Particle memory pools?
Posted: Mon Jun 22, 2009 11:03 am
Playing through my map, a lot of the effects go unseen. Flamethrowers seem to spout invisible flames with no smolder effect, spaceship hover mysteriously without any engine effects, grenades have no visible trails and only stock explosions instead of the custom ones I made....
In the error log, I get:
Alright, so I have two memory pools, SizeTransf and ColorTrans, that need raising. In the LUA, however, I don't seem to find them. Neither does Zerted's Example Finder, in any of the stock LUAs. What are the lines for these memory pools, then, and where can I find an example?
In the error log, I get:
Code: Select all
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1594
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1033