new Models released for SWBF2

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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raz1992

Post by raz1992 »

Yeah. It's beautiful in game, and with the LowRez's coming, will look even better! The only problem I have, is it really lags up my ZE, but i'm not planning to make a map with this in just yet, i'm waiting for the Venator first.
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Post by Elmo »

raz1992 wrote:Yeah. It's beautiful in game, and with the LowRez's coming, will look even better! The only problem I have, is it really lags up my ZE, but i'm not planning to make a map with this in just yet, i'm waiting for the Venator first.
me too, but have you noticed that the hangar floor.. has no collision geometry and the bridge "disappears" if you get closer to it?
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Post by Rekubot »

The reason you get those errors is because one of the textures is saved with 32 bits instead on 24, and the other error is because the dimensions of the textures aren't 512*512 or 256*256 or whatever.
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Post by Elmo »

the textures are fine.. i fixed it :wink: But hmm... I don't get the no collision geometry and the disappearing objects :P
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Post by Dragonum »

Elmo wrote:
raz1992 wrote:Yeah. It's beautiful in game, and with the LowRez's coming, will look even better! The only problem I have, is it really lags up my ZE, but i'm not planning to make a map with this in just yet, i'm waiting for the Venator first.
me too, but have you noticed that the hangar floor.. has no collision geometry and the bridge "disappears" if you get closer to it?
i have the same problem with the bridge, i dont know how to fix it.
and for the collision problem, try to create a msh.option file with the name of the hangar msh and in this file you add

Code: Select all

-donotmergecollision
i did this for the venator and it works, hope it works for the hangar too


and i found the venator, i thought i lost the files but they are all here.
i release 2 versions, one with all the hangars and on without hangars, that means that are all doors close.

i think you get the venator tomorrow, now its bedtime for me :wink: [/code]
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Post by Elmo »

thank you Dragonum I'll try it...
raz1992

Post by raz1992 »

I never got them anyway, but I still need to fix the texture. I think i'll do that now, to give me time to add some more detail to the Invisible Hand. (In relation to 5 posts above this)

And Dragonum, releasing the Venator tomorrow would be fantastic! I can imagine some very cool maps coming out within the next week!

Edit: I still get the "Split Throne Room" bug/thing, even with the new OBG. I really don't know how to fix it. However, if Dragonum can get it not to split, i'm sure it's possible for myself, too.
-(DW)-Arc9[E]

Post by -(DW)-Arc9[E] »

^2 posts in 1 second in an off topic thread.Now dont spam please.

I cant wait to put IH in my space station map
raz1992

Post by raz1992 »

Off Topic: Uhm, Yocki, I don't really know why you just posted that.

On Topic: Well, I can imagine Dragonum is finishing off the Venator today, and maybe to release it. Also, after it is released, we have the Acclamator coming! I'm not bothered if we don't have all of the models by the weekend, as long as they have quality, like the IH, i'm happy with it. And with Dragonum's and Bertie's joint effort, I know we will get excellent models. And textures.
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Post by Dragonum »

you find the venator on the first side.

i didnt test the models.
do it and show me all bugs you find, i try to fix them
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Post by Elmo »

YaY can't wait to test it out.. what do you mean there are 2 versions? tehre is only one download...
-(DW)-Arc9[E]

Post by -(DW)-Arc9[E] »

^the download includes the 2 versions! Thats why the file size is 44 megs. Drago,you rock
raz1992

Post by raz1992 »

Thanks for the Venator(s), Dragonum! I'm sure people will test these long and hard, and be sure to find bugs - if there are any.
Last edited by raz1992 on Thu Jan 11, 2007 7:10 pm, edited 1 time in total.
-(DW)-Arc9[E]

Post by -(DW)-Arc9[E] »

awww noo! theirs no ODF!
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Post by Elmo »

-(DW)-Arc9[E] wrote:awww noo! theirs no ODF!
I know.. you ahve to create your own.. (About ten!!! :( ) Oh well it's worth it. :twisted:
raz1992

Post by raz1992 »

I'm not really surprised though. Dragonum said even he hadn't tested it in-game yet, so I couldn't really expect any ODF's to be in it.
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Post by PvtParts »

Their just props so its no big deal
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Post by trainmaster611 »

Yes! The ventantor is out! I might be able to finish my map! :mrgreen: What errors were fixed with the Invisible Hand? :|
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Post by Elmo »

you can load the model in one peice now.. (pretty much) and somethin' about the textures or layers of the model was fixed :wink:
-(DW)-Arc9[E]

Post by -(DW)-Arc9[E] »

The IH has no interiors,how come? Do i need to place them myself??? Awwww shnutz
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