 is fixed (just like in Yavin)
-the Ep2 Officer is back (ARC Captian)
-Hunt mode is now fixed completely


*for 1.0 release*
-CW Hero Assault
-*MAYBE* Commander units (unlockable at 20 points)

Posted: Fri Mar 31, 2006 8:44 pm
by -_-
Teancum wrote:*updates* (to be included in the next release)
-Recon Units (unlockable at 16 points) Equipped with a Rifle, Sniper Rifle, Stealth, and a Remote Droid (REP is a green *Sargeant* ARC Trooper) -FINISHED
-Minimap fixed for all modes
-IG-88 is fixed (just like in Yavin)
-the Ep2 Officer is back (ARC Captian)
-Hunt mode is now fixed completely


*for 1.0 release*
-CW Hero Assault
-*MAYBE* Commander units (unlockable at 20 points)
Wait... does this mean you got the cape/dress to work correctly?

Posted: Fri Mar 31, 2006 11:14 pm
by Teancum
Yeah, the ARC Captain was included in the assets, all that happened was that Pandemic misspelled a req, so he never actually got put into rep.lvl.

Posted: Fri Mar 31, 2006 11:18 pm
by EraOfDesann
Could the Red ARC's armor be changed to the Clone Sharpshooter armor? The default Red ARC skin seems to dark too me. It should be the same as the Clone Sharpshooter as seen in the cartoon.

Posted: Sat Apr 01, 2006 12:08 am
by -_-
Teancum wrote:Yeah, the ARC Captain was included in the assets, all that happened was that Pandemic misspelled a req, so he never actually got put into rep.lvl.
no, I meant the cape color. Red armor, red cape? *when I tried it I kept getting a blue cape :shock:*

Posted: Sat Apr 01, 2006 2:22 pm
by Rpe7
-Recon Units (unlockable at 16 points) Equipped with a Rifle, Sniper Rifle, Stealth, and a Remote Droid (REP is a green *Sargeant* ARC Trooper) -FINISHED
That Is really Nice !!! trooper with sniper + rifle is so cool, especially an arc trooper. And a green one is something different.

Off topic : Can somebody please explain how to do the (in example) 'Teancum wrote:' construction instead of 'Quote:'.

Posted: Sat Apr 01, 2006 2:23 pm
by Rpe7
P.S. Something different in the positive way. Like something new, ...

Posted: Sat Apr 01, 2006 2:36 pm
by Leviathan
Off-topic : Rpe7, you just have to exploit the following synthax so as to replace the "Quote :" tag by the "[Member's name] wrote :" one :

Code: Select all

[quote="[Member's name]"][Content of the message][/quote]
PS : Also, do not forget to replace the "[Member's name]" and "[Content of the message]" entries by the proper informations...