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Posted: Fri Aug 04, 2006 8:57 pm
by ganker
,,,,,,,,
Posted: Fri Aug 04, 2006 9:11 pm
by -_-
From the look on the screenies, I suggest adding more static objects, add more variety of landscape and terrain texture.
p.s to ganker - Read the rulez.
Posted: Fri Aug 04, 2006 9:16 pm
by Alpha
I added some sparatic explosions to add some atmosphere and I have two pretty vacant areas, but I don't have any objects that really could fill in that area. What world ODF folder has some wreckage in it?
Posted: Fri Aug 04, 2006 9:20 pm
by Penguin
tatooine
Posted: Fri Aug 04, 2006 9:23 pm
by Alpha
I only find the one pile there the one that goes next to the spaceship. Does anyone happen to have any custom burnt out buildings in msh format?
Posted: Fri Aug 04, 2006 9:37 pm
by Penguin
tatooine from the swbf 1 mod tools
Posted: Fri Aug 04, 2006 10:58 pm
by Alpha
Oh. I'm glad I still have that, lol. I'll check. I've added new CPs and some new static objects. The map is very vast paced and loud (don't blow out your bass playing it). I got the geonosis explosions to work, so they really add a hectic atmosphere to the map. I still need to fix one of the poor AI planning instances where the AI bunch up against a wall to try and get to a command post on the other side of the mountain (this proves VERY detremental to the Browncoats and makes it diffiucult to win, because the majority of your teammate are running against a wall).
Posted: Sat Aug 05, 2006 10:35 am
by ^Destroyer^
I have played the map, and it was awsome. I have found only one annoying thing that you just said,
I had to fight the whole battle all by myself, but other then that it was very good.
^Destroyer^
Posted: Sat Aug 05, 2006 12:21 pm
by Blackdutchie
OFF TOPIC ALERT: destroyer how u get that awsome avatar?
Posted: Sat Aug 05, 2006 12:25 pm
by Alpha
I fixed that AI path but when that one was fixed another one came up. I'm almost rid of all of them. I'm going to add more bots too, because the map got bigger. That's odd, looking at your screenshot all the localization names don't work. I localized everything and it works on mine...
BTW what is really fun when they are bunched up like that is to go in al Lt. Womack and use a detpack in the middle of them. Can you say 20 Killing Spree?
Posted: Sun Aug 06, 2006 12:45 pm
by ^Destroyer^
That's because you have only localized it in 1 language, if u localize in all the languages everyone can see the names.
Off-topic: Blackdutchie, just take a pic from somewhere (like google) and edit it with somekind of photoshop....
^Destroyer^
Posted: Sun Aug 06, 2006 6:24 pm
by Alpha
Ok, I'll make sure to localize it in all languages next time. The map is almost done by the way, except for the flags and sandbags I'm waiting for from t551'.
Posted: Sun Aug 06, 2006 9:35 pm
by ganker
is there any kind of eta for the release of this map yet
Posted: Sun Aug 06, 2006 9:47 pm
by Alpha
See next post. Sry.
Posted: Mon Aug 07, 2006 4:30 pm
by Alpha

That is an
insane sniping spot. It was hard to get the ground and the sniper in the same picture, lol. You can see a large part of the valley from there and are able to shoot most people from there...if you can figure out how to get there.

Beta testers, be expecting a new version soon.
Posted: Tue Aug 08, 2006 12:33 pm
by Alpha
New screenshots with new weapon models (see first post for creds):
http://www.maj.com/gallery/Adsoa/SV2/sv27.jpg
http://www.maj.com/gallery/Adsoa/SV2/sv28.jpg
http://www.maj.com/gallery/Adsoa/SV2/sv29.jpg
Update:
Localization in English, UK English, and French is done
Localization in German is 1/2 done
New weapons added
New map region and command posts added
More buildings and props added
Posted: Tue Aug 08, 2006 3:41 pm
by Aksel3
That's awesome
Alpha !
I'm sorry if this has been asked before, but did you get it working so they'll fire bullets ?

Posted: Tue Aug 08, 2006 7:04 pm
by Alpha
I haven't worked on that part yet. However, bullet fire could just be short bronze-colored lasers if you think about it.
Posted: Tue Aug 08, 2006 8:00 pm
by ganker
thoses are some pretty sweet guns. sweet job
Posted: Tue Aug 08, 2006 8:52 pm
by Alpha
Moving_Target and Murdocr get all the credit for those. I just put them in. Nice avatar, by the way!
