Skelltor's assets thread updated 11/22

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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Lozza
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Re: Skelltor's assets thread updated 9/21

Post by Lozza »

That poison mark could be useful for my map : D
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skelltor
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Re: Skelltor's assets thread updated 9/21

Post by skelltor »

Press_Tilty wrote:Does that mean you have a "punch" melee? If so, can i borrow (actually have) it?
No i don't have a punch animation but i have an so so punch icon along with a rage one and a osb one if anyone woulde like any of those also if you want a punch animation may i suggest the jedi force push/pull animation.
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Re: Skelltor's assets thread updated 9/21

Post by Press_Tilty »

Oh, it doesn't go with anything, it's just there?
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Re: Skelltor's assets thread updated 9/21

Post by Fiodis »

skelltor wrote:i decided to start with my new HUD icons
In other words: only the icon, you make the weapon. :wink:
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Re: Skelltor's assets thread updated 9/21

Post by Press_Tilty »

Fiodis wrote:
skelltor wrote:i decided to start with my new HUD icons
In other words: only the icon, you make the weapon. :wink:
Oh darn. I guess I have to do my own work. :roll:
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Re: Skelltor's assets thread updated 9/21

Post by [Padawan]Helkaan »

Skelltor, you forgot to credit Pandemic for the original Jedi skin (used for Bail Organa).
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Re: Skelltor's assets thread updated 11/22

Post by skelltor »

(Headslap) wow i can't belive i forgot them its fixed now thx for telling me :)

updated the front page
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Re: Skelltor's assets thread updated 11/22

Post by Cerfon Rournes »

That Trando skin ROCKS man! I will use! :eek:
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Re: Skelltor's assets thread updated 11/22

Post by skelltor »

thanks I am glad to hear that I was really happy with how it turned out also :)
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Re: Skelltor's assets thread updated 11/22

Post by Firefang »

I'm really liking the trandoshan mercenary.
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Re: Skelltor's assets thread updated 11/22

Post by adventfear »

I must say I'm a noob with this, so how to you take and make an actual, playable character class with that Trandoshan skin?

Is it okay to re-skin the armor and skin to make different "classes"? (Say blue armor and brown skin for a demolitions expert, red and dark green skin for soldier, etc?)
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Re: Skelltor's assets thread updated 11/22

Post by skelltor »

sure you can reskin it
for making a unit have you read the documentation and looked in the FAQ? if so can you please start a new topic and i will help you there :) (i just don't want this one closed because of it getting off topic)
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Re: Skelltor's assets thread updated 11/22

Post by Anakin »

like the new icons maybe you can make the flame thrower more like a throw
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Re: Skelltor's assets thread updated 11/22

Post by adventfear »

Nevermind I got it! Thanks though! Awesome skin and it's good to have it because it's a Trandosha map I'm making :D :D :D
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Re: Skelltor's assets thread updated 9/21

Post by THEWULFMAN »

Press_Tilty wrote:
Fiodis wrote:If he has a punch it likely utilizes the stock grenade throw anim.
That's an awkward punch. I thought it might use the wrist rocket anim. Both would look weird in first person.

Well if he doesn't give it to me, I can figure it out, but skeltor's a nice guy.

He is :yes: :angel:
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