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Re: Custom Unit/Weapon/Vehicle Topic

Posted: Mon Dec 31, 2007 2:23 pm
by Challenger33
Thanks, I am working on a new effect (poison gas cloud) which will replace the explosion effect from the grenade. Then I will post a video of it.

EDIT: http://youtube.com/watch?v=asTR2-NvCbI

Re: Custom Unit/Weapon/Vehicle Topic

Posted: Tue Jan 01, 2008 12:35 pm
by Caleb1117
Wow, nice!

I think the gas should be a lighter green and kind of expand outward more, but otherwise thats great!

I'm trying to make a sonic grenade, effect is done, but it's crashing, so something is wrong with the ODF's.

Re: Custom Unit/Weapon/Vehicle Topic

Posted: Tue Jan 01, 2008 1:09 pm
by MandeRek
I think the most difficult odf's are weapon odf's... Hope you can fix it caleb ;)

Re: Custom Unit/Weapon/Vehicle Topic

Posted: Tue Jan 01, 2008 4:04 pm
by Challenger33
Thanks Caleb! I'm working on stopping the gas after an amount of time first, then I'll work on expanding it :lol: (and possibly make it a lighter green). Which gives me an idea-since it never stops currently, it'd be so easy for me to make a beacon, or marker. You'd throw the grenade, and a tower of smoke would show your allies where to attack or defend (of course, you could use the F# keys (F1, F2, etc.), but this looks cooler :P ).

Re: Custom Unit/Weapon/Vehicle Topic

Posted: Tue Jan 01, 2008 8:00 pm
by FragMe!
I shall put this here, even though it is not really new, not really a vehicle, yet, but it is a new side.
I give to you a walking Bantha. I cannot and will not take credit for the model, the original creators name escapes me at the moment but I had the model on my comp from a previous export for someone. It is using the ATAT skeleton and other than some scaling and weight editing I haven't changed the model. It currently self piloted but probably be made to be rideable easy enough. Not sure why though cause without any weapons you are a very slow moving target. :D
There are still things like collisions to do but in the meantime enjoy.

http://files.filefront.com/banthawmv/;9 ... einfo.html

Re: Custom Unit/Weapon/Vehicle Topic

Posted: Tue Jan 01, 2008 8:08 pm
by Caleb1117
Lol, Awesome FragMe!
I bet Foolis could add those as some locals in his map, just plodding about.

Anyway, here's the sonic grenade I was talking about.

Image
Image
Image

Re: Custom Unit/Weapon/Vehicle Topic

Posted: Tue Jan 01, 2008 8:09 pm
by FOOLIS
Oh that looks so sweeeeeeeet ^^
Well done , FragMe!
Could i use it for my Tatooine map please?

EDIT:
Yea Caleb1117 , you´re right^^
Btw. your grenade looks awesome ,too
Could i use , too please?^^

Re: Custom Unit/Weapon/Vehicle Topic

Posted: Tue Jan 01, 2008 8:11 pm
by FragMe!
Sure I don't really have a map to use it in, it was just something fun to do. As mentioned though I have to give it some collision first.

Re: Custom Unit/Weapon/Vehicle Topic

Posted: Tue Jan 01, 2008 8:14 pm
by FOOLIS
ok PM me when its done , please

Re: Custom Unit/Weapon/Vehicle Topic

Posted: Wed Jan 02, 2008 5:44 am
by TheDarkMask
Nice work FragMe!
Caleb, too.

Re: Custom Unit/Weapon/Vehicle Topic

Posted: Wed Jan 02, 2008 9:51 am
by EGG_GUTS
Whoah!, Sweet Bantha FragMe!, I also love all these types of grenades people are making.

Re: Custom Unit/Weapon/Vehicle Topic

Posted: Wed Jan 02, 2008 2:57 pm
by The_Emperor
Hey nice grenade Caleb :D You could make plasma and poison ones too :P both doing damage over time. What sound does this one use?

And FragMe! !!!!!!!!!1111111111!!!!!11 wow. That is sweet :D

Re: Custom Unit/Weapon/Vehicle Topic

Posted: Wed Jan 02, 2008 4:12 pm
by mutedrancor
Fragme! :bowdown: :bowdown: niiice bantha is it a unit or a Vehicle

Re: Custom Unit/Weapon/Vehicle Topic

Posted: Wed Jan 02, 2008 5:30 pm
by Challenger33
The_Emperor wrote:Hey nice grenade Caleb :D You could make plasma and poison ones too :P both doing damage over time. What sound does this one use?

And FragMe! !!!!!!!!!1111111111!!!!!11 wow. That is sweet :D
:funny2:

Did you even read my post (the one about the poison grenades that I made). Lolz.

But yes, Caleb's grenade is nice (as is FragMe!'s improved bantha).

Re: Custom Unit/Weapon/Vehicle Topic

Posted: Wed Jan 02, 2008 6:42 pm
by MandeRek
Nah challenger, nah... The bantha isn't nice at all....

Hidden/Spoiler:
IT'S FOCKING COOL! :lol: :faint: :bowdown:

Re: Custom Unit/Weapon/Vehicle Topic

Posted: Wed Jan 02, 2008 6:56 pm
by The_Emperor
Challenger33 wrote:
The_Emperor wrote:Hey nice grenade Caleb :D You could make plasma and poison ones too :P both doing damage over time. What sound does this one use?

And FragMe! !!!!!!!!!1111111111!!!!!11 wow. That is sweet :D
:funny2:

Did you even read my post (the one about the poison grenades that I made). Lolz.

But yes, Caleb's grenade is nice (as is FragMe!'s improved bantha).
Nah but I did now, that's pretty cool!

Re: Custom Unit/Weapon/Vehicle Topic

Posted: Wed Jan 02, 2008 8:01 pm
by Challenger33
Lol thanks Empy :) . I just need to modify the greensmoke.fx I made to make it bigger and for the smoke to end after about 30 seconds (or should it be longer?).

Re: Custom Unit/Weapon/Vehicle Topic

Posted: Wed Jan 02, 2008 8:25 pm
by HobGoblin_264
You should make a smoke grenade that has alot of smoke over a large area,and lingers for quite a while, perfect for indoor maps :runaway: .

Re: Custom Unit/Weapon/Vehicle Topic

Posted: Sat Jan 05, 2008 1:31 am
by Challenger33
Well, here are four new grenade effects I made (all in one video):

http://www.youtube.com/watch?v=hRzQ31qZRTo

Let me know what you think (the spiral one was just for fun)!

Re: Custom Unit/Weapon/Vehicle Topic

Posted: Sat Jan 05, 2008 5:28 am
by Death_Commando
those effects are freekin awsome, Challenger33

6/5 for the nice effects