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Re: Custom Unit/Weapon/Vehicle Topic
Posted: Mon Dec 31, 2007 2:23 pm
by Challenger33
Thanks, I am working on a new effect (poison gas cloud) which will replace the explosion effect from the grenade. Then I will post a video of it.
EDIT:
http://youtube.com/watch?v=asTR2-NvCbI
Re: Custom Unit/Weapon/Vehicle Topic
Posted: Tue Jan 01, 2008 12:35 pm
by Caleb1117
Wow, nice!
I think the gas should be a lighter green and kind of expand outward more, but otherwise thats great!
I'm trying to make a sonic grenade, effect is done, but it's crashing, so something is wrong with the ODF's.
Re: Custom Unit/Weapon/Vehicle Topic
Posted: Tue Jan 01, 2008 1:09 pm
by MandeRek
I think the most difficult odf's are weapon odf's... Hope you can fix it caleb

Re: Custom Unit/Weapon/Vehicle Topic
Posted: Tue Jan 01, 2008 4:04 pm
by Challenger33
Thanks Caleb! I'm working on stopping the gas after an amount of time first, then I'll work on expanding it

(and possibly make it a lighter green). Which gives me an idea-since it never stops currently, it'd be so easy for me to make a beacon, or marker. You'd throw the grenade, and a tower of smoke would show your allies where to attack or defend (of course, you could use the F# keys (F1, F2, etc.), but this looks cooler

).
Re: Custom Unit/Weapon/Vehicle Topic
Posted: Tue Jan 01, 2008 8:00 pm
by FragMe!
I shall put this here, even though it is not really new, not really a vehicle, yet, but it is a new side.
I give to you a walking Bantha. I cannot and will not take credit for the model, the original creators name escapes me at the moment but I had the model on my comp from a previous export for someone. It is using the ATAT skeleton and other than some scaling and weight editing I haven't changed the model. It currently self piloted but probably be made to be rideable easy enough. Not sure why though cause without any weapons you are a very slow moving target.
There are still things like collisions to do but in the meantime enjoy.
http://files.filefront.com/banthawmv/;9 ... einfo.html
Re: Custom Unit/Weapon/Vehicle Topic
Posted: Tue Jan 01, 2008 8:08 pm
by Caleb1117
Lol, Awesome FragMe!
I bet Foolis could add those as some locals in his map, just plodding about.
Anyway, here's the sonic grenade I was talking about.

Re: Custom Unit/Weapon/Vehicle Topic
Posted: Tue Jan 01, 2008 8:09 pm
by FOOLIS
Oh that looks so sweeeeeeeet ^^
Well done , FragMe!
Could i use it for my Tatooine map please?
EDIT:
Yea Caleb1117 , you´re right^^
Btw. your grenade looks awesome ,too
Could i use , too please?^^
Re: Custom Unit/Weapon/Vehicle Topic
Posted: Tue Jan 01, 2008 8:11 pm
by FragMe!
Sure I don't really have a map to use it in, it was just something fun to do. As mentioned though I have to give it some collision first.
Re: Custom Unit/Weapon/Vehicle Topic
Posted: Tue Jan 01, 2008 8:14 pm
by FOOLIS
ok PM me when its done , please
Re: Custom Unit/Weapon/Vehicle Topic
Posted: Wed Jan 02, 2008 5:44 am
by TheDarkMask
Nice work FragMe!
Caleb, too.
Re: Custom Unit/Weapon/Vehicle Topic
Posted: Wed Jan 02, 2008 9:51 am
by EGG_GUTS
Whoah!, Sweet Bantha FragMe!, I also love all these types of grenades people are making.
Re: Custom Unit/Weapon/Vehicle Topic
Posted: Wed Jan 02, 2008 2:57 pm
by The_Emperor
Hey nice grenade Caleb

You could make plasma and poison ones too

both doing damage over time. What sound does this one use?
And FragMe! !!!!!!!!!1111111111!!!!!11 wow. That is sweet

Re: Custom Unit/Weapon/Vehicle Topic
Posted: Wed Jan 02, 2008 4:12 pm
by mutedrancor
Fragme!

niiice bantha is it a unit or a Vehicle
Re: Custom Unit/Weapon/Vehicle Topic
Posted: Wed Jan 02, 2008 5:30 pm
by Challenger33
The_Emperor wrote:Hey nice grenade Caleb

You could make plasma and poison ones too

both doing damage over time. What sound does this one use?
And FragMe! !!!!!!!!!1111111111!!!!!11 wow. That is sweet

Did you even read my post (the one about the
poison grenades that I made). Lolz.
But yes, Caleb's grenade is nice (as is FragMe!'s improved bantha).
Re: Custom Unit/Weapon/Vehicle Topic
Posted: Wed Jan 02, 2008 6:42 pm
by MandeRek
Nah challenger, nah... The bantha isn't nice at all....
Re: Custom Unit/Weapon/Vehicle Topic
Posted: Wed Jan 02, 2008 6:56 pm
by The_Emperor
Challenger33 wrote:The_Emperor wrote:Hey nice grenade Caleb

You could make plasma and poison ones too

both doing damage over time. What sound does this one use?
And FragMe! !!!!!!!!!1111111111!!!!!11 wow. That is sweet

Did you even read my post (the one about the
poison grenades that I made). Lolz.
But yes, Caleb's grenade is nice (as is FragMe!'s improved bantha).
Nah but I did now, that's pretty cool!
Re: Custom Unit/Weapon/Vehicle Topic
Posted: Wed Jan 02, 2008 8:01 pm
by Challenger33
Lol thanks Empy

. I just need to modify the greensmoke.fx I made to make it bigger and for the smoke to end after about 30 seconds (or should it be longer?).
Re: Custom Unit/Weapon/Vehicle Topic
Posted: Wed Jan 02, 2008 8:25 pm
by HobGoblin_264
You should make a smoke grenade that has alot of smoke over a large area,and lingers for quite a while, perfect for indoor maps

.
Re: Custom Unit/Weapon/Vehicle Topic
Posted: Sat Jan 05, 2008 1:31 am
by Challenger33
Well, here are four new grenade effects I made (all in one video):
http://www.youtube.com/watch?v=hRzQ31qZRTo
Let me know what you think (the spiral one was just for fun)!
Re: Custom Unit/Weapon/Vehicle Topic
Posted: Sat Jan 05, 2008 5:28 am
by Death_Commando
those effects are freekin awsome, Challenger33
6/5 for the nice effects