Hi,
how can i make an grenade to explode when it hits something?? Perons, props, walls, floor,...
Something like that is often done for the sonic detonator. it explode directly, when it hits an unit or prop. But i cannot find the part where it is setup like that.
So maybe someone can tell me how to do such an grenade, or what property to change.
Grenade detonate on contact
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- Anakin
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JimmyAngler
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Re: Grenade detonate on contact
It might be the "shell" Label in the ord file..
- Anakin
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Re: Grenade detonate on contact
tryed it. But when i throw it near it falls through the floor without explosion. When i throw it very far it explode in the air. an idea why??
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AQT
- Gametoast Staff

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Re: Grenade detonate on contact
Change the ClassLabel to sticky, and make the ordnance stick to whatever surface type you want it to stick to. I forgot if you need to adjust any other values, but this should make the grenade detonate on contact with your specified surfaces.
- Anakin
- Master of the Force

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Re: Grenade detonate on contact
sticky works fine for troopers and props. But it doesn't work at the coruscant walls and floor. Haven't test it at the terrain on mos eisley for example.
But i still have an other problem. There is no damage
rep_weap_grenade_flame.odf
rep_weap_grenade_flame_ord.odf
rep_weap_grenade_flame_exp.odf
rep_weap_grenade_flame_orbit_ord.odf
i want everyone who is affacted by this grenade to take fire. So the explosion deals no damage, but the emitter should inflame the units. But this doesn't happen.
But i still have an other problem. There is no damage
rep_weap_grenade_flame.odf
Hidden/Spoiler:
Hidden/Spoiler:
rep_weap_grenade_flame_exp.odf
Hidden/Spoiler:
rep_weap_grenade_flame_orbit_ord.odf
Hidden/Spoiler:
i want everyone who is affacted by this grenade to take fire. So the explosion deals no damage, but the emitter should inflame the units. But this doesn't happen.
