water code
Posted: Sat Sep 15, 2007 11:57 am
ok in ZE when i go to water mode and i put in mus1_main_2 wich is lava texture
what are the other codes there?
what are the other codes there?
It should work that way if you set up your water right.PC()
{
Tile(1.0,1.0);
Velocity(0.01,0.02);
MainTexture("mus1_main_2.tga");
LODDecimation(1);
RefractionColor(160, 100, 0, 255);
ReflectionColor(204,51,51,255);
UnderwaterColor(204, 85, 0, 200);
FresnelMinMax(0.2,0.7)
NormalMapTextures("water_normalmap_",16,8.0);
//BumpMapTextures("water_bumpmap_",16,8.0);
//SpecularMaskTextures("water_specularmask_",25, 2.0);
//SpecularMaskTile(4.0,4.0);
//SpecularMaskScrollSpeed(0.0,0.0);
}