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Remotely control a ship with spa_veh_turret_chair?
Posted: Fri Jul 03, 2009 7:44 pm
by General_Nate
You know those chairs in space (spa_veh_turret_chair) that when you get in, you get to pilot a new object such as a turret? I would like to know how to set up my own, but like have it control a ship...... Or something....... Can some one tell me how to do that? Thanks!
EDIT: I'm very sorry if there is already a tut out there explaining this. And if there is, could someone give me the link and lock this? Thanks!
Re: Turret Help
Posted: Sat Jul 04, 2009 9:09 am
by DarthD.U.C.K.
when you place a turretchair in ZE a propertypage appears which lets you enter the turret to which you want it to be linked (if you dont know whet exactly to enter create a spaceworld, open it in ZE and look in a chairs propertypage for an example)
Re: Turret Help
Posted: Sat Jul 04, 2009 3:25 pm
by General_Nate
Thanks! But is it possible to make it control a ship, or something else like that?
Re: Turret Help
Posted: Sat Jul 04, 2009 3:33 pm
by mswf
If you set the link of the chair to a ship, I gues you could.
Re: Turret Help
Posted: Sat Jul 04, 2009 3:44 pm
by DarthD.U.C.K.
but the controlable needs to have certain odf-values otherwise it wont work
Re: Turret Help
Posted: Sat Jul 04, 2009 4:01 pm
by mswf
Yes, I agree that it'd surely need some tinkering outside ZeroEditor to get that to work.
Re: Turret Help
Posted: Sat Jul 04, 2009 4:59 pm
by General_Nate
Can you post how to do that? Thanks!!!

Re: Turret Help
Posted: Sat Jul 04, 2009 5:02 pm
by mswf
Don't ask me for the actual codes, I can't code (yet). I've read about it alot, I only wanted to give you my opinion/thought on the question "would it be possible". I'm not more than someone with an idea

Re: Turret Help
Posted: Sat Jul 04, 2009 5:12 pm
by General_Nate
mswf wrote:Don't ask me for the actual codes, I can't code (yet). I've read about it alot, I only wanted to give you my opinion/thought on the question "would it be possible". I'm not more than someone with an idea

I can dig it...... I do have a question, do you
have to have more than one chair? Like, the NextLinkedTerminel and the PrevLinkedTerminel? Or can you just ignore those?
EDIT: Ok, here is what I'm trying to do. Have you played the map, "Battle Arena"? If you haven't, Please download it so you know what I'm talking about. When you become a spectator, there are those remote terminels that you can get in. And they control a little camra ship thingy that you can fly around. That what sorta what I'm trying to do. If any one knows how, please post here. Thanks!

Re: Turret Help
Posted: Sat Jul 04, 2009 5:17 pm
by mswf
I don't think so. In battle arena 1.0, Repsharpshooter used the same chairs too, but he did use four of them. Each individual chair was linked to some sort of probe ship you could fly around, without dying if you crashed it into something.
Re: Turret Help
Posted: Sat Jul 04, 2009 5:21 pm
by General_Nate
mswf wrote:I don't think so. In battle arena 1.0, Repsharpshooter used the same chairs too, but he did use four of them. Each individual chair was linked to some sort of probe ship you could fly around, without dying if you crashed it into something.
And that's almost what I want to do. Should I just pm him? I wanted to post here so all could see, but.......
Re: Turret Help
Posted: Sat Jul 04, 2009 5:22 pm
by mswf
You could try that, though I think that you could try to state your question in you topic title more clearly next time.
Re: Turret Help
Posted: Sat Jul 04, 2009 5:25 pm
by General_Nate
Yeah sorry about that. I'll just pm him. And if he says ok, I'll post how to do that here. Thanks for you help! :jawa:
Re: Remotely control a ship with spa_veh_turret_chair?
Posted: Sat Jul 04, 2009 9:24 pm
by MetalcoreRancor
I believe those were turrets with movement properties but I could be mistaken.
Re: Remotely control a ship with spa_veh_turret_chair?
Posted: Sun Jul 05, 2009 12:52 am
by Maveritchell
You can remotely control any entity with a turret; it is the same kind of control you have when dispensing a remote droid. All you need to do is have the linked object (or in the case of a dispenser, the ordnance - which is the entity's odf) have a "PilotType" of "remote."