Lacedaemonios ortum's 3D model and art Thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Nedarb7
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Re: HaloFront's 3D model and art Thread

Post by Nedarb7 »

Looks pretty good! His arms look like they sink in near his shoulder... other than that it looks fantastic! Any chance you've textured it yet?
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Re: HaloFront's 3D model and art Thread

Post by JimmyAngler »

yeah, his arms have been fixed since the post. I had to bring in the bones to get everything lined up. Once noMatt sends me the desk thingy he textured (It was posted somewhere up there) I'll send it to him to be textured.
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Re: HaloFront's 3D model and art Thread

Post by computergeek »

Nice work on the Master Chief!
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Re: HaloFront's 3D model and art Thread

Post by Zapattack1234 »

WHOA!?!? very impressive! By the way, 6000 polys should be more than enough for chief jimmy.
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Re: HaloFront's 3D model and art Thread

Post by JimmyAngler »

The scorpion....

Here is a model found while browsing through gameplay videos of halo. (how did it pop-up? I don't know.)

Obviously being very high poly, I remodeled most of it down to a number that would keep me sane. I can't texture worth a flip, but luckily it came with most of it. some parts were unfinished by the creator (Riko Best), who graciously let me use his model, so I forced myself to do a bit. It looks alright to me and I am very pleased. so without further ado, the scorpion:


Wire
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In-game coming soon :wink:
Last edited by JimmyAngler on Wed Feb 05, 2014 10:54 am, edited 1 time in total.
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Re: HaloFront's 3D model and art Thread

Post by willinator »

I'm really liking that model! :wink: Don't forget to set up animated treads though (XSI FAQ)...
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Re: HaloFront's 3D model and art Thread

Post by noMatt »

do you have the permission to use the model ?:)
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Re: HaloFront's 3D model and art Thread

Post by JimmyAngler »

JimmyAngler wrote:some parts were unfinished by the creator, who graciously let me use his model,
:wink:
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Re: HaloFront's 3D model and art Thread

Post by MileHighGuy »

Wow looks great! How long did it take you to learn to model?
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Re: HaloFront's 3D model and art Thread

Post by JimmyAngler »

an embarrassingly long time.
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Re: HaloFront's 3D model and art Thread

Post by AceMastermind »

If you are converting or modifying someone else's work please at least mention the author's name and give a link to the source when possible.

EDIT
https://plus.google.com/111802452255582494513/posts
http://www.free3dmodel.de/scifi-menue-1.html
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Re: HaloFront's 3D model and art Thread

Post by JimmyAngler »

His name is Riko Best. :wink:

EDIT
This model is another one of Riko's but sadly he had modeled it with very high poly. There were a few spots where I found about 1000 triangles and had to delete most of that area and start from scratch, but Riko did most of the hard work, which I am very grateful. So the cockpit and wings are untouched by me, but I redid everythingelse.
Enjoy!

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Edit: Almost forgot, the poly count is 7860.
Last edited by JimmyAngler on Fri Feb 21, 2014 11:51 am, edited 1 time in total.
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Re: HaloFront's 3D model and art Thread

Post by noMatt »

Its a cool model but i recommend to retopologize it since the topologie seems to be to messy to do a clean unwrap.
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Re: HaloFront's 3D model and art Thread

Post by Anakin »

cannot wait for the mod :D
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Re: HaloFront's 3D model and art Thread

Post by JimmyAngler »

Well, I haven't posted anything in a while and what I did post were mostly other peoples work converted to battlefront. I am proud to announce my work.
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Re: HaloFront's 3D model and art Thread

Post by noMatt »

WOW thats great. And you seem to have mastered topology. never saw szcg a clean model from you very cool. Thats awesome :)

PS: I am sorry for the delay but my arm just broke today so i dont think i can continue my work on chief too soon. I will try to. But i would be very glad if you could send me that model now because thats waaay easier to unwrap and texture. So i think i ask my big brother to uv unwrap and do the texture :D


Congrats to that beatiful model
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Re: HaloFront's 3D model and art Thread

Post by THEWULFMAN »

Sorry to hear that, how'd you break you arm?
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Re: HaloFront's 3D model and art Thread

Post by JimmyAngler »

So sorry, noMatt, I had no idea. :verysad: Hope you get better soon, I'll get some simpler models to you right away.
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Re: HaloFront's 3D model and art Thread

Post by noMatt »

THEWULFMAN wrote:Sorry to hear that, how'd you break you arm?

In the soccer club... well but i dont have pain and my right hand is stll alright so i can texture :D
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Re: HaloFront's 3D model and art Thread

Post by JimmyAngler »

After quite awhile, I have completed my FP arms and am very pleased with them. New Fp animations are finished as well for the pistol and things are going smoothly.
Both the reticule and assault rifle are incomplete.
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