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Laser ODF ORD parameter [Solved]

Posted: Fri Jun 18, 2010 8:19 pm
by ArkAngel
what's the ORD file parameter that determines the "recoil" of the lasers fired? (like when you fire the standard rifle the bullets eventually stray everywhere)

Re: laser ODF ORD parameter

Posted: Fri Jun 18, 2010 8:31 pm
by Deviss
ArkAngel wrote:what's the ORD file parameter that determines the "recoil" of the lasers fired? (like when you fire the standard rifle the bullets eventually stray everywhere)
bullet recoil ammo are in odf and in ord is velocity gravity laser bolt texture damage etc xD

Re: laser ODF ORD parameter

Posted: Fri Jun 18, 2010 8:36 pm
by AQT
@ArkAngel: First off, it doesn't go in the _ord ODF but rather the main weapon ODF. Secondly, you are describing two different things. "Recoil" is determine by the parameter:

Code: Select all

KickStrength		= "X"
The greater the value the harder it is to fire in a straight line consecutively. "Stray everywhere" as you put it refers to these parameters:
Hidden/Spoiler:
[code]YawSpread = "X"
PitchSpread = "X"

SpreadPerShot = "X"
SpreadRecoverRate = "X"
SpreadThreshold = "X"
SpreadLimit = "X"[/code]

Re: laser ODF ORD parameter

Posted: Fri Jun 18, 2010 9:42 pm
by ArkAngel
thanks very much AQT and Dev :)

Re: Laser ODF ORD parameter [Solved]

Posted: Wed Jun 23, 2010 1:01 pm
by Fiodis
Also, (though you probably stumbled upon it already), these lines control how accurate the weapon is in various stances:

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StandStillSpread    = "0.0"
StandMoveSpread     = "0.0"
CrouchStillSpread   = "0.0"
CrouchMoveSpread    = "0.0"
ProneStillSpread    = "0.0"
ProneMoveSpread     = "0.0"
These are added (multiplied?) on top of any other values you have determining accuracy.