Model showcase thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Murdocr

Post by Murdocr »

You use the rotoscope option. To enable this, click on one of the tabs at the top of a view(sorry i forget which one) and near the bottom there is an option called rotoscope. click it and then navigate to an image. then that image will appear in the background of that viewport
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Post by Rends »

t551t551 wrote:Sort of off-topic, but Rends, I say that you had a schematic in the background of one of your orthographic windows. How do you do that?
Use the Rotoscope function.

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Post by t551 »

Okay, I'll check that out. Thanks!
Kyross

Post by Kyross »

Epena: I recognized the character as a mandalorian soldier, most likely for the madalorian wars mod that was under way and I don't see how itculd be a school project. it wasn't so much that you're not the maker of it, it's because it could have been intended for private use only.
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Post by JabbaLovesLava »

Ehem. Qdin is in school studying modeling, or something like that. So... his projects are models.
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Post by Qdin »

Yeah :P Remember the most important sentence for an animator... :P "Be lazy AS MUCH AS YOU CAN!" lol

yeah - I'm studying as a Multimedia Animator - which is the education :wink: - and I decided to write my report to the IT Exam about creating a Sith Trooper from a 'costumer' aka Epena :roll: and so I wrote my report about putting it into a game: Star Wars: Battlefront 2! :P

I was working from home :D lolz, and it also meant that I got the time to do it, and I didn't had to write a totally new report xD i'll be translating it into English for the English Exam - hahaha

gotta love being lazy! :P

but if you really HAS to see it, i've got 3 images of it:
Image
Image
Image
Alpha

Post by Alpha »

That is so freakin' awesome I don't know what else to say. :)
DooFi

Post by DooFi »

Wire! Wire! Wire! :mrgreen:
awesome texes, making me want to see this in a good per-pixel-lighting-supporting-graphics-engine with a nice specular- and bumpmap.
ANIMATE IT AND MAKE A NICE RENDER SHOWING IT IN ACTION!
Kyross

Post by Kyross »

yeah Q, I read in a swbf2files newspost by yourself you were making a school project out of it. Looking rather spiffy, I must say.
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Post by Epena »

I'm trying to convince Qdin to add specular to it to make him all shiny. :P

It's actually not for the mandalorian wars mod, but rather for my map. (that I'm wokrin' on with Schizo) It can be used for that if they want granted you give Qdin credit and he gives the public permissino to use it. (which I don't see why he wouldn't, since as most people want their work as far spread as possible..)

He still needs to do a few finalizing touches before he would release it anyways, so stay tuned. :P
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Post by JabbaLovesLava »

Ehem. Qdin IS the leader of the mandalorian wars ... =)
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Post by Epena »

Hah, that's great...
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Post by RevanSithLord »

Holy sweet heavens ... lord... almighty... :lol: Those are sweet! Man! I'll have to do a KotOR map in the future some day. :P

Either that, or make a unique map about the aliens from ID4 vs the CIS. That'd be... woah. Just imagine that? :o
DooFi

Post by DooFi »

sooo.... i have like 3 threads this would fit into. The WIP-thread, the ROTE4 thread and this one..
I guess i'm gonna post it three times :P

(sorry, big image, if you use 1024x768)
Image
This is not what you will see ingame, since the texes will be 4 times smaller in SWBF2. You will certainly get over it, the difference is not toooo noticable ;))
sorry it's lacking AA, but you know... this is a viewport screenshot actually^^

and yes, i did have fun with the border xD


It is fully rigged by now, i'm still unsure what to do with all those bones now hierarchy-wise. Qdin, prepare for a new Q/A-session xD
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Post by Teancum »

@ Qdin-- The sith trooper has come a long way since the last time I saw him. He looks awesome! Once you get him enveloped let me know, I'd like to put him in KotOR hero assault.

@ DooFi -- Swank man, it's really sweet. Looks like a good candidate for a pilotable vehicle.
Linus

Post by Linus »

I've restarted with modeling now, please give me a comment...

Image

- Linus
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Post by Rekubot »

:shock: Holy DooFi! That's amazing! The only problems I can see with it is that it's way too short (or is it just the camera angle?), and the colours are really dark compared to the images on Wookiepedia. Really nice job though, and awesome texture!
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Post by valiant »

Linus, what is that for? Looks like a bar stool.

DooFi, pm me. i have a proposition 4 u.
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Post by trainmaster611 »

Does this mean its finished (UTAT)???? :mrgreen:
DooFi

Post by DooFi »

thank you for the kind comments :D
I believe the lenght is okay, because I modeled along the picture from StarWars.com, which includes the most necessary angles. You're right, its a tad darker than on the picture :/ I guess you'll not notice that ingame, since its ought to look dirtier than on the SW.com image ;)

to linus: if its one mesh, you're on the right way. If it consists of 3 cylinders, try to connect them somehow. looks pretty good for the first model actually!
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