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Re: WIP Ilum: Jedi Temple
Posted: Thu Feb 14, 2008 7:49 pm
by Crazy_Ewok
I think he meant: Don't pick on the noob I meant stuff, is that good enough for you

I was just asking him if it were great to work on this STUFF
On-Topic: What does everyone think of the new wolf skin
Re: WIP Ilum: Jedi Temple
Posted: Thu Feb 14, 2008 7:59 pm
by Grev
I like it. btw, if you need a hologram dooku skin, call me!
The first anim looks great, love the skins, but I think the platforms look a bit legoish. Make them a bit more flowing, not blocky textured...
Re: WIP Ilum: Jedi Temple
Posted: Thu Feb 14, 2008 8:40 pm
by woner11
The skins look great and so does the map, but for some reason it seems kinda thrown all together, but that might just be me.
Re: WIP Ilum: Jedi Temple
Posted: Thu Feb 14, 2008 10:12 pm
by Master-Bandon
The skins look good, how is that chameleon(SP?) droid going?
Re: WIP Ilum: Jedi Temple
Posted: Thu Feb 14, 2008 11:02 pm
by Captain Chaar
For the floor texture you should make it stonish and colored something other than grey.
I'd recommend something blue, but not like the blue that you had for the door.
Use something like this
Or like this

, but much darker.
Or you could go here
http://www.cgtextures.com/, and find a really nice stone color.
Or possibly even tile...
Re: WIP Ilum: Jedi Temple
Posted: Fri Feb 15, 2008 12:09 am
by woner11
That would look pretty cool, but I think you would have to change that blue texture to a blackish texture to go with room.
Re: WIP Ilum: Jedi Temple
Posted: Fri Feb 15, 2008 7:43 pm
by Grev
Greyscale it. Change its color to black and white so it looks grayish...
Re: WIP Ilum: Jedi Temple
Posted: Sat Feb 16, 2008 6:57 am
by Guest
but please not too dark
Re: WIP Ilum: Jedi Temple
Posted: Sat Feb 16, 2008 11:41 am
by Captain Chaar
Go to the website link I showed you.
Then go to the ground textures.
Then click on the ice textures. They're perfect!
You could even try and set up some sort of reflection.
Re: WIP Ilum: Jedi Temple
Posted: Sun Feb 17, 2008 2:01 am
by superstriker250
i meant dont pick on me cause im a noob i wasnt talking aout you guys
very nice ewok

Re: WIP Ilum: Jedi Temple
Posted: Sun Feb 17, 2008 6:35 pm
by Crazy_Ewok
http://files.filefront.com/Barriss+comb ... einfo.html
Here's a video of Barriss's new combo, don't say anything about the stupid AI running off the platform, I'm fixing that
Captain Chaar, I took a look at that website and found a fairly good ground texture. Thank you for giving me the link to that site. About the ground being gray, I'd like to keep it gray because that's how the ground was in the cartoon, I think
Re: WIP Ilum: Jedi Temple
Posted: Sun Feb 17, 2008 6:53 pm
by JPI Dictator4life
Awesome! 8/10 map so far man!
Re: WIP Ilum: Jedi Temple
Posted: Sun Feb 17, 2008 9:02 pm
by Captain Chaar
Crazy_Ewok wrote:http://files.filefront.com/Barriss+comb ... einfo.html
Here's a video of Barriss's new combo, don't say anything about the stupid AI running off the platform, I'm fixing that
Captain Chaar, I took a look at that website and found a fairly good ground texture. Thank you for giving me the link to that site. About the ground being gray, I'd like to keep it gray because that's how the ground was in the cartoon, I think
Nobody listen to him! He's crazy!
haha, jk.
Yeah, no problem, and you're welcome for the site.
Re: WIP Ilum: Jedi Temple
Posted: Sun Feb 17, 2008 10:02 pm
by woner11
Good video, nice fighting style.
8.5 out of ten so far. It just seems a bit clustered, but maybe that's just me.
Re: WIP Ilum: Jedi Temple
Posted: Tue Feb 19, 2008 7:02 am
by XxDepredationxX
Map looks quite so far, but I gotta ask, why is the trooper holding the ARC rifle with only 1 arm? It should be held like the DC-17 IMO.
Re: WIP Ilum: Jedi Temple
Posted: Tue Feb 19, 2008 12:47 pm
by Grev
I think the platforms are too gray, not the ground. but i would blend the wall/ floor color. sorry about no capitsls in this post, broken arm, typing leftie.
Re: WIP Ilum: Jedi Temple
Posted: Sat Feb 23, 2008 10:56 am
by inferno
XxDepredationxX wrote:Map looks quite so far, but I gotta ask, why is the trooper holding the ARC rifle with only 1 arm? It should be held like the DC-17 IMO.
i think he is going for a tougher look and feel with the arc. bcuz anyone can hold there weapon the right way. but the arc are special and need to be brought out.
(btw the map is looking great)
Re: WIP Ilum: Jedi Temple
Posted: Sat Feb 23, 2008 12:26 pm
by Grev
Also, they can be held with one arm so.
Re: WIP Ilum: Jedi Temple
Posted: Sat Feb 23, 2008 3:22 pm
by Crazy_Ewok
Yeah I thought the pistol animation looked cooler. Viper has the pistol anim and the clone commander has the rifle anim. I'll change the rifle to the Arc rifle from ML kashyyyk sometime. Right now I'm too lazy.

Also, I was wondering if anyone knows how make an area look infinite, do I just make a barrier and show one layer of objects or is there some code. Thanks
Re: WIP Ilum: Jedi Temple
Posted: Sat Feb 23, 2008 3:47 pm
by Grev
Infinite in what sense? As in it just goes on and on? Make that part of the map rise gradually to the edge. Like this, sort of, the Higher part being the edge.
---------__________