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AI getting stuck at CP

Posted: Sun Mar 26, 2017 12:43 am
by SkinnyODST
I made a new CP for the CIS and added in everything needed, regions, paths etc. The CP works fine but the AI units stand around doing absolutely nothing. About 2 or 3 of them out of like 25 actually move off into the battle. I`ve added barriers and paths just as I have for all the other CP`s in the map, they all work fine.
I also added the CP to the LUA as well.

Apparently BF2 has a CP limit of like 12? The CP I added is called CP13, but I deleted 2 unused CP`s from another layer. Idk if that could be the problem.

Re: AI getting stuck at CP

Posted: Sun Mar 26, 2017 1:23 am
by ARCTroopaNate
Do you have any command vehicles??

Re: AI getting stuck at CP

Posted: Sun Mar 26, 2017 5:04 am
by SkinnyODST
ARCTroopaNate wrote:Do you have any command vehicles??
Yeah, one. An ATTE.

Re: AI getting stuck at CP

Posted: Sun Mar 26, 2017 6:52 am
by Teancum
If you run the debug exe that came with the mod tools there are some commands you can run to debug the AI. See this help doc:

http://secretsociety.com/forum/download ... mands.html

Re: AI getting stuck at CP

Posted: Mon Mar 27, 2017 2:56 am
by SkinnyODST
Teancum wrote:If you run the debug exe that came with the mod tools there are some commands you can run to debug the AI. See this help doc:

http://secretsociety.com/forum/download ... mands.html
The BF2_modtools.exe doesn`t work with this map. It loads the map then crashes before it start up. It`s pretty much always done that. It works with my other maps but not the one I`m having this problem in (Yavin: Valley of Ruins)

Re: AI getting stuck at CP

Posted: Mon Mar 27, 2017 10:10 am
by CdtFox
SkinnyODST wrote:
Teancum wrote:If you run the debug exe that came with the mod tools there are some commands you can run to debug the AI. See this help doc:

http://secretsociety.com/forum/download ... mands.html
The BF2_modtools.exe doesn`t work with this map. It loads the map then crashes before it start up. It`s pretty much always done that. It works with my other maps but not the one I`m having this problem in (Yavin: Valley of Ruins)
Then open up the log and see what are the Message Severity: 3 that makes the crash.

Re: AI getting stuck at CP

Posted: Tue Mar 28, 2017 1:04 am
by SkinnyODST
Ok I just did. There`s a lot of them, most of them are weapons "missing high res geometry". However one that stood out was this:

Message Severity: 3
.\Source\StringDB.cpp(54)
String pool is full: 32768 pool is not big enough!

Dunnno what any of that means or whether it has something to do with it

Re: AI getting stuck at CP

Posted: Tue Mar 28, 2017 1:58 am
by CdtFox
SkinnyODST wrote:Ok I just did. There`s a lot of them, most of them are weapons "missing high res geometry". However one that stood out was this:

Message Severity: 3
.\Source\StringDB.cpp(54)
String pool is full: 32768 pool is not big enough!

Dunnno what any of that means or whether it has something to do with it
Too bad i just had the same problem, i wasn't able to solve it, maybe you'll have more luck than me;

http://www.gametoast.com/viewtopic.php?f=27&t=32893