How to port vulture droid [solved]

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EA711
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How to port vulture droid [solved]

Post by EA711 »

How do i port the vulture droid from star wars battlefront II into stwbf 1?

So it can stand up like in stwbf2.

Thanks in advance. EA711
Last edited by EA711 on Mon Mar 30, 2009 5:39 pm, edited 1 time in total.
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hypshadowthehedgehog
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Re: How to port vulture droid

Post by hypshadowthehedgehog »

depends, do you already have the BF2 models, or are u trying to learn how to do it before u get them?
i think you need to download the bf2 editing tools, then you go into the assets folder, pull out the msh's and tga's then redirect the odf to those tgas and mshs
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Re: How to port vulture droid

Post by EA711 »

I have all the models from stwbf2.

And as far as I know I assume you just copy and paste in the msh, chunk, files edit the odf files and stuff.
So i have done this.
But the vulture droid apears in game but is not animated therefore floats in the air when landed, but it should stand up on its four legs/wings like in STWBF2, so this is my problem.
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Re: How to port vulture droid

Post by giftheck »

Copy the model from BF2's .msh folder, and copy the animation "cis_fly_droidfighter.zaabin/zafbin". Next, enter the line in your ODF:

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AnimationName = "cis_fly_droidfighter"
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EA711
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Re: How to port vulture droid

Post by EA711 »

Where do i put the zafbin zaabin files, and what about anims files?
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Re: How to port vulture droid

Post by MileHighGuy »

in your sides munged folder
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Re: How to port vulture droid [solved]

Post by EA711 »

GET IN!!! It worked thanks a lot. :thumbs: :bowdown: :maulsaber:
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