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Meleeweapons, TIE Viper and ProbeDroid chunks

Posted: Wed May 14, 2008 2:11 pm
by DarthD.U.C.K.
The double pistol models and anims are obsolete/outdated now, use the double weapon skeleton instead

old post:
Hidden/Spoiler:
I decidet to release the doublepistol assets I made

They include:
models for left and right hand:
-DC15 carbine
-DC17 pistol
-Jangos Westar blaster
animations:
-Jangos idle, reload and shoot
-Calos idle, reload and shoot

I reviewed Calos anims, they look better now, especially the idle
The animations are not munged, you have to create a new animationset for them.
This is a GT-exclusive betaversion, so please report any bugs ore uncleanness.
If you have Ideas which pistols could be also included, feel free to post them.
I havent got the new versions ingame yet, can somebody please post some screenies?

Download them and read the readme!
MediaFire

credits that i forgot and which will be in the next readme:
syth - jangos pistol (?)
dragonum - DC17 pistol



Older post and assets:
This will be the releasethread for my 1000 following assets :D

30.6.2008:
3.The Meeleweaponpack v0.9
this pack includes the following meeleweapon/swords:
1.Katana(/s): single combination
2.short, backhandwielded katana(/s): single (double included)
3.Urai Fen's baldes: double
4.the Glaive (weapon of Royalgurads): single :P
5.Claws (Wolverine-like): double

(click on the links to see the pictures)
all odfs are included. credits and legal stuff are in the readme
Download link:
MediaFire



14.05.2008:
1.The Tie Viper (beta version)
the pack includes everything you need to use the vehicle in your map (with tutorial how to get it ingame)
read the readme for more information
knows issues:
-awfull texture blending on wings (found no way to fix it)
-crappy lowrez model

pictures:
Hidden/Spoiler:
Image
Image
Download link:
MediaFire
if you want, i can comment/explain the odf in the next version


2.ProbeDroid chunks
not much to say about them, I just thought somebody could need them anytime
Download link:
GameFront


I will soon release a better version of the tieviper with custom weapons

if you have any comments, suggestions, criticism post it here!

Re: DarthD.U.C.K.'s Stuff: TieViper & Probedroid chunks

Posted: Wed May 14, 2008 4:37 pm
by Aman/Pinguin
DarthD.U.C.K. wrote:
Hidden/Spoiler:
Image
:bowdown:

Re: DarthD.U.C.K.'s Stuff: TieViper & Probedroid chunks

Posted: Thu May 15, 2008 5:30 pm
by The Duke
Wow this is realllly good :thumbs:

Re: DarthD.U.C.K.'s Stuff: TieViper & Probedroid chunks

Posted: Fri May 16, 2008 8:42 am
by White_Bear
It's awesome! :yes:

Re: DarthD.U.C.K.'s Stuff: TieViper & Probedroid chunks

Posted: Fri May 16, 2008 10:37 pm
by redgroupclan
:thumbs:

Re: DarthD.U.C.K.'s Stuff: TieViper & Probedroid chunks

Posted: Fri May 16, 2008 11:57 pm
by Sky_216
Very nice.... :thumbs:

Re: DarthD.U.C.K.'s Stuff: TieViper & Probedroid chunks

Posted: Sat May 24, 2008 12:37 pm
by Swifty
Great Job! Nice work Duck.. :maulsaber:

Re: New Swords and Meeleweapons

Posted: Mon Jun 30, 2008 8:43 am
by DarthD.U.C.K.
First post updated :D

Re: New Swords and Meeleweapons

Posted: Mon Jun 30, 2008 8:51 am
by Aman/Pinguin
Like I already said in ICQ....Awesome! :D
Though I probably never use them...because I don't need them....awesome anyways. :lol:

Re: DarthD.U.C.K.'s Assets- Doublepistol assets

Posted: Sat Nov 01, 2008 1:19 pm
by DarthD.U.C.K.
first post updated :D

Re: DarthD.U.C.K.'s Assets- Doublepistol assets

Posted: Sat Nov 01, 2008 3:08 pm
by Delta-1035
thx DarthD.U.C.K. i'll use that :thumbs:

Re: DarthD.U.C.K.'s Assets- Doublepistol assets

Posted: Sat Nov 01, 2008 3:11 pm
by DarthD.U.C.K.
i hope so since i made it partly for you :P

Re: DarthD.U.C.K.'s Assets- Doublepistol assets

Posted: Sat Nov 01, 2008 3:43 pm
by Delta-1035
lol I know! :yes: :wink: :D

Re: DarthD.U.C.K.'s Doublepistolmodels and Animations

Posted: Sun Nov 02, 2008 1:28 pm
by ARC_Commander
Awesome work, thanks!

Re: DarthD.U.C.K.'s Doublepistolmodels and Animations

Posted: Sun Nov 02, 2008 2:43 pm
by obiboba3po
sweet double pistols :o thanks for this duck :yes:

Re: DarthD.U.C.K.'s Doublepistolmodels and Animations

Posted: Tue Nov 04, 2008 8:30 am
by Super_Clone
ok Great job Duck! but i have 2 questions. How do i make a new animation, and how do i create new ord files?

Re: DarthD.U.C.K.'s Doublepistolmodels and Animations

Posted: Tue Nov 04, 2008 10:36 am
by DarthD.U.C.K.
ord is an ordnance-odf file, it determintes the appearance of the physical appaerance of the shot
just take a singlepistol one and edit it, its pretty selfexplanatory
follow the "scaling-up-animations-tutorial" except for the scale line in the munge.bat
use the singlepistolanimations (assets\animatins\solideranimationbank\human_3\all human_pistol files)
then replace them with the appropriated doublepistolanimations
if you just replace all idle, shoot and reload anims there will some issues ingame (look at calo, hes still using the shipped idle after shooting) but i dont know at the monent which anims you have to replace to, just try it out