Tried to use Fierfek's - step by step, but when munge - log appear:
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ERROR[PC_texturemunge loadscreen.tga]:TextureMunge(loadscreen:1024x819x1): Must have power of two dimensions!
ERROR[PC_texturemunge loadscreen.tga]:TextureMunge(loadscreen:1024x819x1): Must have power of two dimensions!
[continuing]
2 Errors 0 Warnings
ERROR[levelpack common.req]:Expecting bracket, but none was found.
File : munged\pc\loadscreen.texture.req(1)...
ucft <--
ERROR[levelpack common.req]:Expecting bracket, but none was found.
File : munged\pc\loadscreen.texture.req(1)...
ucft <--
2 Errors 0 Warnings
The second part of errors in the log still not so copy to me.
Here's the common.req in "load":
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ucft
{
REQN
{
"texture"
"loadscreen"
}
}
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function ScriptInit()
ReadDataFile("dc:Load\\common.lvl")
ReadDataFile("ingame.lvl")
SetMaxFlyHeight(900)
SetMaxPlayerFlyHeight (900)
SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",6000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo
ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin",
"rep_hover_barcspeeder",
"kam_fly_ride_gunship")
ReadDataFile("SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_hero_darthmaul",
"cis_hover_aat")
In the munge.bat cleared all the "@", made a req file and paste this in:
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ucft
{
REQN
{
"texture"
"loadscreen"
}
}
Then, I changed the LUA in common\scripts and change
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ReadDataFile("ingame.lvl")Code: Select all
ReadDataFile("dc:load\\common.lvl")
