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Battle Over Coruscant Released!!!

Posted: Thu Apr 27, 2006 2:20 am
by Karnage
Hello everyone!!!

I believe this is my most successful map yet.

Check out the pictures...

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CHECK OUT THAT VIEW!!! All the way across the map!

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The Republic is completely finished!

All of these ships you see have all the original animations and weapons.

CIS is just starting!

Beta soon to be released, probably next week.

Posted: Thu Apr 27, 2006 2:43 am
by Karnage
THIS JUST IN!!!

CW Space battle is now over Coruscant!!!!

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Posted: Thu Apr 27, 2006 2:59 am
by Guest
Karnage

Looks good.
P.s. only space battles. No dogfighting. :)

Posted: Thu Apr 27, 2006 3:55 am
by CarbineImpulse
jeez you never cease to amaze me! well done Karnage!

What are the SWBF2 - SWBF1 conversion maps that are particularly difficult, maybe someone here could offer you assistance in the conversions (if need be). I truely belive now that a SWBF2 - SWBF1 mappack should be aimed for.

Again great work! :)

Posted: Thu Apr 27, 2006 9:46 am
by Leviathan
Off-topic : I guess we can talk of this Karnage's Star Wars Battlefront level as being another "success"... Great work, as usual !... :wink:

PS : By the way, Karnage, would you mind giving me the exact "[ModID]" label you've chosen and associated to this map ?

Posted: Thu Apr 27, 2006 10:52 am
by Karnage
Just a question for all you peoples:

Should this map have more capital ships with all the works, or should i just leave it like it is?

Posted: Thu Apr 27, 2006 11:19 am
by JabbaLovesLava
Well, I think more capital ships would be more Couruscant-y. At least put LOTS on the background, even if you can't use them :)

Posted: Thu Apr 27, 2006 1:05 pm
by Leviathan
Off-topic : As for me, inserting additional Capital Ships inside this Star Wars Battlefront level would help you to determine whether this video-game could potentially handle more "Entities" than Star Wars Battlefront II, and in that precise case, be sure the first one would become much more "popular" than its sequel, which would surely make sections affiliated to the "Star Wars Battlefront" Category more "active" than other ones hosted on GameToast Forums... :wink:

Posted: Thu Apr 27, 2006 3:10 pm
by Karnage
-NEWS UPDATE-

Successfully added the Grevious Fighter and Vulture Droid!

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Successful contrail effect!

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Posted: Fri Apr 28, 2006 12:25 am
by Karnage
-NEWS UPDATE-

Jedi Starfighter is completed!
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Arc 170 Starfighter completed!
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V-wing completed!
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LAAT Gunship completed!
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Droid Starfighter completed!
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Droid Trifighter completed!
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Grevious Bomber completed!
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Droid Gunship completed!
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And...THE BETA IS RELEASED!!!!!

http://www.uploading.com/?get=M662G77Z

Enjoy, AND GIVE ME INPUT!

Leviathan's edit : For GameToast members willing to get their hands down on an "Instant Action" Movie dedicated to this Star Wars Battlefront level, I would suggest downloading the "Clone Wars Space Map Movie.zip" file from this Savefile URL...

Leviathan's edit #2 : Alright, in case those who have obtained the Star Wars Battlefront level dealt in this thread would like to download a minor Update intended to improve the integrating of this map inside the concerned LucasArts video-game, then here they go...

Posted: Fri Apr 28, 2006 2:28 am
by -Iceman-
Looks great!!!!
Nice details! :D

Posted: Fri Apr 28, 2006 4:40 am
by Guest
Awesome!

Karnage
is an animation working?

Posted: Fri Apr 28, 2006 10:32 am
by Karnage
All of the animations are working.

Posted: Fri Apr 28, 2006 1:07 pm
by MasterSkywalker
WTF??? This is AWESOME!!!! If you continue converting the SWBFII maps I can finally trash SWBFII :P

Posted: Fri Apr 28, 2006 1:14 pm
by Guest
Karnage

sorry man, but Space battles aren`t SWB1-prerogative.

First. AI don`t use vehicle, and don`t attack me.
Second. Bad views for V-ving, Vulture droid etc.
Third. Map is really boring.

But I like your ground-maps convertions. May you convert Felucia map (with fix-AI)?
:)

Posted: Fri Apr 28, 2006 7:25 pm
by Karnage
Hey JK514, this is not OFFICIAL.

This is a beta not the officially finished map, nothing is going to be perfect in a beta map.

Posted: Sat May 20, 2006 1:06 pm
by Leviathan
Off-topic : Karnage, in case you did not noticed this change, I have modified the message containing the Download URL of the Star Wars Battlefront level dealt here so as to include an additional link, pointing to a ZIP Archive which must be extracted inside the "[Hard-Drive's letter]\Program Files\LucasArts\Star Wars Battlefront\GameData\AddOn" directory, as it will allow onwers of this map to be able to watch a Dedicated Movie through the "Instant Action" Menu... :wink:

Posted: Sat May 20, 2006 1:08 pm
by Karnage
Man Leviathan you're all over this stuff and again thanks!

Posted: Sat May 20, 2006 1:58 pm
by Leviathan
Off-topic : You do not have to thank me, Karnage, as the Movies I have uploaded on Savefile are in fact based on the Star Wars Battlefront II Trailers LucasArts had provided before the release of the concerned video-game, while knowing this process had been equally applied with Star Wars Battlefront, which might explain why the Visual Aspect of these Videos will be rather similar to those shipping with this Pandemic Studios Product...

Posted: Sat May 20, 2006 10:00 pm
by SWSOE1
Nice map. I tried without Compouter players so they don't mess with me. The Bugs I found were:
1)When I destroyed the ships without the vhls, they only became invisible, I crashed into one after destroying it(It happened to both of the ships.)
2)There were no command post names and the vhl names were "Ox,Ox,Ox,Ox."
3)Some of the lasers were able to be seen. When you flew into the republic hanger, you could see through the doors, and into space.
4)The enemy energy meter did not change when I shot the big ships(I honestly don't know what to call them.
Here are a couple of sugestions:
1)Make the target ships without the vhls on them move to give pilots a challenge.
2)Make the Vulture droid ships walk and fly like in the movie.
Just a couple of ideas. Amazing map!