Droppable Shield Not Recharging
Posted: Wed Nov 05, 2008 3:40 pm
I have implemented a droppable shield autoturret a la Skyhammer_216, and I'm having one small issue; It won't recharge. Here is the ODF:
It works perfectly except for the lack of recharge. What am I doing wrong? 
Code: Select all
[WeaponClass]
ClassLabel = "shield"
[Properties]
RoundsPerClip = "1"
ShotDelay = "0.1"
ReloadTime = "0.0"
LockOnAngle = 0
LockOnRange = 0
TriggerSingle = 0
MaxShield = 20000
AddShield = 800
AddShieldOff = 10000
ShieldOffset = "0.0 1.5 0.0"
ShieldRadius = "5.5 3.0 5.5"
FireSound = "cis_droideka_shield_on"
FireEmptySound = ""
FireLoopSound = ""
ReloadSound = ""
ChargeSound = ""
ChangeModeSound = ""
WeaponChangeSound = ""
//ShieldSound = "cis_droideka_shield"
//ShieldSound = "droid_fx7_hum"
ShieldOffSound = ""
ShieldEffect = "heavyshield"