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Republic Commando 2 - Delta Operations

Posted: Fri Oct 08, 2010 7:26 am
by [Skirata] Atin [General]
this is my mod for republic commando! :clone:

yeah! wanna see trailer and previews?


and pictures: http://www.file-upload.net/download-284 ... s.rar.html
this mod changes a lot! you can use new weapons like an high detailed DC-15a rifle, dual-handed weapons, lightsabers and other! many new first person weapons, better textures, more MP modes like CO-OP missions, new SP mission packs, new units like shaddow clone troopers, stealth droids and trando-soldiers with new weapons.....

aaand: there already some characters from the clone wars! you'll meet waxer and boil, sergeant kano, eco and fives!

demo version can be downloaded here: http://www.file-upload.net/download-284 ... 0.rar.html
the demo doesn't include the most of the things up there! but it is not bad! and not actual!

i am working on this mod for 5 months! it is great, so i'll never stop working anymore until it's finished! :jango:

*EDIT* - embedded the YouTube videos. --Staff

Re: Republic Commando 2 - Delta Operations

Posted: Sat Oct 09, 2010 5:22 am
by [Padawan]Helkaan
Ummmm... Great?

Re: Republic Commando 2 - Delta Operations

Posted: Sat Oct 09, 2010 10:10 am
by RogueKnight
[Padawan]Helkaan wrote:Ummmm... Great?
Why the question?

Playing through the demo link as soon as RC reinstalls...

I reinstalled just for this. :thumbs:

Re: Republic Commando 2 - Delta Operations

Posted: Sat Oct 09, 2010 11:22 am
by [Skirata] Atin [General]
thanks rogue! here is a short description of the missions!

first: there are no more planets! instead of planets there are mission packs! (and a new main menu!)

Prologue: Short video clip and holo-trainingmission

1. mission: Taooine
-destroy a seperatist fortress
-destroy mining facilities
-find seperatist base, find information about a republic informant and blow it up (at the end you cant get out and you'll fall into the deep)
-get out!
-(mission briefing in republic base - first stealth droid assault)
-get out and find informant!

2. mission: Munilinst
-ground: infiltrate cagrodepot
-ground: search cargo computer
-ground: find right crate
-ground: attach EMP
-ground: exfiltration
-ground: reach gunship
-space: jump out the gunship
-space: land on shipyard (deactivated by EMP cargo)
-space: mission on shipyard surface (get in)
-space: destroy facility!

3. np! quilura? :D
and here - lightsaber!
http://www.youtube.com/watch?v=1sYpd21oNQs
:jango:

sorry for my bad english! :oops: (i am german!)

Re: Republic Commando 2 - Delta Operations

Posted: Sat Oct 09, 2010 12:01 pm
by RogueKnight
Sehr gut.

Those other weapons in the video look very good! Did you do the extra modeling?

Re: Republic Commando 2 - Delta Operations

Posted: Sat Oct 09, 2010 12:12 pm
by [Skirata] Atin [General]
aaah...no! the model is from jedi knight 3! (the dc-15a!) -=[Pfw]=- Fey converted it for me! he helps me with things that i don't understand!

Re: Republic Commando 2 - Delta Operations

Posted: Sat Oct 09, 2010 1:43 pm
by [Padawan]Helkaan
RogueKnight wrote:
[Padawan]Helkaan wrote:Ummmm... Great?
Why the question?

Playing through the demo link as soon as RC reinstalls...

I reinstalled just for this. :thumbs:
Uh, now that's isn't a question: That's really great!

I tell that but I haven't got the RC game :cry:

Re: Republic Commando 2 - Delta Operations

Posted: Sat Oct 09, 2010 1:50 pm
by [Skirata] Atin [General]
i can read this! :wink:

you should buy it! its great!

Re: Republic Commando 2 - Delta Operations

Posted: Sun Oct 10, 2010 4:58 am
by [Padawan]Helkaan
Well, dling the demo and try to buy the game.

Re: Republic Commando 2 - Delta Operations

Posted: Sun Oct 10, 2010 7:57 am
by [Skirata] Atin [General]
ok! i don't know if this game is still avariable in the shops! here in germany it is!

(bad english! sorry again! :oops: )

Re: Republic Commando 2 - Delta Operations

Posted: Sun Oct 10, 2010 12:25 pm
by Twilight_Warrior
[Skirata] Atin [General] wrote:ok! i don't know if this game is still avariable in the shops! here in germany it is!

(bad english! sorry again! :oops: )
Here in America it is available in a "Star Wars: Best of PC" collection for about $30 to $40. Or you can get it from a virtual download on Steam for $20.

Re: Republic Commando 2 - Delta Operations

Posted: Mon Nov 29, 2010 3:42 pm
by [Skirata] Atin [General]
eaaah! i dont like steam! i bought supreme commander 2 a few weeks ago! it's a good game but it takes a lot of time to download! and it must be updated again and again!!!!! :roll:

ps: know how to mod for rc? wanna help? contact me! :thumbs:

EDIT: new trailer!

http://www.youtube.com/watch?v=EoMLStQmGAU

release date is not clear! (i think at the end 2011!)

new things: DC-15a
DC-15a Sniper
DC-15a Anti Armor
DC-15s Carabine
New Trando SMG
Lightsaber
Droid Blaster E-5

any more ideas for new weapons?

EDIT 2:
eehm...sorry for the doublepost, but i am not sure if my edited post was signed as a new post! what do you think about the mod so far?
:jango:

Re: Republic Commando 2 - Delta Operations

Posted: Tue Nov 30, 2010 12:19 am
by RogueKnight
What's the new Trando SMG?

Re: Republic Commando 2 - Delta Operations

Posted: Wed Dec 01, 2010 3:02 pm
by DarthD.U.C.K.
looks good so far, especially the atmosphere on the geonosis(?!) trenchmap looks great. i got two improvement suggestions: first the hud: what is the box in the upper left corner good for? modifying the hud is a good idea but i cant yet see the purpose of the new parts. second you should probably make the groundtexture repeat more often, it looks pretty blurry right now.

Re: Republic Commando 2 - Delta Operations

Posted: Fri Dec 03, 2010 2:20 pm
by [Skirata] Atin [General]
the new trando smg: its just a new model (modified model) of the trando smg!
this is not geonosis, it`s Raxus Prime! but thanks! :)

and...this box is for scanning distances! but it doesnt work! so yesterday i disabeled it and added some holo-displays to the hud!

Re: Republic Commando 2 - Delta Operations

Posted: Sun Dec 05, 2010 6:58 am
by Anakin
with some better weapon animations it would be awesome. mean the dc 15 shooting and the two dc 15 pistol

Re: Republic Commando 2 - Delta Operations

Posted: Mon Dec 06, 2010 1:05 pm
by [Skirata] Atin [General]
jeah i know! but with the new hud holos it doesnt matter! (they hide parts of the hud arms!)

but: if anyone here can make anims for me i really could need his help! (i am working with and a bit again the carbonite modders! :) )

Re: Republic Commando 2 - Delta Operations

Posted: Thu Dec 09, 2010 12:45 pm
by Anakin
can you make the rand a bit more round??

Re: Republic Commando 2 - Delta Operations

Posted: Thu Dec 09, 2010 1:22 pm
by [Skirata] Atin [General]
rand?

Re: Republic Commando 2 - Delta Operations

Posted: Thu Dec 09, 2010 3:15 pm
by commandoCC-9811
I don't know if these can be done, but here are some ideas:
_________________________________________________________________________________
Grenades:
Smoke Grenade.
(Having it so that the night-vision view can see through it.)
Flash-Bang Grenade.
Incendiary Grenade.
Bore Bangs.

Guns:
Disrupter Rifle (a chargeable gun, but at full charge, can disintegrate an object/person).
Flame Thrower.

Projectile:
Kaminoan Saber Dart.

Other:
Commando Recon Droid (make it like the map)
________________________________________________________________________________

And I have always hoped if you could make a 3rd person view for the game, but there just some ideas.
(if you could, you should add more wreckage and cover on Raxus Prime)

but these are just ideas that I have, so do what you want. :D