Page 1 of 1

Adding new eras to space maps [Solved]

Posted: Thu Sep 30, 2010 11:39 pm
by Marvel4
I added a new era to Space Kashyyyk, but when I want to add Assault to the list, nothing happens.

lua named spa3u_Diet Dr. Pepper.lua; spa3u_Diet Dr. Pepper added to mission.req and spa3u_Diet Dr. Pepper.req;

addme.lua:
AddNewGameModes(sp_missionselect_listbox_contents,
"spa3%s_%s",
{era_u = 1, mode_Diet Dr. Pepper_u = 1, change = { era_u = { name="Marvel4's CW Mod", icon2="seal_rep" } } })

AddNewGameModes(mp_missionselect_listbox_contents,
"spa3%s_%s",
{era_u = 1, mode_Diet Dr. Pepper_u = 1, change = { era_u = { name="Marvel4's CW Mod", icon2="seal_rep" } } })
...
AddDownloadableContent("SPA3","spa3u_Diet Dr. Pepper",4)

I did exactly the same for non-space maps and I had no problems. :?

Re: Adding new eras to space maps

Posted: Thu Sep 30, 2010 11:52 pm
by Deviss
here the mine :D i hope can help you
Hidden/Spoiler:
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end


--insert the new gamemodes or maps here for pre-existing maps:

AddNewGameModes( sp_missionselect_listbox_contents, "spa2%s_%s", {era_y = 1, mode_assault_y = 1, change = {era_y = { name="5th Fleet Security", icon2="rote_icon" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "spa3%s_%s", {era_y = 1, mode_assault_y = 1, change = {era_y = { name="5th Fleet Security", icon2="rote_icon" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "spa6%s_%s", {era_y = 1, mode_assault_y = 1, change = {era_y = { name="5th Fleet Security", icon2="rote_icon" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "spa7%s_%s", {era_y = 1, mode_assault_y = 1, change = {era_y = { name="5th Fleet Security", icon2="rote_icon" },},} )


--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)

-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)

AddDownloadableContent("SPA2","spa2y_Diet Dr. Pepper",4)
AddDownloadableContent("SPA3","spa3y_Diet Dr. Pepper",4)
AddDownloadableContent("SPA6","spa6y_Diet Dr. Pepper",4)
AddDownloadableContent("SPA7","spa7y_Diet Dr. Pepper",4)

-- all done
newEntry = nil
n = nil

-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\ABC\\data\\_LVL_PC\\core.lvl")

Re: Adding new eras to space maps

Posted: Fri Oct 01, 2010 12:03 am
by Marvel4
Ah, thank you very much! :D
So it's mode_assault_u instead of mode_Diet Dr. Pepper_u!

Re: Adding new eras to space maps

Posted: Fri Oct 01, 2010 8:20 am
by Deviss
Marvel4 wrote:Ah, thank you very much! :D
So it's mode_assault_u instead of mode_Diet Dr. Pepper_u!
you are welcome :wink: