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BFront2.log Error

Posted: Sat Nov 22, 2008 10:27 pm
by bokkenblader56
I'm trying to create a character with an Ewok mesh that uses no weapons but grenades, including as the primary weapon. But, I can't seem to get it to work. I get this BFront2.log error:

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Message Severity: 3
.\Source\DisplaySoldier.cpp(349)
DisplaySoldier 'sea_inf_seanthedestroyer' failed to find animmap ewok_
This might be from trying to make a grenade a primary weapon, but I'm not sure. If this is indeed the case, can I put a grenade as a primary weapon without creating a launcher?

Re: BFront2.log Error

Posted: Sat Nov 22, 2008 10:46 pm
by Master_Ben
It could not be making the grenade a primary weapon, as it is an weapon. there isn't anything relating to whether it has to be a primary or secondary. In one of Dann's levels (a christmas one), he made a guy who could throw presents. It looks like you'r missing an animmap, which seems like its an animation issue.

Re: BFront2.log Error

Posted: Sun Nov 23, 2008 8:11 am
by Caleb1117
Do you have the Ewok animation files in your sides MUNGED folder?

Re: BFront2.log Error

Posted: Tue Nov 25, 2008 4:08 pm
by bokkenblader56
In my MUNGED folder, I have:

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ewok.anims
ewok.zaabin
ewok.zafbin
ewolz.zafbin
EDIT

Anyone, please? This is really getting on my nerves since there appears to be no problem with the Ewoks on Endor and mine are basically duplicates.

EDIT

I fixed this by changing the MSH to a thermal detonator and the "AnimationBank" to a pistol; now I have a thermal detonator that shoots like a pistol and fires grenades.