Re: NEW POLICY: Copyright Rules
Posted: Sat Mar 20, 2010 10:09 am
its a tough question because that would conflict witht he "authors wishes"-rule
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http://www.gametoast.com/
You can continue to abide by his readme. If we see someone misusing the assets we'll lock the topic, etc. - just as we would for any other asset misuse.Twilight_Warrior wrote:By the way, Tean, that's what my PM was about. I, too, have tried contacting ARC_Commander in multiple ways, but he seems to have cut himself off from GT altogether. But there are so many mods out there that have already used the BFX Assets besides just adding the BFX era to their map, which according to ARC's wishes was the only thing we could do without his permission, so what should we do?
So the four mods on the first page of the Released Maps/Mods board (Syth's Battlefront Project, Dev's side mod, Darman's Felucia, and AQT's The Exile's Voyage) that use these assets in such a manner? Are we going to assume all of them asked for permission even though noone can get ahold of ARC? I'm not saying they didn't, I'm merely pointing out that we have an existing problem right now. That's only the first page and 4/19 (Not counting the links topic at the top) is more than 20%. Per page, that percentage adds up.Maveritchell wrote:You can continue to abide by his readme. If we see someone misusing the assets we'll lock the topic, etc. - just as we would for any other asset misuse.Twilight_Warrior wrote:By the way, Tean, that's what my PM was about. I, too, have tried contacting ARC_Commander in multiple ways, but he seems to have cut himself off from GT altogether. But there are so many mods out there that have already used the BFX Assets besides just adding the BFX era to their map, which according to ARC's wishes was the only thing we could do without his permission, so what should we do?
If an author leaves explicit use instructions in their readme it's not the same as if an author hadn't said anything. The two-week no contact clause doesn't apply.
I would assume that Syth has permission, since he started his project before ARC_Commander started his. Maps alone should be okay to use the assets:Twilight_Warrior wrote:So the four mods on the first page of the Released Maps/Mods board (Syth's Battlefront Project, Dev's side mod, Darman's Felucia, and AQT's The Exile's Voyage) that use these assets in such a manner?
But if there are full-scale mods that are using it and have not asked permission they should not be allowed.ARC_Commander wrote:4. It is not necessary to ask my permission if you just want to use the BFX assets in a MAP.
yea, phpBB has the email admin only by default, unless set by the user's CP.Master_Ben wrote:It must be admin-only, I can't see it either, although I see the spot where it would be.
Since a good portion of the BFX assets were accumulated from various other individuals anyway, I find it unjust to have to ask ARC_Commander for permission to use those assets. On a related note and if my reasoning above is correct, the credits list in the readme is not specific at some parts. For example:2. If you are planning to make a mod that uses assets from BFX, please contact me on GameToast via PM and ASK MY PERMISSION.
or entirely correct for example:- Wazmol69 for assets
Therefore distinguishing who made what asset(s) or doing it correctly can be a challenge for some. Moving on,- Qdin for Commander Cody
Key word being planning, what if I was making an impromptu, non-map mod and an asset(s) from BFX happens to fit my mod's need? Would asking for permission be required still then? And is it really necessary to ask for permission from ARC_Commander, someone who cannot be easily contacted these days, to use, let's say a couple skins and an explosion effect (or any "minor assets"), when obviously the answer would be yes because the BFX assets in its entirety were released for the purpose of being used? Would it really be worth the hassle?planning to make a mod that uses assets from BFX
The simple answer is this - if you know that someone else's assets are in the large "BFX Assets" pack (and there are a lot, as you well pointed out), then download them from the other source entirely.AQT wrote:There appears to be slight ambiguities with condition #2 of the BFX assets readme:Since a good portion of the BFX assets were accumulated from various other individuals anyway, I find it unjust to have to ask ARC_Commander for permission to use those assets. On a related note and if my reasoning above is correct, the credits list in the readme is not specific at some parts. For example:2. If you are planning to make a mod that uses assets from BFX, please contact me on GameToast via PM and ASK MY PERMISSION.or entirely correct for example:- Wazmol69 for assetsTherefore distinguishing who made what asset(s) or doing it correctly can be a challenge for some. Moving on,- Qdin for Commander CodyKey word being planning, what if I was making an impromptu, non-map mod and an asset(s) from BFX happens to fit my mod's need? Would asking for permission be required still then? And is it really necessary to ask for permission from ARC_Commander, someone who cannot be easily contacted these days, to use, let's say a couple skins and an explosion effect (or any "minor assets"), when obviously the answer would be yes because the BFX assets in its entirety were released for the purpose of being used? Would it really be worth the hassle?planning to make a mod that uses assets from BFX
That's my reasoning. Feel free to interpret further.
Maveritchell wrote:The simple answer is this - if you know that someone else's assets are in the large "BFX Assets" pack (and there are a lot, as you well pointed out), then download them from the other source entirely.AQT wrote:There appears to be slight ambiguities with condition #2 of the BFX assets readme:Since a good portion of the BFX assets were accumulated from various other individuals anyway, I find it unjust to have to ask ARC_Commander for permission to use those assets. On a related note and if my reasoning above is correct, the credits list in the readme is not specific at some parts. For example:2. If you are planning to make a mod that uses assets from BFX, please contact me on GameToast via PM and ASK MY PERMISSION.or entirely correct for example:- Wazmol69 for assetsTherefore distinguishing who made what asset(s) or doing it correctly can be a challenge for some. Moving on,- Qdin for Commander CodyKey word being planning, what if I was making an impromptu, non-map mod and an asset(s) from BFX happens to fit my mod's need? Would asking for permission be required still then? And is it really necessary to ask for permission from ARC_Commander, someone who cannot be easily contacted these days, to use, let's say a couple skins and an explosion effect (or any "minor assets"), when obviously the answer would be yes because the BFX assets in its entirety were released for the purpose of being used? Would it really be worth the hassle?planning to make a mod that uses assets from BFX
That's my reasoning. Feel free to interpret further.
This is why I am not a fan of people releasing assets packs with assets other than their own or Pandemic's, because it only creates confusion of authorship. However - if someone does release assets and you use that download, then you should abide by and rules laid out in the readme.
To address the last sentence of the above post: it's never a good idea to justify asset use or toeing the line with "it's just a little and permission would be a hassle." If it's just a little, then it's just a little for you to make and you should just make them yourself. If it's just a little but it's still too time-consuming or difficult for you to make, then the author deserves credit.
And despite quoting the above post, this isn't directed at AQT specifically - these points are a good clarification that should be understood.