Made new Boba & Jango skins, trouble using them
Posted: Fri Apr 25, 2014 12:40 am
I made several new skins for Boba and Jango fett by altering the .tga images with Gimp.
How ever the actual modding is a bit hard to get, I do not know how to apply new skins to existing
characters or make new characters.
Bear with me, I will explain all that I have tried:
First, I can mod the existing skin for Boba and Jango easily and play as the "new" character...
What I did step by step: (Example is Boba)
1. Take the imp_hero_bobafett.odf and rename it. Example: imp_hero_bubafett, and place it back inside
imp\odf.
2. Take the imp_inf_bobafett.msh and copy it and rename it it to imp_inf_bubafett and place it back inside imp\msh where the model for "bobafett" exists.
3. Edit the .odf for imp_hero_bubafett so the GeometryName is directed to find imp_inf_bubafett.msh
4. Edit the imp.req and add a new line with "imp_hero_bubafett" just after boba's existing line.
At this point I have an extra model and image file inside imp\msh and a new odf inside imp\odf , all new items relating to imp_hero_bubafett.
5. Scripting, I go to my ***g_con and add first change
ReadDataFile so it reads "dc:imp" inside those brackets.
6. Under the imp list of stuff to read like tanks, troops, hero, I add a new line for imp_hero_bubafett
WITH the proper brackets.
7. On down the script I add this line
AddUnitClass(IMP, "imp_hero_bubafett")
At this point, I expected to have copied the Boba model, and leave it with it's own new image and it's own new .odf file. I go to run Visualmunge, and get no errors at all. I begin the game and my new class is not there.
I have also tried a variation of the above code, using:
AddUnitClass(IMP, "imp_hero_bubafett",1,10) to define how many can spawn, with a fail...
So I Have tried these methods over and over and get just nothing, no crashing, no errors but also no new character. I Need some major assistance please
How ever the actual modding is a bit hard to get, I do not know how to apply new skins to existing
characters or make new characters.
Bear with me, I will explain all that I have tried:
First, I can mod the existing skin for Boba and Jango easily and play as the "new" character...
What I did step by step: (Example is Boba)
1. Take the imp_hero_bobafett.odf and rename it. Example: imp_hero_bubafett, and place it back inside
imp\odf.
2. Take the imp_inf_bobafett.msh and copy it and rename it it to imp_inf_bubafett and place it back inside imp\msh where the model for "bobafett" exists.
3. Edit the .odf for imp_hero_bubafett so the GeometryName is directed to find imp_inf_bubafett.msh
4. Edit the imp.req and add a new line with "imp_hero_bubafett" just after boba's existing line.
At this point I have an extra model and image file inside imp\msh and a new odf inside imp\odf , all new items relating to imp_hero_bubafett.
5. Scripting, I go to my ***g_con and add first change
ReadDataFile so it reads "dc:imp" inside those brackets.
6. Under the imp list of stuff to read like tanks, troops, hero, I add a new line for imp_hero_bubafett
WITH the proper brackets.
7. On down the script I add this line
AddUnitClass(IMP, "imp_hero_bubafett")
At this point, I expected to have copied the Boba model, and leave it with it's own new image and it's own new .odf file. I go to run Visualmunge, and get no errors at all. I begin the game and my new class is not there.
I have also tried a variation of the above code, using:
AddUnitClass(IMP, "imp_hero_bubafett",1,10) to define how many can spawn, with a fail...
So I Have tried these methods over and over and get just nothing, no crashing, no errors but also no new character. I Need some major assistance please