Replacing bird
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xXxINSANITYxXx
- Filthy Thief

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Replacing bird
how would i replace the bird w/ my own modle and how would i have to do the bones?
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MandeRek
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Re: replacing bird
I think this is no xsi question, i understand that you post it here though.. Just like the lightsaber, the bird and fish are invisible meshes, which only need a texture. Make a texture as you desire, with the background being transparent, and scale as you want in the fx file.. Or lua, one of the twoxXxINSANITYxXx wrote:how would i replace the bird w/ my own modle and how would i have to do the bones?
Just like at Felucia as example, and reskin the texture.. That's it!
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xXxINSANITYxXx
- Filthy Thief

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Re: replacing bird
... i dont want the boxy modle they use, i made a high quality duck and want to use it
- Maveritchell
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Re: replacing bird
Then tough noogies, because the "bird" item is a two-dimensional thing. If you want your own model in there flying around, you'll need to add it in as an animated prop.
- Teancum
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Re: replacing bird
Yup. Birdies and Fishies are created at run-time from textures.
- Fluffy_the_ic
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Re: replacing bird
Woo-hoo, gooooo Pandemic's laziness! Still, that is nice to know, as I was gonna *coughtrycough* to make a detailed fish, though it would've failed miserably.
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xXxINSANITYxXx
- Filthy Thief

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Re: replacing bird
oh, well thats a bust, i could just make them like a unit and a fly animation for them and set em as a local team maby
- Maveritchell
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Re: replacing bird
It's not lazy, it's smart. They're hardly noticeable as just background/ambient scenery, and if they were to use actual models then it would be a drain on resources. Just because a game doesn't use the absolute best of everything does not imply laziness on the developers' part.Fluffy_the_ic wrote:Woo-hoo, gooooo Pandemic's laziness!
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MandeRek
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Re: replacing bird
That would be the only logical solution, yes.. Good luck on thatxXxINSANITYxXx wrote:oh, well thats a bust, i could just make them like a unit and a fly animation for them and set em as a local team maby
Animated prop would be better though, doesn't require a whole new animbank when using new bones!
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xXxINSANITYxXx
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Re: replacing bird
but it would be stationary if it was an animated prop
- Fluffy_the_ic
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Re: replacing bird
I was kidding.....Maveritchell wrote:It's not lazy, it's smart. They're hardly noticeable as just background/ambient scenery, and if they were to use actual models then it would be a drain on resources. Just because a game doesn't use the absolute best of everything does not imply laziness on the developers' part.Fluffy_the_ic wrote:Woo-hoo, gooooo Pandemic's laziness!
- Blade
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Re: replacing bird
You could, of course, add them as animatedprops, and then animate them in ZE. It would make them follow specific lines... but it'd be easier than making a new animation bank.xXxINSANITYxXx wrote:but it would be stationary if it was an animated prop
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Caleb1117
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Re: replacing bird
Animate your bird, and make it a sky dome or something.
Might want to export a 'Flock' and not just one.
Might want to export a 'Flock' and not just one.
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xXxINSANITYxXx
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Re: replacing bird
yay, the clasic v flock might be cool, i also wanted them to sit on the water, but i dont know how to do that
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Caleb1117
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Re: replacing bird
Place as a prop. Animate with ZE if you want.
