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Re: Dark Times: The Rising Son (campaign)
Posted: Tue Jul 06, 2010 10:25 pm
by AgentSmith_#27
Wow. First AI landing in space, now this? I usually try not to follow WIP's because I've often been disappointed by lack of completion, but this, this looks like the mod to end all mods.
Re: Dark Times: The Rising Son (campaign)
Posted: Tue Jul 06, 2010 10:53 pm
by Maveritchell
AgentSmith_#27 wrote:Wow. First AI landing in space, now this?
Technically,
this came first. I did Space Mon Calamari over the holiday weekend.
Re: Dark Times: The Rising Son (campaign)
Posted: Tue Jul 06, 2010 11:22 pm
by AgentSmith_#27
AgentSmith_#27 wrote:Wow. First this, then AI landing in space? I usually try not to follow WIP's because I've often been disappointed by lack of completion, but this, this looks like the mod to end all mods.
It took you a *gulp* weekend to do Mon Calamari? I can't imagine being able to work a tenth as fast.... Oh and I hope it isn't really the mod to end all mods, 'cause then there would be no more mods, and that would suck.
Re: Dark Times: The Rising Son (campaign)
Posted: Tue Jul 06, 2010 11:24 pm
by Maveritchell
AgentSmith_#27 wrote:It took you a *gulp* weekend to do Mon Calamari?
It was a three-day weekend, to be fair. And space maps
are easier to do than land maps of similar detail level.
Re: Dark Times: The Rising Son (campaign)
Posted: Tue Jul 06, 2010 11:35 pm
by AgentSmith_#27
Maveritchell wrote:AgentSmith_#27 wrote:It took you a *gulp* weekend to do Mon Calamari?
It was a three-day weekend, to be fair. And space maps
are easier to do than land maps of similar detail level.
A three-day weekend?
NO! That's *NOT* Fair!
It takes me three-day weekends just to decide where I should start!
How long did such an extensive campaign take you? I'm curious to know how time-consuming it is once one learns the basics.
Re: Dark Times: The Rising Son (campaign)
Posted: Tue Jul 06, 2010 11:49 pm
by Maveritchell
AgentSmith_#27 wrote:How long did such an extensive campaign take you? I'm curious to know how time-consuming it is once one learns the basics.
It took me about three weeks to write out all 16 campaigns and set up the Galactic Conquest the way I wanted it to work. The campaigns themselves only took about a day (sometimes I got done two in a day, depending on the day's available free time), but there's a lot of keyboard work involved and my hands were getting tired. I took about a week break in the middle where I really only thought up ideas for later on. It wasn't incredibly quick work, but fortunately it is not a job and I could stop when I got tired, and so I did.
Re: Dark Times: The Rising Son (campaign)
Posted: Wed Jul 07, 2010 12:23 pm
by AgentSmith_#27
Thanks, that is a sure encouragement that it doesn't always take hours to get one function to work.