BF1 Conversion Pack 2.0 information
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- Teancum
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^Destroyer^
- Teancum
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KotOR Hero Assault will be in a few more maps, but not all of them, since I lost the files to a few and now can only edit small stuff via hex. They're definitely showing up in Rhen Var Citadel, and most likely on:
Coruscant (BF2 map remake)
Mustafar (BF2 map remake)
Raxus Prime
Kashyyyk: Docks
Yavin 4: Arena MAYBE (lost the files, but I *think* I can work around it)
That'll make a total of seven maps with KotOR Heroes (including Cloud City) so that should be plenty for somoene to run a KotOR hero server on.
Hmmm.... I wonder what Bandu and Vyse would think about putting Rattatak in the patch (as well as a separate download for those who don't have the pack installed). I'll have to talk to those guys.
Coruscant (BF2 map remake)
Mustafar (BF2 map remake)
Raxus Prime
Kashyyyk: Docks
Yavin 4: Arena MAYBE (lost the files, but I *think* I can work around it)
That'll make a total of seven maps with KotOR Heroes (including Cloud City) so that should be plenty for somoene to run a KotOR hero server on.
Hmmm.... I wonder what Bandu and Vyse would think about putting Rattatak in the patch (as well as a separate download for those who don't have the pack installed). I'll have to talk to those guys.
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Lollilo
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ARC_Trooper
- Teancum
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Ace_Azzameen_5
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mission.lvl
Would altering the mission.lvl of a shipped map cause a mismatch crash? I think there is a possibility because mission.lvl is only for the ingame menu and possibly a redirect, but once the map starts actually loading, I don't think the mission.lvl is active anymore. IF this is true you could add coruscant hero assualt to the map browser in game by installing modified mission.lvl to load it. . .maybe. You might have to put the addon maps lvl files in the same folder as the existing map.
EX the mission level lua would look like this.:
ucft
{
REQN
{
"config"
"ingame_movies"
}
REQN
{
"script"
"setup_teams"
"gametype_conquest"
"gametype_capture"
"Objective"
"MultiObjectiveContainer"
"ObjectiveCTF"
"ObjectiveAssault"
"ObjectiveSpaceAssault"
"ObjectiveConquest"
"ObjectiveTDM"
"ObjectiveOneFlagCTF"
"SoundEvent_ctf"
"ObjectiveGoto"
"LinkedShields"
"LinkedDestroyables"
"LinkedTurrets"
"Ambush"
"PlayMovieWithTransition"
}
REQN
{
"lvl"
"CORg_con"
"CORc_con"
"CORg_ctf"
"CORc_ctf"
"CRAc_eli"
}
}
With CRA being the three letter for the assault map lvl.
The end result wouldn't be saved space, just a less clutterd map menu.
OF course, If my theorising above doesn't hold true, than what I said is imossible.
*Edit*
It turns out that the shipped mission.lvl is global and I'm not sure if we even have the sourcve for it in the assets.
But I'll leave this specualation here.
EX the mission level lua would look like this.:
ucft
{
REQN
{
"config"
"ingame_movies"
}
REQN
{
"script"
"setup_teams"
"gametype_conquest"
"gametype_capture"
"Objective"
"MultiObjectiveContainer"
"ObjectiveCTF"
"ObjectiveAssault"
"ObjectiveSpaceAssault"
"ObjectiveConquest"
"ObjectiveTDM"
"ObjectiveOneFlagCTF"
"SoundEvent_ctf"
"ObjectiveGoto"
"LinkedShields"
"LinkedDestroyables"
"LinkedTurrets"
"Ambush"
"PlayMovieWithTransition"
}
REQN
{
"lvl"
"CORg_con"
"CORc_con"
"CORg_ctf"
"CORc_ctf"
"CRAc_eli"
}
}
With CRA being the three letter for the assault map lvl.
The end result wouldn't be saved space, just a less clutterd map menu.
OF course, If my theorising above doesn't hold true, than what I said is imossible.
*Edit*
It turns out that the shipped mission.lvl is global and I'm not sure if we even have the sourcve for it in the assets.
But I'll leave this specualation here.
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Guest
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CarbineImpulse
I always use Babel Fish for translating, I don't know if using that would help with what you need. People's names and places will remain the same so there shouldn't be too much, I'll do some tranlating using BF if you want.Teancum wrote: I need help translating Star Wars words. If you speak a different language (German, Spanish, Italian, or Russian) I would appreciate your help.
- Teancum
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Guest
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Lollilo
- Teancum
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- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
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- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
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(-MOD-)_Stalin
