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Re: Mass Effect: Unification (build 0819/02)
Posted: Sun Nov 10, 2013 2:39 am
by Marth8880
Demo reel featuring the Systems Alliance and the Collectors on Kamino.

Re: Mass Effect: Unification (build 1110/02)
Posted: Tue Nov 12, 2013 7:13 pm
by KeepAmazinn
Will Cerberus be added in the next update?
Re: Mass Effect: Unification (build 1110/02)
Posted: Tue Nov 12, 2013 7:19 pm
by Marth8880
Not the next update, no - they won't be implemented for a while, unless we magically obtain all of the necessary unit models.

Re: Mass Effect: Unification (build 1110/02)
Posted: Wed Nov 13, 2013 7:36 pm
by KeepAmazinn
Marth8880 wrote:Not the next update, no - they won't be implemented for a while, unless we magically obtain all of the necessary unit models.

Can you not rip the models from the game?
Re: Mass Effect: Unification (build 1110/02)
Posted: Wed Nov 13, 2013 7:38 pm
by THEWULFMAN
Can we? Yes.
Is it legal? Maybe.
Will we ever do it? HAHA, NO.
We're not just creating a fun little project here. We're trying to increase our skillset, and ripping models doesn't make us any more talented.
Re: Mass Effect: Unification (build 1120/02)
Posted: Thu Nov 21, 2013 2:38 am
by Marth8880
THEWULFMAN wrote:Can we? Yes.
Is it legal? Maybe.
Will we ever do it? HAHA, NO.
We're not just creating a fun little project here. We're trying to increase our skillset, and ripping models doesn't make us any more talented.
QFT.
Also, there's the fact that all of the art assets in ME3 and whatnot are way too high-res for use in Zero Engine.
Random glamour shot!
Re: Mass Effect: Unification (build 1120/02)
Posted: Thu Nov 21, 2013 2:57 am
by AQT
Looks like those two are teaming up. Interesting.

Re: Mass Effect: Unification (build 1120/02)
Posted: Fri Nov 22, 2013 2:35 pm
by TWINKEYRUNAWAY
looks pretty sweet marth! Its great that Battlefront can handle these higher custom poly models. Wulfman's new logo looks absolutely sexy on this pic!
Re: Mass Effect: Unification (build 1122/02)
Posted: Fri Nov 22, 2013 6:31 pm
by THEWULFMAN
Thanks Twinkey.
Here's another swanky promotional one for you guys, also the new Unification logo I made. Shepard got his textures updated.
Also you can see the Scimitar which we never properly showcased.
Re: Mass Effect: Unification (build 1122/02)
Posted: Fri Nov 22, 2013 7:45 pm
by AcaelusThorne
I love how you can see the faces. It really gives the impression their is someone's head in their. Not any easy thing to do in helmets with transparent visors.
Keep it up
PS: What is with their boots ? I don't think they are ment to look shiny and barely textured like that, right ?
Re: Mass Effect: Unification (build 1122/02)
Posted: Fri Nov 22, 2013 10:06 pm
by THEWULFMAN
We don't talk about the boots. Ever.
This message will self-destruct in five seconds.
Goodbai.
Re: Mass Effect: Unification (build 1122/02)
Posted: Sat Nov 23, 2013 10:35 am
by AcaelusThorne
I never mentioned any boots. What are you talking about ?

Re: Mass Effect: Unification (build 1123/02)
Posted: Sat Nov 30, 2013 12:44 am
by The Nasal Abyss
I did a horrible job on the boots. No texture space + bad UV's = exactly what you see there.
Bad bad bad.
Also, I have gotten a couple messages asking if I ripped the geth and collector models. The answer is a resounding NO. I used the original models as extremely heavy reference in both the geometry and texture sides of things, to get as close as humanly possible. The geo and textures are all 100% made by me
There is also absolutely no way that the original models would work in battlefront as well; they are around 12,000 tri's each if memory serves me correctly, which would make Zero implode on itself many times over.
Re: Mass Effect: Unification (build 1123/02)
Posted: Sat Nov 30, 2013 3:19 am
by THEWULFMAN
You did an amazing job everywhere else, so some messed up boots can be forgiven. I'll likely fix em sometime.
Re: Mass Effect: Unification (build 1130/03)
Posted: Sat Nov 30, 2013 3:59 pm
by Marth8880
So uhh, I need to know which version(s) of Windows everybody is running. Follow the link below to vote.
http://poll.pollcode.com/1853165
Re: Mass Effect: Unification (build 1130/03)
Posted: Sat Nov 30, 2013 9:40 pm
by KeepAmazinn
Keep up the great work!
Also is there and plans to convert the mass effect 3 co-op maps into actual playable maps for the mod?
Re: Mass Effect: Unification (build 1130/03)
Posted: Sat Nov 30, 2013 10:48 pm
by THEWULFMAN
It's a possibility, but that won't come for some time at least. The issue is that most of them use ladders in their design, and SWBF2 can't really do that well, at all. Hydra is one of the few without ladders and it's exceedingly complex.
We'll be doing other maps first, sorry.
Re: Mass Effect: Unification (build 1130/03)
Posted: Sat Nov 30, 2013 10:54 pm
by JimmyAngler
Is there any way to ever add ladders anyway? like a totally new animation for the unit?
Re: Mass Effect: Unification (build 1130/03)
Posted: Sat Nov 30, 2013 11:24 pm
by THEWULFMAN
Not really, no. The animation isn't the hardest part, it's trying to physically move the unit up or down.
Re: Mass Effect: Unification (build 1122/02)
Posted: Mon Dec 02, 2013 5:20 pm
by noMatt
THEWULFMAN wrote:Thanks Twinkey.
I love those new skins that are in the update

Good job on those, Wulf, and good job on the mod in general
