AT-TE and Mygetoo gunships ???

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jango232

AT-TE and Mygetoo gunships ???

Post by jango232 »

hey how do you add a AT-TE n to a map ive tryed by adding it in like a odf then putting in the lua read dat atte ect ....... but it dont show up its the same for the UT-AT also how do you add in the gunships that fly round in mygetoo story ?????
RC-1290

RE: AT-TE and Mygetoo gunships ???

Post by RC-1290 »

ehh, did you know that the correct way of puting vehicles into a map is by using a vehicle spawn prop?
jango232

RE: AT-TE and Mygetoo gunships ???

Post by jango232 »

yeah i nkow but i think its more realistic to have limated tank support other whys noobs bum off tanks and no real skill so its like "you have limated tank support so use it well trooper" lol do i just use vechile respawn and how do i make it a at-te and no a ift-x ect....
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DarthD.U.C.K.
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RE: AT-TE and Mygetoo gunships ???

Post by DarthD.U.C.K. »

you have to ad a line callead addcommandwalker... or somathing like this you will find the corrct line in GEOc_con.lua
for the UT-AT look here
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RE: AT-TE and Mygetoo gunships ???

Post by Qdin »

if you just want it placed once without repsawning do like I do: place it like any other object!

It still has the vehicleproperties :wink: And it won't repspawn :) for people like me who can't make the VehicleSpawn work (and probably never will) this is the best way to test whether they work or not... :lol:
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