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Re: The MOD/MAP Idea thread

Posted: Sat Apr 11, 2015 1:39 pm
by thelegend
Interesting. I was going to add an interior to the stock bf2 spaceships. I really wanna try to add a way from the hangar to other rooms and even the bridge. Lifts might be a cool add on.

Re: The MOD/MAP Idea thread

Posted: Sat Apr 11, 2015 2:00 pm
by Anakin
Your ways will be too long. Make the bridge somewhere inside the ship and just add an the view of an camera on the windows. That should work. i'm not 100% sure, but i think there was a way. An other way is you make an teleporter at the hangar door and this way your hanga can be at nearer to the bridge

Re: The MOD/MAP Idea thread

Posted: Sat Apr 11, 2015 2:05 pm
by thelegend
Anakin wrote:Your ways will be too long. Make the bridge somewhere inside the ship and just add an the view of an camera on the windows. That should work. i'm not 100% sure, but i think there was a way. An other way is you make an teleporter at the hangar door and this way your hanga can be at nearer to the bridge
What? Too long? Not If I only add these interoirs to the Republic or CIS capital ship. And don't forget the lifts :wink:

Re: The MOD/MAP Idea thread

Posted: Sat Apr 11, 2015 5:59 pm
by Anakin
I realy hope you'll start this project and bring it to an great result. If you need any help let me know.

Re: The MOD/MAP Idea thread

Posted: Wed Apr 15, 2015 4:59 pm
by Isaac1138
I suggest making maps that are REALLY accurate to the movies, Lego Star Wars, and the Force Unleashed.

-Bespin (Landos Palace and the streets, this time use more assets other than BF"s original, mostly make it look like the one in Force Unleashed)

-Naboo (realistic textures, Swamps, Fields, City and sewers, and be able to go in the Palace, similar to Lego SW and include Oota Gunga underwater)

-Coruscant (Jedi Temple Ruins like in Force Unleashed, populated streets, able to go inside senate building and not just 1 area, and the underworld)

-Death Star (fly outside to inside and be accurate to the interior like in lego sw, include throne room, and rooms like the ones in the force unleashed)

-Felucia (that level on the the Force Unleashed)

-Nar Shadaa Vertical City

-Jabba's Sail Barge (like the one in Lego Star wars and you'll be able to go in the Sarlaac)

-Kashyyyk Order 66

*the reason why I chose to use Lego Star Wars and the Force Unleashed levels is because they seem accurate unlike Battlefront, I don't feel the accuracy to the movies. :eek:

also, how do u post pictures?

Re: The MOD/MAP Idea thread

Posted: Wed Apr 15, 2015 5:04 pm
by THEWULFMAN
Isaac1138 wrote:also, how do u post pictures?

Code: Select all

[img]hotlink to image[/img]

Re: The MOD/MAP Idea thread

Posted: Wed Apr 15, 2015 6:50 pm
by commanderawesome
Otoh Gunga and Nar Shaddaa have already been done in BF1. They are awesome maps.

(Alternative link for Nar Shaddaa: http://starwarsbattlefront.filefront.co ... ity;121505)

Re: The MOD/MAP Idea thread

Posted: Wed Apr 15, 2015 9:15 pm
by Isaac1138
[quote="commanderawesome"]Otoh Gunga and Nar Shaddaa have already been done in BF1. They are awesome maps.

I know but this is for bf2

Re: The MOD/MAP Idea thread

Posted: Wed Apr 15, 2015 9:21 pm
by commanderawesome
I know that as well. I was just pointing it out. If you want, I could ask the author if I could convert them for Battlefront 2. The assets of both of them were released.

Re: The MOD/MAP Idea thread

Posted: Wed Apr 15, 2015 11:54 pm
by JimmyAngler
Isaac1138 wrote:Lego Star Wars
I really thought at least something LEGO would have been made by now. It has so much potential!

Re: The MOD/MAP Idea thread

Posted: Thu Apr 16, 2015 3:38 am
by [TFA]Padawan_Fighter
JimmyAngler wrote:
Isaac1138 wrote:Lego Star Wars
I really thought at least something LEGO would have been made by now. It has so much potential!
I mean, there IS a mode for it in the 1.3 patch (or was that the convo pack?)

Re: The MOD/MAP Idea thread

Posted: Thu Apr 16, 2015 8:45 am
by THEWULFMAN
[TFA]Padawan_Fighter wrote:I mean, there IS a mode for it in the 1.3 patch (or was that the convo pack?)
The era for it is in the 1.3 patch.
Hidden/Spoiler:
Added support for era: a (BFX Clone Wars)
Added support for era: b (BFX Galactic Civil War)
Added support for era: d (New Sith Wars)
Added support for era: e (Earth)
Added support for era: f (Prime Front)
Added support for era: h (Halo)
Added support for era: i (I)
Added support for era: j (J)
Added support for era: k (KotOR)
Added support for era: l (Lego)
Added support for era: m (Movie CW and GCW)
Added support for era: n (New Jedi Order) (┛ಠДಠ)┛彡┻━┻
Added support for era: o (Old Sith War)
Added support for era: p (Battlefront Project - Clone War)
Added support for era: q (Battlefront Project - Galactic Civil War)
Added support for era: r (Red vs Blue)
Added support for era: s (Birth of the Rebellion)
Added support for era: t (Toys)
Added support for era: u (U)
Added support for era: v (V)
Added support for era: w (Wacky)
Added support for era: x (Extended Civil War)
Added support for era: y (Yuuzahn Vong)
Added support for era: z (Z)
Added support for era: 1 (+123 Clone Wars)
Added support for era: 2 (+123 Galactic Civil War)

Re: The MOD/MAP Idea thread

Posted: Sun Apr 19, 2015 4:00 pm
by Noobasaurus
In a zombie mod, would you rather it be more black ops style (repair barricades, maybe buy guns, get points for killing zombies certain ways, open doors with points, wave mode) or more left 4 dead style (kinda campaign, work through the map to get to a safe zone, more zombies come when certain things are triggered, not wave mode)?

Or a combination of both?

Re: The MOD/MAP Idea thread

Posted: Sun Apr 19, 2015 4:02 pm
by thelegend
Noobasaurus wrote: Or a combination of both?
A combination of both sounds more interesting and probably more challanging.

Re: The MOD/MAP Idea thread

Posted: Sun Apr 19, 2015 4:20 pm
by Noobasaurus
Yeah, I was thinking that you would work your way through a level to get to a certain point, but along the way would be barriers that you could repair for points as well doors that can be opened for points. Inside the doors might be shortcuts or tons of zombies. I'm not sure how I'll go about the weapon buying, because I might just do "class buying" instead, where it tells you what weapons and stuff that class has before you buy it. There will of course be powerups for sale, such as greater speed or more health.

The zombie spawns are also an intriguing matter. Maybe there'll be constant waves of normal zombies coming and occasionally there'll be some different types in those waves. And then of course there'll be those "other" events that cause more to come. Some doors'll probably need to be opened for the mission, so people can't just run through. Yes... I like this!

Re: The MOD/MAP Idea thread

Posted: Sun Apr 19, 2015 4:32 pm
by thelegend
I am really interested in this. I can't wait to hear more of this. Would it be real life or would it be set in the Star Wars Universe?

Re: The MOD/MAP Idea thread

Posted: Sun Apr 19, 2015 4:35 pm
by Noobasaurus
I'm planning on it being real life. I have most of the zombie classes done already, and I'm going to be using the terra strife sides for the humans.

Re: The MOD/MAP Idea thread

Posted: Sun Apr 19, 2015 10:30 pm
by razac920
Personally, I prefer Left 4 Dead to Call of Duty Black Ops Zombies. That said, Left 4 Dead also has "weapon upgrades" -- not in the sense of buying weapons with points, but with simply finding and picking up better weapons as you advance through the map. But hey, these are pretty much sounding like 2 distinct zombie mods: 1 being a more objective, campaign mode that requires moving from safehouse to safehouse, and 2 being a wave-based survival mode (most probably with upgraded equipment as you rack up points).

Re: The MOD/MAP Idea thread

Posted: Sun Apr 19, 2015 11:20 pm
by Noobasaurus
Hm, yeah, you're right. I'll probably do the wave mode one then, because I want repairable barriers, and I don't think those'll work in the campaign way. I'll probably just have different classes scattered around, and before buying them you'll be able to see what weapons they have, instead of having a million different classes for all of the combinations of weapons and such.

Well, I'm really still on the fence about which mode I want to go for. Maybe I'll do both. I also don't really know if I want to make it Star Wars themed. The empire could've always done some crazy experiment that went wrong and caused everyone to turn into a zombie, and now the rebels are fighting off the imperial zombies. Hm.

Re: The MOD/MAP Idea thread

Posted: Mon Apr 20, 2015 12:56 pm
by jedimoose32
Hidden/Spoiler:
Image
Terrible book, but might be good for reference material and/or inspiration.

My vote is something not Star Wars themed. But if you do make it based in the Star Wars universe I'm sure it will be great. :)