Custom Reticule per Unit?
Posted: Wed Jun 03, 2009 1:05 pm
I've got the custom reticules up and running and they work fine. Now I'm wondering if there is a way to assign certain given custom reticules to certain units (or preferably weapons).
I've been browsing through the Common folder and reading the hud files. I found this little section regarding the reticules.
And there is of course, the 1playerhud, 2playerhud, 3playerhud, and 4playerhud. Theoretically it would be possible to erase the contents of 2, 3, and 4 and fill it with the contents of 1, changing only the reticule mesh parameter.
The question then is, can you assign specific huds per unit (or weapon)?
[edit]
I found something called "HUDModel" in psychofred's odf guides under "Trackable Entity Properties". He doesn't say what it does or whether its active or not. Would anyone know anything about this?
I've been browsing through the Common folder and reading the hud files. I found this little section regarding the reticules.
Hidden/Spoiler:
The question then is, can you assign specific huds per unit (or weapon)?
[edit]
I found something called "HUDModel" in psychofred's odf guides under "Trackable Entity Properties". He doesn't say what it does or whether its active or not. Would anyone know anything about this?