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Switching the Mesh for a Trooper Upon Its Death?

Posted: Thu Nov 19, 2009 1:14 am
by The Nasal Abyss
I know It is a bit of a stretch, but, would it be possible through either LUA or ODF to switch the mesh of a trooper upon its death?

Example: Trooper dies, Mesh switches instantaneously.

Example 2 (This one is REALLY a stretch): Thermal Det explodes right next to trooper, all physics infromation (AKA the direction he is going to fly) is kept following the mesh transformation.

Is it possible?

Re: Switching the Mesh for a Trooper Upon Its Death?

Posted: Thu Nov 19, 2009 1:27 am
by Maveritchell
Nope.

Re: Switching the Mesh for a Trooper Upon Its Death?

Posted: Thu Nov 19, 2009 4:12 pm
by Fiodis
I don't think there are any physics in BF2.

Re: Switching the Mesh for a Trooper Upon Its Death?

Posted: Thu Nov 19, 2009 6:22 pm
by The Nasal Abyss
There are actually. Any time you see somebody flying through the air its considered physics. Any motion that is not done by animation is "physics"

Thanks for the answer Mav.

Re: Switching the Mesh for a Trooper Upon Its Death?

Posted: Thu Nov 19, 2009 10:46 pm
by Teancum
Nope -- that's a canned animation along with a push from the explosion. No ragdoll there.

Re: Switching the Mesh for a Trooper Upon Its Death?

Posted: Sat Nov 21, 2009 4:08 am
by [TFA]Padawan_Fighter
What about a grenade bouncing off and rolling around things?

Re: Switching the Mesh for a Trooper Upon Its Death?

Posted: Sat Nov 21, 2009 4:53 am
by mswf
It works about the same. There's a difference between an actuall physics engine and the moving of an object.

Re: Switching the Mesh for a Trooper Upon Its Death?

Posted: Sat Nov 21, 2009 2:29 pm
by MileHighGuy
you could give it a chunks like a droid, but it would only be one chunk and it would have to be shaped like a dead trooper