been working on adding XL today but im getting some munge errors
and it wont load any of my game modes
munge log
Hidden/Spoiler:
C:\BF2_ModTools\data_Y4P\_BUILD\Common\..\..\..\ToolsFL\Bin\luac.exe: ..\..\common\scripts\Y4P\Y4pg_xl.lua:45: `}' expected (to close `{' at line 35) near `xl'
ERROR[scriptmunge scripts\Y4P\Y4pg_xl.lua]:Could not read input file.ERROR[scriptmunge scripts\Y4P\Y4pg_xl.lua]:Could not read input file. [continuing]
2 Errors 0 Warnings
ERROR[levelpack mission\Y4Pg_con.req]:Expecting bracket, but none was found.
File : munged\pc\y4pg_xl.script.req(1)...
ucft <--
ERROR[levelpack mission\Y4Pg_con.req]:Expecting bracket, but none was found.
File : munged\pc\y4pg_xl.script.req(1)...
ucft <--
[continuing]
ERROR[levelpack mission\Y4Pg_xl.req]:Expecting bracket, but none was found.
File : munged\pc\y4pg_xl.script.req(1)...
ucft <--
ERROR[levelpack mission\Y4Pg_xl.req]:Expecting bracket, but none was found.
File : munged\pc\y4pg_xl.script.req(1)...
ucft <--
[continuing]
ERROR[levelpack mission\y4p_xl.req]:Expecting bracket, but none was found.
File : munged\pc\y4pg_xl.script.req(1)...
ucft <--
ERROR[levelpack mission\y4p_xl.req]:Expecting bracket, but none was found.
File : munged\pc\y4pg_xl.script.req(1)...
ucft <--
[continuing]
6 Errors 0 Warnings
ERROR[scriptmunge scripts\Y4P\Y4pg_xl.lua]:Could not read input file.ERROR[scriptmunge scripts\Y4P\Y4pg_xl.lua]:Could not read input file. [continuing]
2 Errors 0 Warnings
ERROR[levelpack mission\Y4Pg_con.req]:Expecting bracket, but none was found.
File : munged\pc\y4pg_xl.script.req(1)...
ucft <--
ERROR[levelpack mission\Y4Pg_con.req]:Expecting bracket, but none was found.
File : munged\pc\y4pg_xl.script.req(1)...
ucft <--
[continuing]
ERROR[levelpack mission\Y4Pg_xl.req]:Expecting bracket, but none was found.
File : munged\pc\y4pg_xl.script.req(1)...
ucft <--
ERROR[levelpack mission\Y4Pg_xl.req]:Expecting bracket, but none was found.
File : munged\pc\y4pg_xl.script.req(1)...
ucft <--
[continuing]
ERROR[levelpack mission\y4p_xl.req]:Expecting bracket, but none was found.
File : munged\pc\y4pg_xl.script.req(1)...
ucft <--
ERROR[levelpack mission\y4p_xl.req]:Expecting bracket, but none was found.
File : munged\pc\y4pg_xl.script.req(1)...
ucft <--
[continuing]
6 Errors 0 Warnings
Hidden/Spoiler:
--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--
-- load the gametype script
ScriptCB_DoFile("ObjectiveTDM")
ScriptCB_DoFile("setup_teams")
ScriptCB_DoFile("AIHeroSupport")
---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptPostLoad()
--This defines the CPs. These need to happen first
cp1 = CommandPost:New{name = "cp1"}
cp2 = CommandPost:New{name = "cp2"}
cp3 = CommandPost:New{name = "cp3"}
cp4 = CommandPost:New{name = "cp4"}
cp6 = CommandPost:New{name = "cp6"}
cp7 = CommandPost:New{name = "cp7"}
cp8 = CommandPost:New{name = "cp8"}
cp10 = CommandPost:New{name = "cp10"}
AddAIGoal(1, "Deathmatch", 100)
AddAIGoal(2, "Deathmatch", 100)
TDM = ObjectiveTDM:New{teamATT = 1, teamDEF = 2,
multiplayerScoreLimit = 100,
textATT = "game.modes.tdm",
textDEF = "game.modes.tdm2", multiplayerRules = true,
isUberMode = true,
uberScoreLimit = 650,
--This adds the CPs to the objective. This needs to happen after the objective is set up
xl:AddCommandPost(cp1)
xl:AddCommandPost(cp2)
xl:AddCommandPost(cp3)
xl:AddCommandPost(cp4)
xl:AddCommandPost(cp5)
xl:AddCommandPost(cp6)
xl:AddCommandPost(cp7)
xl:AddCommandPost(cp8)
xl:AddCommandPost(cp9)
xl:AddCommandPost(cp10)
TDM:Start()
EnableSPHeroRules()
end
function ScriptInit()
StealArtistHeap(800*1024)
-- Designers, these two lines *MUST* be first.
SetPS2ModelMemory(3500000)
SetUberMode(1);
ReadDataFile("ingame.lvl")
-- REP Attacking (attacker is always #1)
local IMP = 1
local ALL = 2
-- These variables do not change
local ATT = 1
local DEF = 2
SetMaxFlyHeight(4000)
SetMaxPlayerFlyHeight(4000)
SetTeamAggressiveness(ALL, 0.6)
SetTeamAggressiveness(IMP, 1.0)
ReadDataFile("dc:sound\\acr.lvl;acrgcw")
ReadDataFile("sound\\tat.lvl;tat2gcw")
ReadDataFile("sound\\end.lvl;end1gcw")
ReadDataFile("dc:SIDE\\\\des.lvl",
"all_inf_wuher",
"all_inf_pilot",
"des_knight_03",
"all_inf_aqualish",
"all_inf_tatooinehansolo")
ReadDataFile("dc:SIDE\\all.lvl",
"all_inf_rifleman",
"all_inf_rocketeer",
"all_inf_sniper",
"all_inf_engineer",
"all_inf_officer",
"all_inf_wookiee",
"imp_hover_speederbike",
"com_hover_light_attack_speeder",
"all_hero_luke_pilot" )
ReadDataFile("dc:SIDE\\imp.lvl",
"imp_inf_rifleman",
"imp_inf_rocketeer",
"imp_inf_engineer",
"imp_inf_sniper",
"imp_inf_officer",
"imp_inf_dark_trooper",
"imp_hero_bobafett",
"imp_hover_speederbike",
"imp_hero_darthvader",
"YV-929",
"rep_walk_oneman_atst",
"imp_fly_destroyer_dome" )
ReadDataFile("SIDE\\jed.lvl",
"jed_knight_01",
"jed_knight_02",
"jed_knight_03",
"jed_knight_04",
"jed_master_01",
"jed_master_02",
"jed_master_03",
"jed_sith_01",
"jed_runner")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_tat_barge",
"tur_bldg_laser")
-- Level Stats
-- ClearWalkers()
ClearWalkers()
AddWalkerType(0, 0) -- special -> droidekas
AddWalkerType(0, 0) -- 0 droidekas
AddWalkerType(1, 5) -- 6 atsts with 1 leg pairs each
AddWalkerType(2, 2) -- 2 atats with 2 leg pairs each
local weaponCnt = 1024
SetMemoryPoolSize("Aimer", 85)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 1024)
SetMemoryPoolSize("CommandHover", 2)
SetMemoryPoolSize("CommandWalker", 2)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityCloth", 32)
SetMemoryPoolSize("EntityFlyer", 32)
SetMemoryPoolSize("EntityHover", 32)
SetMemoryPoolSize("EntityLight", 200)
SetMemoryPoolSize("EntitySoundStream", 4)
SetMemoryPoolSize("EntitySoundStatic", 32)
SetMemoryPoolSize("MountedTurret", 100)
SetMemoryPoolSize("Navigator", 128)
SetMemoryPoolSize("Obstacle", 1024)
SetMemoryPoolSize ("SoldierAnimation",800) -- should be ~1x #combo
SetMemoryPoolSize("PathNode", 1024)
SetMemoryPoolSize("SoundSpaceRegion", 64)
SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",6000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo
SetMemoryPoolSize("TreeGridStack", 1024)
SetMemoryPoolSize("UnitAgent", 128)
SetMemoryPoolSize("UnitController", 128)
SetMemoryPoolSize("Weapon", weaponCnt)
SetupTeams{
all = {
team = ALL,
units = 100,
reinforcements = 550,
soldier = { "all_inf_rifleman",9, 95},
assault = { "all_inf_rocketeer",1,74},
engineer = { "all_inf_engineer",1,75},
sniper = { "all_inf_sniper",1,54},
officer = { "all_inf_officer",1,45},
special = { "all_inf_wookiee",1,40},
},
imp = {
team = IMP,
units = 110,
reinforcements = 550,
soldier = { "imp_inf_rifleman",9, 95},
assault = { "imp_inf_rocketeer",1,74},
engineer = { "imp_inf_engineer",1,75},
sniper = { "imp_inf_sniper",1,54},
officer = { "imp_inf_officer",1,45},
special = { "imp_inf_dark_trooper",1,40},
},
}
SetTeamName (3, "civilians")
AddUnitClass (3, "all_inf_tatooinehansolo", 3,30)
AddUnitClass (3, "all_inf_wuher", 3,20)
AddUnitClass (3, "all_inf_pilot", 1,10)
AddUnitClass (3, "all_inf_aqualish", 2,10)
AddUnitClass (3, "des_knight_03", 3,30)
SetUnitCount (3, 15)
AddAIGoal(3, "Deathmatch", 100)
SetTeamAsEnemy(ATT,3)
SetTeamAsEnemy(3,ATT)
SetTeamAsEnemy(DEF,3)
SetTeamAsEnemy(3,DEF)
SetHeroClass(ALL, "all_hero_luke_pilot")
SetHeroClass(IMP, "imp_hero_darthvader")
SetSpawnDelay(10.0, 0.25)
--ReadDataFile("dc:Y4P\\Y4P.lvl", "Y4P_conquest")
ReadDataFile("dc:Y4P\\Y4P.lvl", "Y4P_xl")
SetDenseEnvironment("false")
-- Birdies
SetNumBirdTypes(3)
SetBirdType(0,1.0,"whisper")
SetBirdType(0,1.0,"duck")
SetBirdType(2,1.0,"Corellian_butterfly")
-- Sound Stats
voiceSlow = OpenAudioStream("sound\\global.lvl", "all_unit_vo_slow")
AudioStreamAppendSegments("sound\\global.lvl", "imp_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "des_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)
voiceQuick = OpenAudioStream("sound\\global.lvl", "all_unit_vo_quick")
AudioStreamAppendSegments("sound\\global.lvl", "imp_unit_vo_quick", voiceQuick)
OpenAudioStream("dc:sound\\acr.lvl", "acrgcw_music")
OpenAudioStream("sound\\global.lvl", "gcw_music")
OpenAudioStream("sound\\tat.lvl", "tat2")
OpenAudioStream("sound\\tat.lvl", "tat2")
-- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
SetBleedingVoiceOver(ALL, ALL, "all_off_com_report_us_overwhelmed", 1)
SetBleedingVoiceOver(ALL, IMP, "all_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(IMP, ALL, "imp_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(IMP, IMP, "imp_off_com_report_us_overwhelmed", 1)
SetLowReinforcementsVoiceOver(ALL, ALL, "all_off_defeat_im", .1, 1)
SetLowReinforcementsVoiceOver(ALL, IMP, "all_off_victory_im", .1, 1)
SetLowReinforcementsVoiceOver(IMP, IMP, "imp_off_defeat_im", .1, 1)
SetLowReinforcementsVoiceOver(IMP, ALL, "imp_off_victory_im", .1, 1)
SetOutOfBoundsVoiceOver(2, "Allleaving")
SetOutOfBoundsVoiceOver(1, "Impleaving")
SetAmbientMusic(ALL, 1.0, "all_tat_amb_start", 0,1)
SetAmbientMusic(ALL, 0.8, "all_tat_amb_middle", 1,1)
SetAmbientMusic(ALL, 0.2, "all_tat_amb_end", 2,1)
SetAmbientMusic(IMP, 1.0, "imp_tat_amb_start", 0,1)
SetAmbientMusic(IMP, 0.8, "imp_tat_amb_middle", 1,1)
SetAmbientMusic(IMP, 0.2, "imp_tat_amb_end", 2,1)
SetVictoryMusic(ALL, "all_tat_amb_victory")
SetDefeatMusic (ALL, "all_tat_amb_defeat")
SetVictoryMusic(IMP, "imp_tat_amb_victory")
SetDefeatMusic (IMP, "imp_tat_amb_defeat")
SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null")
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null")
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")
-- Fishies
SetNumFishTypes(8)
SetFishType(0,1.1,"faa")
SetFishType(1,0.5,"endor_trout")
SetFishType(2,0.9,"crawlfish")
SetFishType(3,0.7,"naboo_gumfish")
SetFishType(4,1.7,"blackfish")
SetFishType(5,0.1,"turtle")
SetFishType(6,1.5,"")
SetFishType(7,1.9,"")
-- Camera Stats
--Tat2 Mos Eisley
AddCameraShot(0.974338, -0.222180, 0.035172, 0.008020, -82.664650, 23.668301, 43.955681);
AddCameraShot(0.390197, -0.089729, -0.893040, -0.205362, 23.563562, 12.914885, -101.465561);
AddCameraShot(0.169759, 0.002225, -0.985398, 0.012916, 126.972809, 4.039628, -22.020613);
AddCameraShot(0.677453, -0.041535, 0.733016, 0.044942, 97.517807, 4.039628, 36.853477);
AddCameraShot(0.866029, -0.156506, 0.467299, 0.084449, 7.685640, 7.130688, -10.895234);
end
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--
-- load the gametype script
ScriptCB_DoFile("ObjectiveTDM")
ScriptCB_DoFile("setup_teams")
ScriptCB_DoFile("AIHeroSupport")
---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptPostLoad()
--This defines the CPs. These need to happen first
cp1 = CommandPost:New{name = "cp1"}
cp2 = CommandPost:New{name = "cp2"}
cp3 = CommandPost:New{name = "cp3"}
cp4 = CommandPost:New{name = "cp4"}
cp6 = CommandPost:New{name = "cp6"}
cp7 = CommandPost:New{name = "cp7"}
cp8 = CommandPost:New{name = "cp8"}
cp10 = CommandPost:New{name = "cp10"}
AddAIGoal(1, "Deathmatch", 100)
AddAIGoal(2, "Deathmatch", 100)
TDM = ObjectiveTDM:New{teamATT = 1, teamDEF = 2,
multiplayerScoreLimit = 100,
textATT = "game.modes.tdm",
textDEF = "game.modes.tdm2", multiplayerRules = true,
isUberMode = true,
uberScoreLimit = 650,
--This adds the CPs to the objective. This needs to happen after the objective is set up
xl:AddCommandPost(cp1)
xl:AddCommandPost(cp2)
xl:AddCommandPost(cp3)
xl:AddCommandPost(cp4)
xl:AddCommandPost(cp5)
xl:AddCommandPost(cp6)
xl:AddCommandPost(cp7)
xl:AddCommandPost(cp8)
xl:AddCommandPost(cp9)
xl:AddCommandPost(cp10)
TDM:Start()
EnableSPHeroRules()
end
function ScriptInit()
StealArtistHeap(800*1024)
-- Designers, these two lines *MUST* be first.
SetPS2ModelMemory(3500000)
SetUberMode(1);
ReadDataFile("ingame.lvl")
-- REP Attacking (attacker is always #1)
local IMP = 1
local ALL = 2
-- These variables do not change
local ATT = 1
local DEF = 2
SetMaxFlyHeight(4000)
SetMaxPlayerFlyHeight(4000)
SetTeamAggressiveness(ALL, 0.6)
SetTeamAggressiveness(IMP, 1.0)
ReadDataFile("dc:sound\\acr.lvl;acrgcw")
ReadDataFile("sound\\tat.lvl;tat2gcw")
ReadDataFile("sound\\end.lvl;end1gcw")
ReadDataFile("dc:SIDE\\\\des.lvl",
"all_inf_wuher",
"all_inf_pilot",
"des_knight_03",
"all_inf_aqualish",
"all_inf_tatooinehansolo")
ReadDataFile("dc:SIDE\\all.lvl",
"all_inf_rifleman",
"all_inf_rocketeer",
"all_inf_sniper",
"all_inf_engineer",
"all_inf_officer",
"all_inf_wookiee",
"imp_hover_speederbike",
"com_hover_light_attack_speeder",
"all_hero_luke_pilot" )
ReadDataFile("dc:SIDE\\imp.lvl",
"imp_inf_rifleman",
"imp_inf_rocketeer",
"imp_inf_engineer",
"imp_inf_sniper",
"imp_inf_officer",
"imp_inf_dark_trooper",
"imp_hero_bobafett",
"imp_hover_speederbike",
"imp_hero_darthvader",
"YV-929",
"rep_walk_oneman_atst",
"imp_fly_destroyer_dome" )
ReadDataFile("SIDE\\jed.lvl",
"jed_knight_01",
"jed_knight_02",
"jed_knight_03",
"jed_knight_04",
"jed_master_01",
"jed_master_02",
"jed_master_03",
"jed_sith_01",
"jed_runner")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_tat_barge",
"tur_bldg_laser")
-- Level Stats
-- ClearWalkers()
ClearWalkers()
AddWalkerType(0, 0) -- special -> droidekas
AddWalkerType(0, 0) -- 0 droidekas
AddWalkerType(1, 5) -- 6 atsts with 1 leg pairs each
AddWalkerType(2, 2) -- 2 atats with 2 leg pairs each
local weaponCnt = 1024
SetMemoryPoolSize("Aimer", 85)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 1024)
SetMemoryPoolSize("CommandHover", 2)
SetMemoryPoolSize("CommandWalker", 2)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityCloth", 32)
SetMemoryPoolSize("EntityFlyer", 32)
SetMemoryPoolSize("EntityHover", 32)
SetMemoryPoolSize("EntityLight", 200)
SetMemoryPoolSize("EntitySoundStream", 4)
SetMemoryPoolSize("EntitySoundStatic", 32)
SetMemoryPoolSize("MountedTurret", 100)
SetMemoryPoolSize("Navigator", 128)
SetMemoryPoolSize("Obstacle", 1024)
SetMemoryPoolSize ("SoldierAnimation",800) -- should be ~1x #combo
SetMemoryPoolSize("PathNode", 1024)
SetMemoryPoolSize("SoundSpaceRegion", 64)
SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",6000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo
SetMemoryPoolSize("TreeGridStack", 1024)
SetMemoryPoolSize("UnitAgent", 128)
SetMemoryPoolSize("UnitController", 128)
SetMemoryPoolSize("Weapon", weaponCnt)
SetupTeams{
all = {
team = ALL,
units = 100,
reinforcements = 550,
soldier = { "all_inf_rifleman",9, 95},
assault = { "all_inf_rocketeer",1,74},
engineer = { "all_inf_engineer",1,75},
sniper = { "all_inf_sniper",1,54},
officer = { "all_inf_officer",1,45},
special = { "all_inf_wookiee",1,40},
},
imp = {
team = IMP,
units = 110,
reinforcements = 550,
soldier = { "imp_inf_rifleman",9, 95},
assault = { "imp_inf_rocketeer",1,74},
engineer = { "imp_inf_engineer",1,75},
sniper = { "imp_inf_sniper",1,54},
officer = { "imp_inf_officer",1,45},
special = { "imp_inf_dark_trooper",1,40},
},
}
SetTeamName (3, "civilians")
AddUnitClass (3, "all_inf_tatooinehansolo", 3,30)
AddUnitClass (3, "all_inf_wuher", 3,20)
AddUnitClass (3, "all_inf_pilot", 1,10)
AddUnitClass (3, "all_inf_aqualish", 2,10)
AddUnitClass (3, "des_knight_03", 3,30)
SetUnitCount (3, 15)
AddAIGoal(3, "Deathmatch", 100)
SetTeamAsEnemy(ATT,3)
SetTeamAsEnemy(3,ATT)
SetTeamAsEnemy(DEF,3)
SetTeamAsEnemy(3,DEF)
SetHeroClass(ALL, "all_hero_luke_pilot")
SetHeroClass(IMP, "imp_hero_darthvader")
SetSpawnDelay(10.0, 0.25)
--ReadDataFile("dc:Y4P\\Y4P.lvl", "Y4P_conquest")
ReadDataFile("dc:Y4P\\Y4P.lvl", "Y4P_xl")
SetDenseEnvironment("false")
-- Birdies
SetNumBirdTypes(3)
SetBirdType(0,1.0,"whisper")
SetBirdType(0,1.0,"duck")
SetBirdType(2,1.0,"Corellian_butterfly")
-- Sound Stats
voiceSlow = OpenAudioStream("sound\\global.lvl", "all_unit_vo_slow")
AudioStreamAppendSegments("sound\\global.lvl", "imp_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "des_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)
voiceQuick = OpenAudioStream("sound\\global.lvl", "all_unit_vo_quick")
AudioStreamAppendSegments("sound\\global.lvl", "imp_unit_vo_quick", voiceQuick)
OpenAudioStream("dc:sound\\acr.lvl", "acrgcw_music")
OpenAudioStream("sound\\global.lvl", "gcw_music")
OpenAudioStream("sound\\tat.lvl", "tat2")
OpenAudioStream("sound\\tat.lvl", "tat2")
-- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
SetBleedingVoiceOver(ALL, ALL, "all_off_com_report_us_overwhelmed", 1)
SetBleedingVoiceOver(ALL, IMP, "all_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(IMP, ALL, "imp_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(IMP, IMP, "imp_off_com_report_us_overwhelmed", 1)
SetLowReinforcementsVoiceOver(ALL, ALL, "all_off_defeat_im", .1, 1)
SetLowReinforcementsVoiceOver(ALL, IMP, "all_off_victory_im", .1, 1)
SetLowReinforcementsVoiceOver(IMP, IMP, "imp_off_defeat_im", .1, 1)
SetLowReinforcementsVoiceOver(IMP, ALL, "imp_off_victory_im", .1, 1)
SetOutOfBoundsVoiceOver(2, "Allleaving")
SetOutOfBoundsVoiceOver(1, "Impleaving")
SetAmbientMusic(ALL, 1.0, "all_tat_amb_start", 0,1)
SetAmbientMusic(ALL, 0.8, "all_tat_amb_middle", 1,1)
SetAmbientMusic(ALL, 0.2, "all_tat_amb_end", 2,1)
SetAmbientMusic(IMP, 1.0, "imp_tat_amb_start", 0,1)
SetAmbientMusic(IMP, 0.8, "imp_tat_amb_middle", 1,1)
SetAmbientMusic(IMP, 0.2, "imp_tat_amb_end", 2,1)
SetVictoryMusic(ALL, "all_tat_amb_victory")
SetDefeatMusic (ALL, "all_tat_amb_defeat")
SetVictoryMusic(IMP, "imp_tat_amb_victory")
SetDefeatMusic (IMP, "imp_tat_amb_defeat")
SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null")
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null")
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")
-- Fishies
SetNumFishTypes(8)
SetFishType(0,1.1,"faa")
SetFishType(1,0.5,"endor_trout")
SetFishType(2,0.9,"crawlfish")
SetFishType(3,0.7,"naboo_gumfish")
SetFishType(4,1.7,"blackfish")
SetFishType(5,0.1,"turtle")
SetFishType(6,1.5,"")
SetFishType(7,1.9,"")
-- Camera Stats
--Tat2 Mos Eisley
AddCameraShot(0.974338, -0.222180, 0.035172, 0.008020, -82.664650, 23.668301, 43.955681);
AddCameraShot(0.390197, -0.089729, -0.893040, -0.205362, 23.563562, 12.914885, -101.465561);
AddCameraShot(0.169759, 0.002225, -0.985398, 0.012916, 126.972809, 4.039628, -22.020613);
AddCameraShot(0.677453, -0.041535, 0.733016, 0.044942, 97.517807, 4.039628, 36.853477);
AddCameraShot(0.866029, -0.156506, 0.467299, 0.084449, 7.685640, 7.130688, -10.895234);
end
Hidden/Spoiler:
ucft
{
REQN
{
"config"
"ingame_movies"
}
REQN
{
"script"
"setup_teams"
"gametype_conquest"
"gametype_capture"
"Objective"
"MultiObjectiveContainer"
"ObjectiveCTF"
"ObjectiveAssault"
"ObjectiveSpaceAssault"
"ObjectiveConquest"
"ObjectiveTDM"
"ObjectiveOneFlagCTF"
"SoundEvent_ctf"
"ObjectiveGoto"
"LinkedShields"
"LinkedDestroyables"
"LinkedTurrets"
"Ambush"
"PlayMovieWithTransition"
"TFURandom"
"AIHeroSupport"
}
REQN
{
"lvl"
"Y4Pg_con"
"Y4Pg_xl"
"Y4p1_con"
}
}
{
REQN
{
"config"
"ingame_movies"
}
REQN
{
"script"
"setup_teams"
"gametype_conquest"
"gametype_capture"
"Objective"
"MultiObjectiveContainer"
"ObjectiveCTF"
"ObjectiveAssault"
"ObjectiveSpaceAssault"
"ObjectiveConquest"
"ObjectiveTDM"
"ObjectiveOneFlagCTF"
"SoundEvent_ctf"
"ObjectiveGoto"
"LinkedShields"
"LinkedDestroyables"
"LinkedTurrets"
"Ambush"
"PlayMovieWithTransition"
"TFURandom"
"AIHeroSupport"
}
REQN
{
"lvl"
"Y4Pg_con"
"Y4Pg_xl"
"Y4p1_con"
}
}
Hidden/Spoiler:
ucft
{
REQN
{
"config"
"cor_movies"
}
REQN
{
"script"
"Y4Pg_XL"
"Y4Pg_con"
}
}
{
REQN
{
"config"
"cor_movies"
}
REQN
{
"script"
"Y4Pg_XL"
"Y4Pg_con"
}
}
Hidden/Spoiler:
ucft
{
REQN
{
"script"
"Y4pg_xl"
}
}
{
REQN
{
"script"
"Y4pg_xl"
}
}


