Ok guys i created my own custom Star Destroyer Hangar and everything is perfect except one thing.My hangar is quite big ingame but i want it to be like that.Thats not the problem.The problem is that when i walk inside him different parts from the model start to flipping (pops up in view).I dont know why this is happening.Just to mention that i edited my map sky file visibilit range alot because i am making a ground to space map.So i am sure the problem is because of that.So i assume that every model with the same size like my hangar will pop up in view like that,but i was wrong.I tested and the stock imp hangar on my map and when i go inside the hangar is fine.Noting pops in view.So the question is why the stock hangar work perfectly on increased visibility and why my is not working.Please someone to help me.I am not using XSI to convert my models.I am using the msh viewer to convert them to msh from VRM 2.0.
EDIT:I upload my hangar model just incase someone want to test it ingame to see the exact problem:
http://www.gamefront.com/files/25069058/imp+hangar.zip
Also edit the sky file in order to see the problem.
Add this values in the sky file:
SkyInfo()
{
Enable(1);
VisibilityRange(1000);
PC()
{
NearSceneRange(1000.0, 1100.0, 1000.0, 1100.0);
FarSceneRange(7000.000000, 8000.0);
}
Visibility models pops up in view problem
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- Ginev
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MileHighGuy
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Re: Visibility models pops up in view problem
Do you have a "_lowrez" object included in the .msh?
- Ginev
- Command Sergeant Major

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Re: Visibility models pops up in view problem
No.Im using different method of exporting so in the end when i export to msh and open with hex editor i see that all the parts from my model is combined into one name Geom1.So is pointless to add lowrez since everything will be combined into one.Also lowrez will be shown from far away.My hangar is poping if view when i am inside.Different parts pops up.Could you check the model please?There is a download link.
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MileHighGuy
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Re: Visibility models pops up in view problem
I tested it out (with your sky file too) and did see the lights at the back and on the sides pop out. I also saw the whole thing pop in and out, which is the game switching to a _lowrez version that you don't have. I don't know what else could be causing the lights to pop out. I also recommend using the softimage mod tool for modeling because it gives you way more control.
- Ginev
- Command Sergeant Major

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Re: Visibility models pops up in view problem
Thanks for the info.Ill probably get some 30 days trail softimage for converting things but still is there a way how to add lowrez to my models without using softimage?I tryed once with chunk editor but didn't go far 
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MileHighGuy
- Jedi

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Re: Visibility models pops up in view problem
I wouldn't know. But you don't need to buy anything Softimage Mod Tool is free and does all you need for the game with andeweget's ZETools plugin.
- Ginev
- Command Sergeant Major

- Posts: 260
- Joined: Thu Apr 02, 2009 7:02 am
- Projects :: Remaking FR Battlefront 3 Tatooine map.
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Re: Visibility models pops up in view problem
Do you mean the free Softimage Tool 7.5?If not then you better send me a link 
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MileHighGuy
- Jedi

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Re: Visibility models pops up in view problem
It's stickied at the top of this forum
