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Map crash when adding more than one hero [Solved]
Posted: Sat Dec 12, 2009 7:11 pm
by Texas5407
I have created 3 new heroes with new animation for everyone. But when I have added them to a map, it has crashed to desktop. Then I have added only one hero, and the map has worked. I have checked up all 3 heroes separately, and they perfectly work with their animations. But when I add more than one of them to the map, the map fails. Any ideas to help?
Re: Map crashes to desktop
Posted: Sat Dec 12, 2009 7:15 pm
by myers73
im guessing that your memory pools are full, post your BFront2.log If you dont know how to get that then see the FAQ thread at the top of this forum
Re: Map crashes to desktop
Posted: Sat Dec 12, 2009 9:49 pm
by Texas5407
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(1169)
Combo::State::Transition::If allocated out of order
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(1169)
Combo::State::Transition::If allocated out of order
Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Memory\RedMemory.cpp(538)
Allocating 3601920 bytes failed - no free blocks left in Heap 5 (Runtime)
Re: Map crashes to desktop
Posted: Sat Dec 12, 2009 11:22 pm
by myers73
your .COMBOs are coded wrong, and your memory pools are full, not sure which ones though
Re: Map crashes to desktop
Posted: Sat Dec 12, 2009 11:25 pm
by kinetosimpetus
or the combos are right, and the memory pools are too small to hold them all. look at the memorypool sections of a hero assault map.
Re: Map crashes to desktop
Posted: Sun Dec 13, 2009 9:08 am
by Texas5407
Thanks, I have solved the problem

I have copied options of memory pool from heroassault script to my conquest script. It has worked! Big thanks!
