Flyer to hover conversion
Posted: Wed Aug 22, 2007 6:06 pm
How would I change this vehicle to a hover, with it working, and keep the engine effects?
Thanks in advance. I would fool around with it myself, but since I start school in less than a week and need to finish it, I don't have the time to do so.
Code: Select all
[quote][GameObjectClass]
ClassLabel = "commandflyer"
GeometryName = "rep_fly_commandship.msh"
[Properties]
FLYERSECTION = "BODY"
ReserveOneForPlayer = "1"
VehicleType = "transport"
MapTexture = "gunship_icon"
HealthTexture = "HUD_rep_gunship_icon"
MapScale = 2.0
Geometryscale = 1.2
GeometryName = "rep_fly_commandship"
AnimationName = "rep_fly_command"
GeometryLowRes = "rep_fly_commandship"
FirstPerson = "REP\repatted;rep_1st_cockpit_ATTE"
//ExplosionCritical = "rep_fly_command_exp"
ExplosionDestruct = "rep_fly_command_exp"
FirstPersonFOV = "65"
CockpitTension = "12"
ThirdPersonFOV = "55"
PathFollowerClass = "rep"
PathFollowerBranchPaths = "5"
PathFollowerBranchMaxAngle = "45
PathFollowerMinBranchDist = "250.0"
PathFollowerBranchRange = "1000"
PathFollowerFlyerVsFlyer = "0"
SpawnPointCount = "6"
SpawnPointLocation = "-6.0 -3.0 8.0 0"
SpawnPointLocation = "6.0 -3.0 8.0 0"
SpawnPointLocation = "-7.0 -3.0 0.0 0"
SpawnPointLocation = "7.0 -3.0 0.0 0"
SpawnPointLocation = "-6.0 -3.0 -8.0 0"
SpawnPointLocation = "6.0 -3.0 -8.0 0"
AllyCount = 65536
Radius = 0.0
ValueBleed = 10
Value_ATK_Alliance = 10
Value_ATK_CIS = 10
Value_ATK_Empire = 10
Value_ATK_Republic = 10
Value_ATK_Locals = 0
Value_DEF_Alliance = 0
Value_DEF_CIS = 0
Value_DEF_Empire = 0
Value_DEF_Republic = 0
Value_DEF_Locals = 0
HUDIndexDisplay = 0
CollisionScale = "1.5"
CollisionThreshold = "5.0"
CollisionInflict = "0.1"
MaxHealth = 5000.0
HealthType = "vehicle"
//HitLocation = "p_crithit 0"
PilotSkillRepairScale = 0.01
Acceleraton = 20.0
MinSpeed = 0.0
MidSpeed = 0.0
MaxSpeed = 40.0
StrafeSpeed = 0.0
BoostAcceleration = 40.0
BoostSpeed = 80.0
BlurEffect = 0.7
BlurStart = 60.0
EnergyBar = 100
EnergyAutoRestore = 10
EnergyBoostDrain = 20
EnergyTrickDrainSingleTap = 0
EnergyTrickDrainDoubleTap = 0
PitchRate = 0.8
PitchFilter = 1.75
TurnRate = 1.0
TurnFilter = 5.75
//TurnRate = 1.25 // Max turn //3.25 mouse!
//TurnFilter = 5.75 // Speed of turn //5.75 mouse!
//ThrustPitchAngle = 0.2
StrafeRollAngle = 0.0
BankAngle = 0.55
BankFilter = 5.5
LevelFilter = 2.0
PCPitchRate = 15.0
PCSpinRate = 15.0
PCTurnRate = 25.0
TakeoffTime = 1.5
TakeoffSpeed = 5.0
LandingTime = 1.5
LandingSpeed = 8.0
TakeoffHeight = 3.0
Landedheight = 0.0
EyePointOffset = "0.0 0.0 10.0"
TrackCenter = "0.0 10.0 -24.0"
TrackOffset = "0.0 0.0 0.0 "
TiltValue = "4.0"
AimTension = "30.0"
MoveTension = "4.5"
SoldierCollision = "collision" //collision meshes on vehicles ONLY apply to soldier and ordnance, for vehicles and buildings primitives are required
OrdnanceCollision = "collision" //collision meshes on vehicles ONLY apply to soldier and ordnance, for vehicles and buildings primitives are required
BuildingCollisionPrim = "BldgSphere1 sphere NULL 0.0 5.0 -7.0 5.0 0.0 0.0"
BuildingCollisionPrim = "BldgSphere2 sphere NULL 0.0 4.0 9.0 4.0 0.0 0.0"
BuildingCollisionPrim = "BldgSphere3 sphere NULL 0.0 5.0 1.0 5.0 0.0 0.0"
TerrainCollisionPrim = "BldgSphere1 sphere NULL 0.0 5.0 -7.0 5.0 0.0 0.0"
TerrainCollisionPrim = "BldgSphere2 sphere NULL 0.0 4.0 9.0 4.0 0.0 0.0"
TerrainCollisionPrim = "BldgSphere3 sphere NULL 0.0 5.0 1.0 5.0 0.0 0.0"
WEAPONSECTION = "1"
WeaponName = "rep_weap_fly_gunship_cannon_weak"
WeaponAmmo = "0"
AimerNodeName = "hp_gun_5"
AimerYawLimits = "-0.0 0.0"
AimerPitchLimits = "-0.0 0.0"
BarrelLength = "1.5"
NextAimer = "-"
AimerNodeName = "hp_gun_6"
AimerYawLimits = "-0.0 0.0"
AimerPitchLimits = "-0.0 0.0"
BarrelLength = "1.5"
WEAPONSECTION = "2"
WeaponName = "rep_weap_fly_command_missile"
WeaponAmmo = "10"
VehiclePosition = "common.vehiclepositions.pilot"
//********************************
//******** R BALL TURRET *******
//********************************
FLYERSECTION = "TURRET1"
PitchRate = 1.5
PitchFilter = 2.75
TurnRate = 1.5
TurnFilter = 2.75
FirstPerson = "REP\repguntr;rep_1st_cockpit_gunshipgnr"
YawLimits = "-180.0 0.0"
PitchLimits = "-60.0 70.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
EyePointOffset = "0.0 0.3 0.25"
TrackOffset = "0.0 0.0 0.0"
TrackCenter = "0.0 1.2 -1.0"
ThirdPersonFOV = "55"
TiltValue = "0.0"
TurretNodeName = "bone_podr"
FirePointName = "hp_gun_2"
WeaponName = "rep_weap_fly_command_ball"
WeaponAmmo = "0"
BarrelLength = "0.0"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = ""
TurretStartSound = ""
TurretStopSound = ""
VehiclePosition = "common.vehiclepositions.rightturret"
//********************************
//******** L BALL TURRET *******
//********************************
FLYERSECTION = "TURRET2"
PitchRate = 1.5
PitchFilter = 2.75
TurnRate = 1.5
TurnFilter = 2.75
FirstPerson = "REP\repguntr;rep_1st_cockpit_gunshipgnr"
YawLimits = "0.0 180.0"
PitchLimits = "-60.0 70.0"
//YawLimits = "0.0 170.0"
//PitchLimits = "10.0 70.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
//PitchTurnFactor = "1.0"
//YawTurnFactor = "1.0"
EyePointOffset = "0.0 0.3 0.25"
TrackOffset = "0.0 0.0 0.0"
TrackCenter = "0.0 1.2 -1.0"
ThirdPersonFOV = "55"
TiltValue = "0.0"
TurretNodeName = "bone_podl"
FireNodeName = "hp_gun_1"
WeaponName = "rep_weap_fly_command_ball"
WeaponAmmo = "0"
BarrelLength = "0.0"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = ""
TurretStartSound = ""
TurretStopSound = ""
VehiclePosition = "common.vehiclepositions.leftturret"
ThrustEffect = "com_sfx_exhaust_xwing"
ThrustAttachPoint = "hp_engine_1"
//ThrustAttachOffset = "1.5419 -0.2269 -4.4174"
ThrustEffectMinScale = "0.5"
ThrustEffectMaxScale = "2.2"
ThrustEffectScaleStart = "0.0"
ThrustEffect = "com_sfx_exhaust_xwing"
ThrustAttachPoint = "hp_engine_2"
//ThrustAttachOffset = "-1.5419 -0.2269 -4.4174"
ThrustEffectMinScale = "0.5"
ThrustEffectMaxScale = "2.2"
ThrustEffectScaleStart = "0.0"
ThrustEffect = "com_sfx_exhaust_xwing"
ThrustAttachPoint = "hp_engine_3"
//ThrustAttachOffset = "-1.5419 -0.2269 -4.4174"
ThrustEffectMinScale = "0.5"
ThrustEffectMaxScale = "2.2"
ThrustEffectScaleStart = "0.0"
ThrustEffect = "com_sfx_exhaust_xwing"
ThrustAttachPoint = "hp_engine_4"
//ThrustAttachOffset = "-1.5419 -0.2269 -4.4174"
ThrustEffectMinScale = "0.5"
ThrustEffectMaxScale = "2.2"
ThrustEffectScaleStart = "0.0"
DamageStartPercent = 85.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = 1.0
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 75.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = 1.0
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = 75.0
DamageStopPercent = 45.0
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = 1.0
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage_3"
DamageStartPercent = 55.0
DamageStopPercent = 25.0
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = 1.0
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = 45.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = 1.0
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 25.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = 1.0
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage_3"
VOUnitType = 131
EngineSound = "wrong_gunship_loaded"
TakeoffSound = "rep_fly_gunship_takeoff"
LandSound = "rep_fly_gunship_land"
HurtSound = "imp_weap_ord_exp_lg"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound ="com_veh_collision_lg"
TurnOnSound = ""
TurnOffSound = ""
CISMusic ="cis_vehicle"
RepMusic ="rep_vehicle"
MusicSpeed = ".30"
MusicDelay = "3.0"
FoleyFXGroup = "metal_foley"
Cockpit1stPersonSound = "rep_inf_com_space_chatter"
Cockpit3rdPersonSound = "rep_inf_com_space_chatter"
ProximityMinDist = "25" // Distance from target where proximity parameter of engine is 0.
ProximityMaxDist = "100" // Distance from target where proximity parameter of engine is 1.
BoostSound = "rep_fly_gunship_shift_up_low_property 0.11 1"
BoostSound = "rep_fly_gunship_shift_up_property 0.47 1"
BoostSound = "rep_fly_gunship_shift_up_high_property 0.62 1"
BoostSound = "rep_fly_gunship_shift_down_low_property 0.11 0"
//BoostSound = "rep_fly_gunship_shift_down_high_property 0.17 0"
BoostSound = "rep_fly_gunship_shift_down_property 0.34 0"[/quote]