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Ord have infinate life
Posted: Sun Apr 16, 2006 6:45 am
by OGEB1103
Im trying to make a laser sight for a weap, but i don't know how to make it so it is always on like a proper laser sight rather than come on when the weap is fired and vanish a second later.
Somebodyhelp me please!
RE: Ord have infinate life
Posted: Sun Apr 16, 2006 6:56 am
by Penguin
i don't believe this is possible to do with an ord, but it might be possible to do with a SFX file, i'm not sure
RE: Ord have infinate life
Posted: Sun Apr 16, 2006 10:51 am
by OGEB1103
No, i think it is the ord, or else a line in the weapon odf to do with the ord. Anybody got any ideas.
Posted: Sun Apr 16, 2006 11:14 am
by -_-
-_- to the rescue! :twisted: ya, ignore that.
This is taken from the "com_weap_inf_rifle_ord"
LifeSpan = "0.80"
Instead of 0.80, change the values all you want and copy this line into your own weapon's ord. This will override the one loaded in the Common lvl. But I wouldnt recommend doing it, becuz the devs decide yo use this number for a reason. When too much lasers end up not dying off anywhere, it'll cause some major lag. Aw well, that's up to you

Posted: Sun Apr 16, 2006 11:24 am
by OGEB1103
Already tried that, but good try. The problem with this is, as you say the lasers don't die off, also a new one is created everytime you fire. What im looking for is a laser that is on before you fire and that you can't create new ones. Im sure there is a solution somewhere.
Posted: Sun Apr 16, 2006 11:26 am
by -_-
Ohh you meant that

Sort of like Leia's "sporting blaster" I presume?
Posted: Sun Apr 16, 2006 11:31 am
by OGEB1103
Only thing with that is that the bolt is longer and lives a bit longer too. I want a bolt with infinate life, that is on to start with.
Posted: Sun Apr 16, 2006 11:35 am
by -_-
I'm not sure how to get that working, but I'll look more into it.

I dont think it's possible to for one shot to hit before firing the other. Afterall, everything is timed in the odf's. You could always have a TriggerSingle = 1 and have a long resonable ShotDelay = "insert_long_number_here".
Posted: Sun Apr 16, 2006 11:38 am
by OGEB1103
Hmmm...ok thanks for trying.
Posted: Sun Apr 16, 2006 2:37 pm
by Qdin
did you even try it?

if so, you SHOULD maybe tell us the different results you got from them?

then we can see what gives the most right result.
Posted: Sun Apr 16, 2006 2:42 pm
by OGEB1103
Ok i'll see if i can get some pics to show you as well.
Posted: Sun Apr 16, 2006 3:38 pm
by [RDH]Zerted
The way I can think of doing it is by making it a secondary fire weapon. Your main weapon is the waepon you want to use, and the secondary weapon is a non-damaging laser. Hold down your secondary fire button when you want a laser, then fire your primary weapon when you want to score a hit. The laser would have to have infinate ammo, no recharge time, and continous fire.
Posted: Sun Apr 16, 2006 3:42 pm
by OGEB1103
Not a bad idea. That might be a last resort method. Thanks