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SKY won't work

Posted: Sat May 20, 2006 6:17 am
by RC-1290
On a new map Renaming the sky textures and dome did indeed work, but when I put all the objects in again, the sky was black again. How do I get the sky working, please tell me.

RC-1290'Dreadnought'

Posted: Sat May 20, 2006 6:27 am
by RC-1290
I just noticed that after I munged, my sky file was edited....!?!
why does this happen and how can I possibly use a nother sky if it gets rewritten to:
DomeInfo()
{
Texture("test");
Angle(190.000005);
Ambient(128.000038, 128.000038, 128.000038);
Filter(1);
Threshold(150);
Intensity(50);

Softness(1);
SoftnessParam(60);

PC()
{
TerrainBumpTexture("geo1_bump", 1.0);
}


DomeModel()
{
Geometry("geo_sky_dome");
}

DomeModel()
{
Geometry("geo_sky_arena");
Offset(-20.0);
MovementScale(0.995);
}
DomeModel()
{
Geometry("geo_sky_spire");
Offset(-20.0);
MovementScale(0.995);
}
DomeModel()
{
Geometry("geo_sky_dome_rim");
Offset(10.0);
MovementScale(0.995);
}

LowResTerrain()
{
Texture("geo1");
PatchResolution(7);
FogNear(300.0);
FogFar(700.0);
FogColor(142,82,38, 128);
DetailTexture("geo1_far_detail");
DetailTextureScale(0.25);
}
}


//Big rep flyer
SkyObject()
{
Geometry("rep_fly_assault_DOME");
NumObjects(2);
Height(200, 300);
VelocityZ(20, 50);
Distance(1500);
InDirectionFactor(2);
}

//Rep fighters
SkyObject()
{
Geometry("rep_fly_gunship_DOME");
NumObjects(20);
Height(80, 140);
VelocityZ(80, 120);
VelocityY(-10, 10);
Distance(600);
InDirectionFactor(0.5);
}

//CIS fighters
SkyObject()
{
Geometry("cis_fly_droidfighter_DOME");
NumObjects(20);
Height(80, 140);
VelocityZ(80, 100);
VelocityY(-10, 10);
Distance(300);
InDirectionFactor(0.5);
}

//CIS rockets
SkyObject()
{
Geometry("cis_fly_techounion_DOME");
NumObjects(8);
Height(0, 0);
VelocityY(10, 12);
Acceleration(0.0, 2.0, 0.0);
Distance(1000);
LifeTime(80.0);
}

Posted: Sat May 20, 2006 6:41 am
by RC-1290
changing it back makes no difference...

Posted: Sat May 20, 2006 7:18 am
by Murdocr
did you really need a new thread for this? especially since you posted in another thread with the SAME question. and don't triple post. now for your question, post a step by step of what you are doing and state what you are tring to do. are you simply trying to change the default sky to another one?

Posted: Sat May 20, 2006 8:06 am
by RC-1290
sorry for making a new thread, still a noob on this forum and I accidentially made a new one...(really thought I clicked, post reply) And can't delete it, maybe someone else can... And for the tripple posting, sorry again, forgot to use edit...

And yes I'm "simply trying to edit the default sky... to bad it is not that simple becouse it only works on a new made map, when I have put all needed textures, dome files and .sky filesin the world folderof my map(yes, I renamed the .sky file to #mapcode#.sky) . Than it works in game but as soon as I add in the models, the sky goes black in game(zero editor now shows the sky fortunately). And yes I have cleaned before munging.

Posted: Sat May 20, 2006 10:24 am
by Murdocr
well here is how to change the sky.

1) if you are making a new sky edit an already existing one so it is the right size( or make one from scratch, but i forget the dimensions it needs to be). if you are just changing the sky from yavin to say, kamino, get all of the follwing files and place them in bf2_modtools/data_modid/worlds/modid/world1.

kam1_city.msh, kam1_city.tga, kam1_city.msh.option, kam1_city.tga.option kam1_sky_dome.msh,
kam1_sky_dome.msh.option, sky_kam1.tga and sky_kam1.tga.option

2) once you have all of them open up modid.sky from bf2_modtools/data_modid/worlds/modid/world1

3) now edit your sky file so it looks like this: (the bottom half)

DomeInfo()
{
Texture("SKY_kam1.tga");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Softness(1);
SoftnessParam(60);
DomeModel()
{
Geometry("kam1_sky_dome");
}

DomeModel()
{
Geometry("kam1_city");
Offset(80.0);
MovementScale(0.995);
}

}

4) save and open up ZE and your sky should have changed. don't worry if the city does not show up because i don't think it appears in ZE but it will in-game.

hope this helps. oh and BTW do not rename any of the copied files from kam1 to moddid as they are the ones being read by the .sky file. try following this step by step and then do it for the sky which is appropriate for you. :)

Posted: Sat May 20, 2006 11:36 am
by RC-1290
thanks, after repeating this tutorial 3 times on different version of my map, It is now working :) :) :) Thank you very much

Posted: Sat May 20, 2006 7:26 pm
by Murdocr
lol, glad to help :D