XSI import troubles

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Moving_Target
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XSI import troubles

Post by Moving_Target »

Hey guys! Ok i have the XSI modtools and i want to import the rebel vanguard so i can make "some changes" to him. NOw i followed Murdocr's instructions on how to get a msh into obj format. When i load XSI modtools and go to file,import,obj I kind of get stuck there. I tryed some things out but the model never loads. ANyone have a clue on how to fix this or get it working?
Thanks in Advance!
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RE: XSI import troubles

Post by t551 »

The model comes out scaled wrong, with inverted polies, and way (and I mean wwwwwwwwwwwwwwwwaaaaaaaaaaaaayyyyyyyyyyyyyy off center). Select the model throught the explorer, and zoom out until you see it, and manually move it to the center.
Moving_Target
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RE: XSI import troubles

Post by Moving_Target »

OK. I try importing again, but i still can't find it. Also isn't a load bar supposed to come up then dissappear becuase I'm not getting one. Just an FYI
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RE: XSI import troubles

Post by t551 »

Check the .obj file that you're importing (open it up in notepad, to see if it actually has any data in it.

Also, does anything new appear in the explorer view when you import an .obj file?
Moving_Target
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RE: XSI import troubles

Post by Moving_Target »

Yes a bunch of stuff appear in the notepad. Ummm...by explorer view do you mean the window that pops up with load up? Wait that's netview. So then I don't know what explorer view is/does/where it is.
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RE: XSI import troubles

Post by JabbaLovesLava »

open the obj and press "A" (shows everything on the scene) It could be that mod tools doesnt allow you to import obj tho. Not sure.
Moving_Target
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RE: XSI import troubles

Post by Moving_Target »

I think so. Why else would the modtools have obj under Import?

EDIT: here's a pic of the import subsection.
Image
Also i loaded the obj and pressed "A" and nothing happened.
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RE: XSI import troubles

Post by t551 »

To get explorer view, in a view window, choose explorer from the drop-down menu. (the one where you can choose ledt, right, etc.)
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RE: XSI import troubles

Post by minilogoguy18 »

or you could just hit 8 and open the explorer in its own window, but you might as well leave this alone, .msh was MEANT to not be reverse compiled, the format only goes 1 way.
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RE: XSI import troubles

Post by Moving_Target »

Ok. I was just hoping to get a cheat cheat on hte model idea i have. To make it fast and easy. Thanks guys!
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