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Re: Space Bothawui TCW

Posted: Mon Feb 22, 2010 1:46 pm
by sampip
You can force a unit into a vehicle but why would you want to:
a) Pilot the cruiser. I mean, what exactly would you do? It might be fun for a little bit but -
b) Even if you wanted to - unless you wanted to for the whole battle, or until you died, or commited suicide by getting out of the thing.
c) The vehicle will look absolutely ridiculous just *appearing* in space. When it spawns, *pop*, it'll suddenly be there. Not too realistic.

Re: Space Bothawui TCW

Posted: Mon Feb 22, 2010 2:14 pm
by Revan-Shan
Well, it just came thanks to a jump from hiperspace. And imagne the laser blasts! It would be amazing.

Re: Space Bothawui TCW

Posted: Mon Feb 22, 2010 3:31 pm
by sampip
It would be fun, but you couldn't make it look like that. The simple and sad fact is that you can't really make it happen - and make it work well and look good - at the same time. It could be cool but unfortunately the BFII engine can't make it happen as you imagine it. If you can manage to get it working then credits to you; but I don't think that Darth_Spiderpig will use it in his map. Let's not clutter up his topic with suggestions on something that has been declined before. You can post ideas/requests in the Mod/Map Idea Thread or the General Request Thread :D

Re: Space Bothawui TCW

Posted: Mon Feb 22, 2010 3:58 pm
by Lagomorphia
Well, it just came thanks to a jump from hyperspace
You can spawn AT-TEs with an animation. Why not Venators?

Exactly why I want them to be turrets actually.
AI barriers anyone? Turrets would probably be easier to do and work better though.

Re: Space Bothawui TCW

Posted: Mon Feb 22, 2010 4:52 pm
by sampip
Lagomorphia wrote:
Well, it just came thanks to a jump from hyperspace
You can spawn AT-TEs with an animation. Why not Venators?
How do you mean by this?
Lagomorphia wrote:
Exactly why I want them to be turrets actually.
Turrets would probably be easier to do and work better though.
QFT. Are the AT-TE's going to have a custom weapon for the turret?

Re: Space Bothawui TCW

Posted: Mon Feb 22, 2010 5:06 pm
by Lagomorphia
sampip wrote:
Lagomorphia wrote:
Well, it just came thanks to a jump from hyperspace
You can spawn AT-TEs with an animation. Why not Venators?
How do you mean by this?
Dragonum's LAAT/c AT-TE drop. Somewhat more complicated than the hyperspace jump he is talkinga bout.
Lagomorphia wrote:
Exactly why I want them to be turrets actually.
Turrets would probably be easier to do and work better though.
QFT. Are the AT-TE's going to have a custom weapon for the turret?
Hopefully it will be like the BF1 AT-TE front guns. They really ruined those for BF2.

Re: Space Bothawui TCW

Posted: Mon Feb 22, 2010 5:36 pm
by sampip
I think that is done through ZE animation. The gunship carries the AT-TE and soforth 'drops' the AT-TE which is spawned on drop. You could do something like that for Venators though, and the other thing is that there is no animation for Venators coming out of Hyperspace. It would be a very, very hard effect to produce well.
/On Topic: Me too, the BFII guns were quite hard to control and you also couldn't hit a fighter from 5 metres away with the top turret.

Re: Space Bothawui TCW

Posted: Mon Feb 22, 2010 5:57 pm
by Ping
Revan-Shan wrote:Well, it just came thanks to a jump from hiperspace. And imagne the laser blasts! It would be amazing.
But it's not possible. I'm also wondering why you keep wanting other people to do your ideas when you can just go and download the modtools yourself.

Re: Space Bothawui TCW

Posted: Tue Feb 23, 2010 8:33 am
by Revan-Shan
Ping wrote:
Revan-Shan wrote:Well, it just came thanks to a jump from hiperspace. And imagne the laser blasts! It would be amazing.
But it's not possible. I'm also wondering why you keep wanting other people to do your ideas when you can just go and download the modtools yourself.
Just ideas dude, maybe somth good come out of them.

Re: Space Bothawui TCW

Posted: Tue Feb 23, 2010 10:14 am
by Darth_Spiderpig
Well, it appears I don't like the ideas, and ergo won't work on them.

On a slightly more on-topic note, I can't get the AT-TE to work as a turret.
So, no updates yet.

And for the future, please don't ask me for moving ships/frigates nor pilotable ones, whatever. Thanks

Re: Space Bothawui TCW

Posted: Tue Feb 23, 2010 1:47 pm
by Lagomorphia
It can definately be done for the top turret. In BF1 there were several crashed LAAT/i gunships and AT-TEs which you could use the turrets on. It was only the top turret though.

Re: Space Bothawui TCW

Posted: Tue Feb 23, 2010 1:49 pm
by Darth_Spiderpig
Lagomorphia wrote:It was only the top turret though.

Exactly what I want to do. :wink:

Re: Space Bothawui TCW

Posted: Tue Feb 23, 2010 3:45 pm
by Lagomorphia
What use is only the top turret? It doesn't look that good shooting at Munificents and can't hit fighters to save it's life.

Re: Space Bothawui TCW

Posted: Tue Feb 23, 2010 3:46 pm
by sampip
Lagomorphia wrote:What use is only the top turret? It doesn't look that good shooting at Munificents and can't hit fighters to save it's life.
It could do, with a bit of editing :wink:

Re: Space Bothawui TCW

Posted: Tue Feb 23, 2010 4:01 pm
by Lagomorphia
Then it wouldn't fit the heavy turret designation. That and it's the four frontal guns that shoot down the Munificents in the episode.

Re: Space Bothawui TCW

Posted: Tue Feb 23, 2010 4:13 pm
by Darth_Spiderpig
Lagomorphia wrote:That and it's the four frontal guns that shoot down the Munificents in the episode.
Well, if you watch again, you'll notice the most fired weapon is the main gun.

But alright if I have success making it a turret, we'll see what is better ingame for both gameplay and realism.

Re: Space Bothawui TCW

Posted: Tue Feb 23, 2010 4:15 pm
by Hawk
Lagomorphia wrote:Then it wouldn't fit the heavy turret designation. That and it's the four frontal guns that shoot down the Munificents in the episode.
I find it looks good. I have no problem writh that.

Re: Space Bothawui TCW

Posted: Tue Feb 23, 2010 4:21 pm
by Lagomorphia
The front guns sound better too (but only when set up BF1 style). But do what you want. It's your map.

Re: Space Bothawui TCW

Posted: Tue Feb 23, 2010 4:29 pm
by sampip
Lagomorphia wrote:Then it wouldn't fit the heavy turret designation. That and it's the four frontal guns that shoot down the Munificents in the episode.
We're not here to discuss what is and what's not going in Spiderpig's map, that's his job. I'm sure he's heard enough arguing about so many things that he can decide for himself. Suggestions are fine; but you can't just say it can't look like this/it won't look like this/it won't be good like that. We've spent nearly a page and a half discussing something that most likely isn't going to happen as you suggested. Sorry for being annoying, Spiderpig :(. Looking forward to seeing another update! :thumbs:
EDIT: Saw your last post, that's fine - I know what you were saying were only suggestions but they sounded more like demands. :lol:

Re: Space Bothawui TCW

Posted: Tue Feb 23, 2010 7:47 pm
by wishihadaname
I'm probably a bit late on the uptake but if you WANTED to make mobile frigates I had a whole huge thread about that on the modding forum and I figure out how to do it. Sorry if its off subject, i'm just saying that it is possible and actually very easy to make mobile frigates W/ guns.