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Problem with texture [Solved]

Posted: Sat Jul 02, 2011 1:53 pm
by naru1305
hey there,
i´ve got a problem with my turrets of the blockaderunner for acryptozoo, the textures of them.
here are two pics to show the problem:
ingame
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Image
xsi
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Image
i tried to freeze the textures, press triangulate, reassign the textures, nothing worked yet.
any suggestions? thanks in advance :D

Re: Problem with texture

Posted: Sat Jul 02, 2011 3:43 pm
by CalvaryCptMike
Okay, well I have nothing to contribute to the conversation really, I've gotten this error alot too.
My only guess could be that you used more than one texture projection.
I have two questions though:
How did you get your windows clock to use 24:00 time settings? :?
In the lower left hand of your mod tool, the edit toolbar with the "freeze" button is there. I don't have one of those, I'm using XSI 7.5 right now too. If you could tell me how to make it show up it would really help alot. :cpu:
Thx! :wink:

Re: Problem with texture

Posted: Sat Jul 02, 2011 3:56 pm
by naru1305
yes, i have more than one texture projection, exported the model via crosswalk to 5.0 text, import into 5.11, reassign the textures there and export it.

off-topic:
Hidden/Spoiler:
[quote="CalvaryCptMike"]How did you get your windows clock to use 24:00 time settings? [/quote]
i don´t have any others settings, it is german standard windows vista setting.
[quote="CalvaryCptMike"]n the lower left hand of your mod tool, the edit toolbar with the "freeze" button is there. I don't have one of those, I'm using XSI 7.5 right now too. If you could tell me how to make it show up it would really help alot.[/quote]
i belive that i changed it via the view menu above, under layouts and test out which one fit, but i have to check this again

Re: Problem with texture

Posted: Sat Jul 02, 2011 4:09 pm
by acryptozoo
is the texture listed as something different on the swbfviewer ?
that happens to me once and awhile

Re: Problem with texture

Posted: Sat Jul 02, 2011 4:12 pm
by CalvaryCptMike
Okay... well you can only have ONE texture projection for each object, you can have multiple SUB-projections but only one main one or weird things like that happen. Try exporting it as a .dotXSI or .OBJ file instead.

Re: Problem with texture

Posted: Sat Jul 02, 2011 10:13 pm
by AceMastermind
CalvaryCptMike wrote:...you can only have ONE texture projection for each object...
This is a limitation of MshEx and NOT of XSI, Crosswalk, the Pandemic Tools or SWBF2.

Re: Problem with texture

Posted: Mon Jul 04, 2011 1:43 pm
by CalvaryCptMike
Oh. I guess I'm stumped then. :? I get this error every once in a while and don't know why. :(

Re: Problem with texture

Posted: Mon Jul 04, 2011 1:49 pm
by DarthD.U.C.K.
what exact "error" do you mean?

Re: Problem with texture

Posted: Tue Jul 05, 2011 2:29 pm
by naru1305
so, i got it solved with many help by DarthD.U.C.K., thx again.
the problem was caused by a mistake of the UV and the clusters.