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Jedi academy modding

Posted: Sat Sep 08, 2007 9:18 am
by Commander_Cody771
So I finally got it and it is here at me house! How can I mod it? I don't see anything that I can mod in it's data folder. :duel:

Re: Jedi academy modding

Posted: Sat Sep 08, 2007 10:05 am
by Death_Commando
You can download Wasabee's Skinning Tools from http://jediknight2.filefront.com/file/W ... ools;44127
:mrgreen:

Re: Jedi academy modding

Posted: Sat Sep 08, 2007 9:21 pm
by Commander_Cody771
Hey gee thanks! :) :) :)

Re: Jedi academy modding

Posted: Sat Sep 08, 2007 9:48 pm
by Penguin
1: Download GTK Radiant, I suggest 1.4, 1.5 is messy and confusing. (for mapping)
2: Download Pakscape (To open the .pk3 files)
3: Download the SDK if you want to make mods, scripts, models, etc.

Re: Jedi academy modding

Posted: Sun Sep 09, 2007 3:11 pm
by Commander_Cody771
How do I make/edit anims?

Re: Jedi academy modding

Posted: Sun Sep 09, 2007 10:32 pm
by Penguin
Use a modelling program, 3DsMax, XSI, etc.

Re: Jedi academy modding

Posted: Mon Sep 10, 2007 11:33 am
by Commander_Cody771
Thanks. How do I make maps???

Re: Jedi academy modding

Posted: Mon Sep 10, 2007 10:15 pm
by Penguin
1: Download GTK Radiant, I suggest 1.4, 1.5 is messy and confusing. (for mapping)

Re: Jedi academy modding

Posted: Sun Sep 16, 2007 2:35 pm
by Commander_Cody771
Penguin wrote:Use a modelling program, 3DsMax, XSI, etc.
which one do u recommend?

Re: Jedi academy modding

Posted: Sun Sep 16, 2007 2:52 pm
by Taivyx
If you got money (around 300-500 USD), get 3ds Max, XSI Foundations, Maya, Cinema 4D, or Lightwave.
If you don't, download XSI Modtools, Gmax, or Blender. Wings3d also works, but it's limited.

Re: Jedi academy modding

Posted: Sun Sep 16, 2007 4:23 pm
by Darth_Z13
Penguin wrote:2: Download Pakscape (To open the .pk3 files)
WinRAR also works. ;)

Re: Jedi academy modding

Posted: Thu Sep 27, 2007 10:41 pm
by t551
So does Winzip - .pak files are simply renamed .zip files.

Re: Jedi academy modding

Posted: Fri Sep 28, 2007 8:20 pm
by Commander_Cody771
apparently. I have not tried it, I use Pakscape. :wink:

Re: Jedi academy modding

Posted: Fri Oct 19, 2007 5:59 pm
by arty
Ya if you rename to a .zip then you can explore and edit it VERY easily. Call of Duty United Offensive, Call of Duty 2, and Call of Duty all use .pk3 as well. I do lots of mods for that game as well, and its a lot of Copy and Pasting :wink:

Re: Jedi academy modding

Posted: Sat Oct 20, 2007 6:25 pm
by DeathRow
I make skins for JKA, thats all.

Re: Jedi academy modding

Posted: Sat Oct 20, 2007 6:37 pm
by Commander_Cody771
what I would like to do is find a program that can open up .xsi files, and edit the anims.

Re: Jedi academy modding

Posted: Sun Oct 21, 2007 5:37 am
by DeathRow
um... xsi?

Re: Jedi academy modding

Posted: Sun Oct 21, 2007 8:23 am
by Commander_Cody771
that cannot open up .xsi files. at least the modtool can't.

Re: Jedi academy modding

Posted: Sun Oct 21, 2007 6:37 pm
by Maveritchell
Yeah. It can. You import the .xsi file.

Re: Jedi academy modding

Posted: Mon Oct 22, 2007 8:18 am
by Commander_Cody771
ah, thank you both. :)
Edit: it gave me an error at 50% of the process.
Edit2: I got it working thanks