MetalCoreRancor's Playable Rancor- No Tazing or Burning.
Moderator: Moderators
- Tourny
- Command Sergeant Major

- Posts: 289
- Joined: Sat Sep 27, 2008 5:58 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Crifton
- Contact:
MetalCoreRancor's Playable Rancor- No Tazing or Burning.
The playable rancors have something against Arc Casters and Flamethrowers, whenever one gets hit by one the game crashes. I'm posting this here because, while I'm pretty sure what the problem is (wherever the weapons want to stick their smolder effects, the rancor doesn't have) I'm not sure what to do about it. Is there a way I can make a weapon's ordnance smolder on some units but not others?
-
MandeRek
- Sith Master

- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: MetalCoreRancor's Playable Rancor- No Tazing or Burning.
Best possibily, I think, is hex edit in some nulls, or primitives, and rename them to the bones you're missing. This will make the rancor work with all these kind of things.
-
MetalcoreRancor
- Brigadier General

- Posts: 628
- Joined: Thu Jun 07, 2007 11:13 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: MetalCoreRancor's Playable Rancor- No Tazing or Burning.
I found a remedy to this by editing the weapons to have no smoulder effect. that is what crashes it.
- Tourny
- Command Sergeant Major

- Posts: 289
- Joined: Sat Sep 27, 2008 5:58 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Crifton
- Contact:
Re: MetalCoreRancor's Playable Rancor- No Tazing or Burning.
Ok. Thanks Rancor.
EDIT: It doesn't mind being Incinerated, incidentally... Probably because it just aims for the root...
EDIT: It doesn't mind being Incinerated, incidentally... Probably because it just aims for the root...
