Baicially, I've had this pretty-much-but-not-quite-done map on my hands since August now, and now I've finally decided to just go ahead and finish the darn thing. Really, all I've got left are bugs that I have no idea how to fix, (for the most part) and considering a re-skin and adding some unique stuff to that same unit. Some of the bugs are disastorous, some are amusing, and some are just annoying. Well, introductions aside, I'll begin:
My 2nd hero has a rather annoying bug. He's a simple Fett re-skin, but for some reason he can't manually reload. Instead, when I press "R" he fires his secondary weapon. When I right-click with his gun out, it simply does nothing. I would like to add that he does also indeed have a lightsaber, and I'm sure this is the cause. He's using the "fett" animation set, which also is missing the last part of the spriniting lightsaber combo, which results in him being unable to attack or sprint. That last part isn't a big deal, as you can simply swap to the blaster and back and it's fine, but it's still tedious. I know it's possible to have a unit use both a melee weapon and a ranged weapon without bugs, but I'd like to know how.
Unit's ODF:
Secindly, one of my units, The Vtrooper (Not actual name) has an interesting bug with his assault rifle. This is the previously mentioned disastorous bug. Any attempt to change weapons will deep-freeze the game, which can only be remedied by restarting the computer. The unit has no other weapons, (Other than a pistol in the secondary slot) so a weapon change is unnesicary, but it's still a huge issue. The rifle is correctly localized, but for one reason or another does not show up in the unit's loadout in the spawn selection screen.
Rifle's ODF:
Thirdly, my first hero has an odd lightsaber throw bug. He does not play any animation, and the lightsaber simply flies out of his hand. Not a huge deal, but the bigger issue is that the saber takes a random size, which seems to be determined either by how much health you had in the life that you accepted to play as the hero, or the points/kills you got. Sounds stupid, but those are the only things that show correlation. Anyways, I'm sure the problem is again caused by animation, as he is using the dooku animations, and I'm pretty sure Dooku has no saber animation. So if there's a way to somehow add multiple animation sets, or just the saberthrow without changing from Dooku's set, help would be very much appriciated.
Unit's ODF:
Lastly, I would like to know how to prevent my units from dropping time bombs at my allies feet. I know there was a post about this somewhere, but I was unable to locate it. I think the lines were something like TargetFriednly = "0" or something though. Could someone confirm this, or if not, give my the correct lines to prevent this? Thanks.
I appriciate any help or advice in advance.
(Oh yeah, the map usually crashes in between rounds aswell. Sometimes it doesn't, but most of the time it does. Anyone know how to fix that?)