Re: All-Purpose Request Thread (Mk. IV)
Posted: Fri May 06, 2016 10:47 am
Perfect, thank you AceMastermindAceMastermind wrote:Here ya go man:
http://www.mediafire.com/download/5ryst ... goggles.7z
Get more from your games!
http://www.gametoast.com/
Perfect, thank you AceMastermindAceMastermind wrote:Here ya go man:
http://www.mediafire.com/download/5ryst ... goggles.7z
For gloss:Kingpin wrote:Looking for a good tutorial on gloss / specular maps. Anyone have one?
I'll try this. Cheerscommanderawesome wrote:For gloss:Kingpin wrote:Looking for a good tutorial on gloss / specular maps. Anyone have one?
1. Open up your model in a hex editor.
2. Search for "ATRB", keep searching until you find it next to "TX0D" and the name of the main texture of the model.
3. Go to the fifth dot after ATRB and replace it's hex value with "80".
I don't know whether or not the following steps are required, but it's what I did:
4. Open the main texture in GIMP.
5. Go to Layer -> Transparency and select "Add Alpha Channel".
6. Go to Layer -> Mask -> Add Layer Mask and choose "Layer's Alpha Channel".
7. Fill the layer mask with black, unless the object is black, then fill it with white.
8. Copy the whole image and paste it in the layer mask.
9. Go to Layer -> Mask and select "Apply Layer Mask".
10. Export and you're done!
(I'm pretty sure there's a way to do steps 1-3 in XSI or Mod Tool but I don't know how.)
Note: Lighting setting must be on at least medium for the effect to show up, and light bloom must be turned on to see reflective flares.
http://www.gametoast.com/viewtopic.php?p=466539#p466539Kingpin wrote:Looking for a good tutorial on gloss / specular maps. Anyone have one?
I know it's off topic, but just in order to notify you that steps 4 to 10 are unnecessary. I just triedcommanderawesome wrote:For gloss:Kingpin wrote:Looking for a good tutorial on gloss / specular maps. Anyone have one?
1. Open up your model in a hex editor.
2. Search for "ATRB", keep searching until you find it next to "TX0D" and the name of the main texture of the model.
3. Go to the fifth dot after ATRB and replace it's hex value with "80".
I don't know whether or not the following steps are required, but it's what I did:
4. Open the main texture in GIMP.
5. Go to Layer -> Transparency and select "Add Alpha Channel".
6. Go to Layer -> Mask -> Add Layer Mask and choose "Layer's Alpha Channel".
7. Fill the layer mask with black, unless the object is black, then fill it with white.
8. Copy the whole image and paste it in the layer mask.
9. Go to Layer -> Mask and select "Apply Layer Mask".
10. Export and you're done!
(I'm pretty sure there's a way to do steps 1-3 in XSI or Mod Tool but I don't know how.)
Note: Lighting setting must be on at least medium for the effect to show up, and light bloom must be turned on to see reflective flares.
What is the name of the first .msh?Delta-1035 wrote:Hey guys, I'd really be glad if somebody could do a quick kitbash for me.
I'd like this guy's head (found in the imp assets)
on this body model:
http://www.mediafire.com/download/c55cr ... marine.zip
Thanks in advance!
It should be "imp_inf_officer.msh"Kingpin wrote:What is the name of the first .msh?Delta-1035 wrote:Hey guys, I'd really be glad if somebody could do a quick kitbash for me.
I'd like this guy's head (found in the imp assets)
on this body model:
http://www.mediafire.com/download/c55cr ... marine.zip
Thanks in advance!
Yes, that is the one!ggctuk wrote:It should be "imp_inf_officer.msh"Kingpin wrote: What is the name of the first .msh?
http://www.mediafire.com/download/yn8d5 ... fficer.zipDelta-1035 wrote:Hey guys, I'd really be glad if somebody could do a quick kitbash for me.
I'd like this guy's head (found in the imp assets)
on this body model:
http://www.mediafire.com/download/c55cr ... marine.zip
Thanks in advance!
http://www.secretsociety.com/forum/down ... e_Beta.zipMileHighGuy wrote:Has anyone released an rig for swbf character animation? I feel like that would be really useful for the community to have.